Index: content/browser/gamepad/gamepad_consumer.h |
diff --git a/content/browser/gamepad/gamepad_consumer.h b/content/browser/gamepad/gamepad_consumer.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a302f8527255d1b2bc1c296f0820d1ec52adff24 |
--- /dev/null |
+++ b/content/browser/gamepad/gamepad_consumer.h |
@@ -0,0 +1,27 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_CONSUMER_H |
+#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_CONSUMER_H |
+ |
+#include "base/basictypes.h" |
+#include "content/common/content_export.h" |
+#include "third_party/WebKit/public/platform/WebGamepad.h" |
+ |
+namespace content { |
+ |
+class CONTENT_EXPORT GamepadConsumer { |
jam
2014/05/05 21:19:09
nit: I'm guessing you don't need the export
|
+ public: |
+ virtual void OnGamepadConnected(unsigned index, |
jam
2014/05/05 21:19:09
nit: per style guide, the first parameter in each
|
+ const blink::WebGamepad& webGamepad) {} |
jam
2014/05/05 21:19:09
nit: use google style guide, i.e. web_gamepad or j
|
+ virtual void OnGamepadDisconnected(unsigned index, |
+ const blink::WebGamepad& webGamepad) {} |
+ |
+ protected: |
+ virtual ~GamepadConsumer() {} |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_CONSUMER_H |