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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 10 matching lines...) Expand all Loading... |
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 #include "modules/gamepad/Gamepad.h" | 27 #include "modules/gamepad/Gamepad.h" |
28 | 28 |
29 namespace WebCore { | 29 namespace WebCore { |
30 | 30 |
31 Gamepad::Gamepad() | |
32 : m_index(0) | |
33 , m_timestamp(0) | |
34 { | |
35 ScriptWrappable::init(this); | |
36 } | |
37 | |
38 void Gamepad::setAxes(unsigned count, const float* data) | |
39 { | |
40 m_axes.resize(count); | |
41 if (count) | |
42 std::copy(data, data + count, m_axes.begin()); | |
43 } | |
44 | |
45 void Gamepad::setButtons(unsigned count, const blink::WebGamepadButton* data) | 31 void Gamepad::setButtons(unsigned count, const blink::WebGamepadButton* data) |
46 { | 32 { |
47 if (m_buttons.size() != count) { | 33 if (m_buttons.size() != count) { |
48 m_buttons.resize(count); | 34 m_buttons.resize(count); |
49 for (unsigned i = 0; i < count; ++i) | 35 for (unsigned i = 0; i < count; ++i) |
50 m_buttons[i] = GamepadButton::create(); | 36 m_buttons[i] = GamepadButton::create(); |
51 } | 37 } |
52 for (unsigned i = 0; i < count; ++i) { | 38 for (unsigned i = 0; i < count; ++i) { |
53 m_buttons[i]->setValue(data[i].value); | 39 m_buttons[i]->setValue(data[i].value); |
54 m_buttons[i]->setPressed(data[i].pressed); | 40 m_buttons[i]->setPressed(data[i].pressed); |
55 } | 41 } |
56 } | 42 } |
57 | 43 |
58 void Gamepad::trace(Visitor* visitor) | 44 void Gamepad::trace(Visitor* visitor) |
59 { | 45 { |
60 visitor->trace(m_buttons); | 46 visitor->trace(m_buttons); |
61 } | 47 } |
62 | 48 |
63 Gamepad::~Gamepad() | |
64 { | |
65 } | |
66 | |
67 } // namespace WebCore | 49 } // namespace WebCore |
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