| Index: src/gpu/gl/GrGLPath.h
|
| diff --git a/src/gpu/gl/GrGLPath.h b/src/gpu/gl/GrGLPath.h
|
| index 1ef1346133c92e9ade79320b32c33e4919aa53a6..ddcee533ee6b831bea448053ac8458e1cdafc789 100644
|
| --- a/src/gpu/gl/GrGLPath.h
|
| +++ b/src/gpu/gl/GrGLPath.h
|
| @@ -12,6 +12,7 @@
|
| #include "gl/GrGLTypes.h"
|
|
|
| class GrGLGpu;
|
| +class GrStyle;
|
|
|
| /**
|
| * Currently this represents a path built using GL_NV_path_rendering. If we
|
| @@ -27,12 +28,12 @@ public:
|
| static void InitPathObjectPathData(GrGLGpu*,
|
| GrGLuint pathID,
|
| const SkPath&);
|
| - static void InitPathObjectStroke(GrGLGpu* gpu, GrGLuint pathID, const GrStrokeInfo& stroke);
|
| + static void InitPathObjectStroke(GrGLGpu*, GrGLuint pathID, const SkStrokeRec&);
|
|
|
| static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID);
|
|
|
|
|
| - GrGLPath(GrGLGpu* gpu, const SkPath& path, const GrStrokeInfo& stroke);
|
| + GrGLPath(GrGLGpu*, const SkPath&, const GrStyle&);
|
| GrGLuint pathID() const { return fPathID; }
|
|
|
| bool shouldStroke() const { return fShouldStroke; }
|
|
|