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Side by Side Diff: content/browser/gamepad/gamepad_service.h

Issue 195873019: Gamepad API: add support for connection events (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: and a missing override Created 6 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H
7 7
8 #include <set>
9
8 #include "base/basictypes.h" 10 #include "base/basictypes.h"
9 #include "base/callback_forward.h" 11 #include "base/callback_forward.h"
10 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
11 #include "base/memory/shared_memory.h" 13 #include "base/memory/shared_memory.h"
12 #include "base/memory/singleton.h" 14 #include "base/memory/singleton.h"
13 #include "base/threading/thread_checker.h" 15 #include "base/threading/thread_checker.h"
14 #include "content/common/content_export.h" 16 #include "content/common/content_export.h"
15 17
18 namespace blink {
19 class WebGamepad;
20 }
21
16 namespace content { 22 namespace content {
17 23
24 class GamepadConsumer;
18 class GamepadDataFetcher; 25 class GamepadDataFetcher;
19 class GamepadProvider; 26 class GamepadProvider;
20 class GamepadServiceTestConstructor; 27 class GamepadServiceTestConstructor;
21 class RenderProcessHost; 28 class RenderProcessHost;
22 29
23 // Owns the GamepadProvider (the background polling thread) and keeps track of 30 // Owns the GamepadProvider (the background polling thread) and keeps track of
24 // the number of consumers currently using the data (and pausing the provider 31 // the number of consumers currently using the data (and pausing the provider
25 // when not in use). 32 // when not in use).
26 class CONTENT_EXPORT GamepadService { 33 class CONTENT_EXPORT GamepadService {
27 public: 34 public:
28 // Returns the GamepadService singleton. 35 // Returns the GamepadService singleton.
29 static GamepadService* GetInstance(); 36 static GamepadService* GetInstance();
30 37
31 // Increments the number of users of the provider. The Provider is running 38 // Increments the number of users of the provider. The Provider is running
32 // when there's > 0 users, and is paused when the count drops to 0. 39 // when there's > 0 users, and is paused when the count drops to 0.
40 // consumer is registered to listen for gamepad connections. If this is the
41 // first time it is added to the set of consumers it will be treated
42 // specially: it will not be informed about connections before a new user
43 // gesture is observed at which point it will be notified for every connected
44 // gamepads.
33 // 45 //
34 // Must be called on the I/O thread. 46 // Must be called on the I/O thread.
35 void AddConsumer(); 47 void ConsumerBecameActive(GamepadConsumer* consumer);
36 48
37 // Removes a consumer. Should be matched with an AddConsumer call. 49 // Decrements the number of users of the provider. consumer will not be
50 // informed about connections until it's added back via ConsumerBecameActive.
51 // Must be matched with a ConsumerBecameActive call.
38 // 52 //
39 // Must be called on the I/O thread. 53 // Must be called on the I/O thread.
40 void RemoveConsumer(); 54 void ConsumerBecameInactive(GamepadConsumer* consumer);
55
56 // Decrements the number of users of the provider and removes consumer from
57 // the set of consumers. Should be matched with a a ConsumerBecameActive
58 // call.
59 //
60 // Must be called on the I/O thread.
61 void RemoveConsumer(GamepadConsumer* consumer);
41 62
42 // Registers the given closure for calling when the user has interacted with 63 // Registers the given closure for calling when the user has interacted with
43 // the device. This callback will only be issued once. Should only be called 64 // the device. This callback will only be issued once. Should only be called
44 // while a consumer is active. 65 // while a consumer is active.
45 void RegisterForUserGesture(const base::Closure& closure); 66 void RegisterForUserGesture(const base::Closure& closure);
46 67
47 // Returns the shared memory handle of the gamepad data duplicated into the 68 // Returns the shared memory handle of the gamepad data duplicated into the
48 // given process. 69 // given process.
49 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( 70 base::SharedMemoryHandle GetSharedMemoryHandleForProcess(
50 base::ProcessHandle handle); 71 base::ProcessHandle handle);
51 72
52 // Stop/join with the background thread in GamepadProvider |provider_|. 73 // Stop/join with the background thread in GamepadProvider |provider_|.
53 void Terminate(); 74 void Terminate();
54 75
76 // Called on IO thread when a gamepad is connected.
77 void OnGamepadConnected(int index, const blink::WebGamepad& pad);
78
79 // Called on IO thread when a gamepad is disconnected.
80 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad);
81
55 private: 82 private:
56 friend struct DefaultSingletonTraits<GamepadService>; 83 friend struct DefaultSingletonTraits<GamepadService>;
57 friend class GamepadServiceTestConstructor; 84 friend class GamepadServiceTestConstructor;
58 85
59 GamepadService(); 86 GamepadService();
60 87
61 // Constructor for testing. This specifies the data fetcher to use for a 88 // Constructor for testing. This specifies the data fetcher to use for a
62 // provider, bypassing the default platform one. 89 // provider, bypassing the default platform one.
63 GamepadService(scoped_ptr<GamepadDataFetcher> fetcher); 90 GamepadService(scoped_ptr<GamepadDataFetcher> fetcher);
64 91
65 virtual ~GamepadService(); 92 virtual ~GamepadService();
66 93
67 int num_readers_; 94 void OnUserGesture();
95
96 struct ConsumerInfo {
97 ConsumerInfo(GamepadConsumer* consumer)
98 : consumer(consumer),
99 did_observe_user_gesture(false) {
100 }
101
102 bool operator<(const ConsumerInfo& other) const {
103 return consumer < other.consumer;
104 }
105
106 GamepadConsumer* consumer;
107 mutable bool is_active;
108 mutable bool did_observe_user_gesture;
109 };
110
68 scoped_ptr<GamepadProvider> provider_; 111 scoped_ptr<GamepadProvider> provider_;
69 112
70 base::ThreadChecker thread_checker_; 113 base::ThreadChecker thread_checker_;
71 114
115 typedef std::set<ConsumerInfo> ConsumerSet;
116 ConsumerSet consumers_;
117
118 int num_active_consumers_;
119
120 bool gesture_callback_pending_;
121
72 DISALLOW_COPY_AND_ASSIGN(GamepadService); 122 DISALLOW_COPY_AND_ASSIGN(GamepadService);
73 }; 123 };
74 124
75 } // namespace content 125 } // namespace content
76 126
77 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_ 127 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H_
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