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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE | 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef Gamepad_h | 26 #ifndef GamepadCommon_h |
27 #define Gamepad_h | 27 #define GamepadCommon_h |
28 | 28 |
29 #include "bindings/v8/ScriptWrappable.h" | |
30 #include "heap/Handle.h" | |
31 #include "modules/gamepad/GamepadButton.h" | |
32 #include "public/platform/WebGamepad.h" | 29 #include "public/platform/WebGamepad.h" |
33 #include "wtf/RefCounted.h" | |
34 #include "wtf/Vector.h" | 30 #include "wtf/Vector.h" |
35 #include "wtf/text/WTFString.h" | 31 #include "wtf/text/WTFString.h" |
36 | 32 |
37 namespace WebCore { | 33 namespace WebCore { |
38 | 34 |
39 class Gamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gamepad>, public ScriptWrappable { | 35 class GamepadCommon { |
40 public: | 36 public: |
41 static PassRefPtrWillBeRawPtr<Gamepad> create() | 37 GamepadCommon(); |
42 { | |
43 return adoptRefWillBeNoop(new Gamepad); | |
44 } | |
45 ~Gamepad(); | |
46 | |
47 typedef Vector<float> FloatVector; | 38 typedef Vector<float> FloatVector; |
48 | 39 |
49 const String& id() const { return m_id; } | 40 const String& id() const { return m_id; } |
haraken
2014/03/13 09:33:50
Just to confirm: You don't want to add virtual to
| |
50 void setId(const String& id) { m_id = id; } | 41 void setId(const String& id) { m_id = id; } |
51 | 42 |
52 unsigned index() const { return m_index; } | 43 unsigned index() const { return m_index; } |
53 void setIndex(unsigned val) { m_index = val; } | 44 void setIndex(unsigned val) { m_index = val; } |
54 | 45 |
55 bool connected() const { return m_connected; } | 46 bool connected() const { return m_connected; } |
56 void setConnected(bool val) { m_connected = val; } | 47 void setConnected(bool val) { m_connected = val; } |
57 | 48 |
58 unsigned long long timestamp() const { return m_timestamp; } | 49 unsigned long long timestamp() const { return m_timestamp; } |
59 void setTimestamp(unsigned long long val) { m_timestamp = val; } | 50 void setTimestamp(unsigned long long val) { m_timestamp = val; } |
60 | 51 |
61 const String& mapping() const { return m_mapping; } | 52 const String& mapping() const { return m_mapping; } |
62 void setMapping(const String& val) { m_mapping = val; } | 53 void setMapping(const String& val) { m_mapping = val; } |
63 | 54 |
64 const FloatVector& axes() const { return m_axes; } | 55 const FloatVector& axes() const { return m_axes; } |
65 void setAxes(unsigned count, const float* data); | 56 void setAxes(unsigned count, const float* data); |
66 | 57 |
haraken
2014/03/13 09:33:50
Shall we add:
virtual void trace(Visitor*) = 0; ?
zerny-chromium
2014/03/13 09:48:00
There is no need to trace this base so lets keep i
haraken
2014/03/13 10:22:35
Ditto. Ignore my previous comments about virtual :
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67 const GamepadButtonVector& buttons() const { return m_buttons; } | 58 protected: |
68 void setButtons(unsigned count, const blink::WebGamepadButton* data); | |
69 | |
70 void trace(Visitor*); | |
71 | |
72 private: | |
73 Gamepad(); | |
74 String m_id; | 59 String m_id; |
75 unsigned m_index; | 60 unsigned m_index; |
76 bool m_connected; | 61 bool m_connected; |
77 unsigned long long m_timestamp; | 62 unsigned long long m_timestamp; |
78 String m_mapping; | 63 String m_mapping; |
79 FloatVector m_axes; | 64 FloatVector m_axes; |
80 GamepadButtonVector m_buttons; | |
81 }; | 65 }; |
82 | 66 |
83 } // namespace WebCore | 67 } // namespace WebCore |
84 | 68 |
85 #endif // Gamepad_h | 69 #endif // GamepadCommon_h |
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