Index: content/renderer/render_thread_impl.h |
diff --git a/content/renderer/render_thread_impl.h b/content/renderer/render_thread_impl.h |
index 65883c773befd420d5061f6969339921291f429f..d1bd26a0e601100d2f71f9629efb3599cac1d9a7 100644 |
--- a/content/renderer/render_thread_impl.h |
+++ b/content/renderer/render_thread_impl.h |
@@ -33,6 +33,7 @@ struct WorkerProcessMsg_CreateWorker_Params; |
namespace blink { |
class WebGamepads; |
+class WebGamepadListener; |
class WebGraphicsContext3D; |
class WebMediaStreamCenter; |
class WebMediaStreamCenterClient; |
@@ -366,6 +367,10 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread, |
// Retrieve current gamepad data. |
void SampleGamepads(blink::WebGamepads* data); |
+ // Set a listener for gamepad connected/disconnected events. |
+ // A non-null listener must be set first before calling SampleGamepads. |
+ void SetGamepadListener(blink::WebGamepadListener* listener); |
jam
2014/05/05 17:20:32
nit: how about we remove this method, and instead
|
+ |
// Called by a RenderWidget when it is created or destroyed. This |
// allows the process to know when there are no visible widgets. |
void WidgetCreated(); |
@@ -530,7 +535,7 @@ class CONTENT_EXPORT RenderThreadImpl : public RenderThread, |
scoped_ptr<WebRTCIdentityService> webrtc_identity_service_; |
- scoped_ptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_; |
+ scoped_refptr<GamepadSharedMemoryReader> gamepad_shared_memory_reader_; |
// TODO(reveman): Allow AllocateGpuMemoryBuffer to be called from |
// multiple threads. Current allocation mechanism for IOSurface |