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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_service.h" | 5 #include "content/browser/gamepad/gamepad_service.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/memory/singleton.h" | 9 #include "base/memory/singleton.h" |
| 10 #include "content/browser/gamepad/gamepad_consumer.h" |
10 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 11 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
11 #include "content/browser/gamepad/gamepad_provider.h" | 12 #include "content/browser/gamepad/gamepad_provider.h" |
| 13 #include "content/public/browser/browser_thread.h" |
12 #include "content/public/browser/render_process_host.h" | 14 #include "content/public/browser/render_process_host.h" |
13 | 15 |
14 namespace content { | 16 namespace content { |
15 | 17 |
16 GamepadService::GamepadService() : num_readers_(0) { | 18 GamepadService::GamepadService() |
| 19 : num_active_consumers_(0), |
| 20 gesture_callback_pending_(false) { |
17 } | 21 } |
18 | 22 |
19 GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher) | 23 GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher) |
20 : num_readers_(0), | 24 : provider_(new GamepadProvider(fetcher.Pass())), |
21 provider_(new GamepadProvider(fetcher.Pass())) { | 25 num_active_consumers_(0), |
| 26 gesture_callback_pending_(false) { |
22 thread_checker_.DetachFromThread(); | 27 thread_checker_.DetachFromThread(); |
23 } | 28 } |
24 | 29 |
25 GamepadService::~GamepadService() { | 30 GamepadService::~GamepadService() { |
26 } | 31 } |
27 | 32 |
28 GamepadService* GamepadService::GetInstance() { | 33 GamepadService* GamepadService::GetInstance() { |
29 return Singleton<GamepadService, | 34 return Singleton<GamepadService, |
30 LeakySingletonTraits<GamepadService> >::get(); | 35 LeakySingletonTraits<GamepadService> >::get(); |
31 } | 36 } |
32 | 37 |
33 void GamepadService::AddConsumer() { | 38 void GamepadService::ConsumerBecameActive(GamepadConsumer* consumer) { |
34 DCHECK(thread_checker_.CalledOnValidThread()); | 39 DCHECK(thread_checker_.CalledOnValidThread()); |
35 | 40 |
36 num_readers_++; | |
37 DCHECK(num_readers_ > 0); | |
38 if (!provider_) | 41 if (!provider_) |
39 provider_.reset(new GamepadProvider); | 42 provider_.reset(new GamepadProvider); |
40 provider_->Resume(); | 43 |
| 44 std::pair<ConsumerSet::iterator, bool> insert_result = |
| 45 consumers_.insert(consumer); |
| 46 insert_result.first->is_active = true; |
| 47 if (!insert_result.first->did_observe_user_gesture && |
| 48 !gesture_callback_pending_) { |
| 49 provider_->RegisterForUserGesture( |
| 50 base::Bind(&GamepadService::OnUserGesture, |
| 51 base::Unretained(this))); |
| 52 } |
| 53 |
| 54 if (num_active_consumers_++ == 0) |
| 55 provider_->Resume(); |
41 } | 56 } |
42 | 57 |
43 void GamepadService::RemoveConsumer() { | 58 void GamepadService::ConsumerBecameInactive(GamepadConsumer* consumer) { |
44 DCHECK(thread_checker_.CalledOnValidThread()); | 59 DCHECK(provider_); |
| 60 DCHECK(num_active_consumers_ > 0); |
| 61 DCHECK(consumers_.count(consumer) > 0); |
| 62 DCHECK(consumers_.find(consumer)->is_active); |
45 | 63 |
46 --num_readers_; | 64 consumers_.find(consumer)->is_active = false; |
47 DCHECK(num_readers_ >= 0); | 65 if (--num_active_consumers_ == 0) |
48 | |
49 if (num_readers_ == 0) | |
50 provider_->Pause(); | 66 provider_->Pause(); |
51 } | 67 } |
52 | 68 |
| 69 void GamepadService::RemoveConsumer(GamepadConsumer* consumer) { |
| 70 DCHECK(thread_checker_.CalledOnValidThread()); |
| 71 |
| 72 ConsumerSet::iterator it = consumers_.find(consumer); |
| 73 if (it->is_active && --num_active_consumers_ == 0) |
| 74 provider_->Pause(); |
| 75 consumers_.erase(it); |
| 76 } |
| 77 |
53 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { | 78 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { |
54 DCHECK(num_readers_ > 0); | 79 DCHECK(consumers_.size() > 0); |
55 DCHECK(thread_checker_.CalledOnValidThread()); | 80 DCHECK(thread_checker_.CalledOnValidThread()); |
56 provider_->RegisterForUserGesture(closure); | 81 provider_->RegisterForUserGesture(closure); |
57 } | 82 } |
58 | 83 |
59 void GamepadService::Terminate() { | 84 void GamepadService::Terminate() { |
60 provider_.reset(); | 85 provider_.reset(); |
61 } | 86 } |
62 | 87 |
| 88 void GamepadService::OnGamepadConnected( |
| 89 int index, |
| 90 const blink::WebGamepad& pad) { |
| 91 DCHECK(thread_checker_.CalledOnValidThread()); |
| 92 |
| 93 for (ConsumerSet::iterator it = consumers_.begin(); |
| 94 it != consumers_.end(); ++it) { |
| 95 if (it->did_observe_user_gesture && it->is_active) |
| 96 it->consumer->OnGamepadConnected(index, pad); |
| 97 } |
| 98 } |
| 99 |
| 100 void GamepadService::OnGamepadDisconnected( |
| 101 int index, |
| 102 const blink::WebGamepad& pad) { |
| 103 DCHECK(thread_checker_.CalledOnValidThread()); |
| 104 |
| 105 for (ConsumerSet::iterator it = consumers_.begin(); |
| 106 it != consumers_.end(); ++it) { |
| 107 if (it->did_observe_user_gesture && it->is_active) |
| 108 it->consumer->OnGamepadDisconnected(index, pad); |
| 109 } |
| 110 } |
| 111 |
63 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( | 112 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( |
64 base::ProcessHandle handle) { | 113 base::ProcessHandle handle) { |
65 DCHECK(thread_checker_.CalledOnValidThread()); | 114 DCHECK(thread_checker_.CalledOnValidThread()); |
66 return provider_->GetSharedMemoryHandleForProcess(handle); | 115 return provider_->GetSharedMemoryHandleForProcess(handle); |
67 } | 116 } |
68 | 117 |
| 118 void GamepadService::OnUserGesture() { |
| 119 DCHECK(thread_checker_.CalledOnValidThread()); |
| 120 |
| 121 gesture_callback_pending_ = false; |
| 122 |
| 123 if (!provider_ || |
| 124 num_active_consumers_ == 0) |
| 125 return; |
| 126 |
| 127 for (ConsumerSet::iterator it = consumers_.begin(); |
| 128 it != consumers_.end(); ++it) { |
| 129 if (!it->did_observe_user_gesture && it->is_active) { |
| 130 const ConsumerInfo& info = *it; |
| 131 info.did_observe_user_gesture = true; |
| 132 blink::WebGamepads gamepads; |
| 133 provider_->GetCurrentGamepadData(&gamepads); |
| 134 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { |
| 135 const blink::WebGamepad& pad = gamepads.items[i]; |
| 136 if (pad.connected) |
| 137 info.consumer->OnGamepadConnected(i, pad); |
| 138 } |
| 139 } |
| 140 } |
| 141 } |
| 142 |
69 } // namespace content | 143 } // namespace content |
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