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Side by Side Diff: Source/modules/gamepad/GamepadCommon.h

Issue 195993007: Factor out GamepadCommon base class from Gamepad and WebKitGamepad (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Revised Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23 * DAMAGE. 23 * DAMAGE.
24 */ 24 */
25 25
26 #ifndef Gamepad_h 26 #ifndef GamepadCommon_h
27 #define Gamepad_h 27 #define GamepadCommon_h
28 28
29 #include "bindings/v8/ScriptWrappable.h"
30 #include "heap/Handle.h"
31 #include "modules/gamepad/GamepadButton.h"
32 #include "public/platform/WebGamepad.h" 29 #include "public/platform/WebGamepad.h"
33 #include "wtf/RefCounted.h"
34 #include "wtf/Vector.h" 30 #include "wtf/Vector.h"
35 #include "wtf/text/WTFString.h" 31 #include "wtf/text/WTFString.h"
36 32
37 namespace WebCore { 33 namespace WebCore {
38 34
39 class Gamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gamepad>, public ScriptWrappable { 35 class GamepadCommon {
40 public: 36 public:
41 static PassRefPtrWillBeRawPtr<Gamepad> create() 37 GamepadCommon();
42 {
43 return adoptRefWillBeNoop(new Gamepad);
44 }
45 ~Gamepad();
46
47 typedef Vector<float> FloatVector; 38 typedef Vector<float> FloatVector;
48 39
49 const String& id() const { return m_id; } 40 const String& id() const { return m_id; }
haraken 2014/03/13 09:33:50 Just to confirm: You don't want to add virtual to
50 void setId(const String& id) { m_id = id; } 41 void setId(const String& id) { m_id = id; }
51 42
52 unsigned index() const { return m_index; } 43 unsigned index() const { return m_index; }
53 void setIndex(unsigned val) { m_index = val; } 44 void setIndex(unsigned val) { m_index = val; }
54 45
55 bool connected() const { return m_connected; } 46 bool connected() const { return m_connected; }
56 void setConnected(bool val) { m_connected = val; } 47 void setConnected(bool val) { m_connected = val; }
57 48
58 unsigned long long timestamp() const { return m_timestamp; } 49 unsigned long long timestamp() const { return m_timestamp; }
59 void setTimestamp(unsigned long long val) { m_timestamp = val; } 50 void setTimestamp(unsigned long long val) { m_timestamp = val; }
60 51
61 const String& mapping() const { return m_mapping; } 52 const String& mapping() const { return m_mapping; }
62 void setMapping(const String& val) { m_mapping = val; } 53 void setMapping(const String& val) { m_mapping = val; }
63 54
64 const FloatVector& axes() const { return m_axes; } 55 const FloatVector& axes() const { return m_axes; }
65 void setAxes(unsigned count, const float* data); 56 void setAxes(unsigned count, const float* data);
66 57
haraken 2014/03/13 09:33:50 Shall we add: virtual void trace(Visitor*) = 0; ?
zerny-chromium 2014/03/13 09:48:00 There is no need to trace this base so lets keep i
haraken 2014/03/13 10:22:35 Ditto. Ignore my previous comments about virtual :
67 const GamepadButtonVector& buttons() const { return m_buttons; } 58 protected:
68 void setButtons(unsigned count, const blink::WebGamepadButton* data);
69
70 void trace(Visitor*);
71
72 private:
73 Gamepad();
74 String m_id; 59 String m_id;
75 unsigned m_index; 60 unsigned m_index;
76 bool m_connected; 61 bool m_connected;
77 unsigned long long m_timestamp; 62 unsigned long long m_timestamp;
78 String m_mapping; 63 String m_mapping;
79 FloatVector m_axes; 64 FloatVector m_axes;
80 GamepadButtonVector m_buttons;
81 }; 65 };
82 66
83 } // namespace WebCore 67 } // namespace WebCore
84 68
85 #endif // Gamepad_h 69 #endif // GamepadCommon_h
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