| Index: ui/gl/gl_image_surface_texture.cc
|
| diff --git a/ui/gl/gl_image_surface_texture.cc b/ui/gl/gl_image_surface_texture.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8d0a0e7e22b0476da7157aeae8c0a106bbcd1a96
|
| --- /dev/null
|
| +++ b/ui/gl/gl_image_surface_texture.cc
|
| @@ -0,0 +1,75 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/gl/gl_image_surface_texture.h"
|
| +
|
| +#include "base/debug/trace_event.h"
|
| +#include "ui/gl/android/surface_texture.h"
|
| +#include "ui/gl/android/surface_texture_tracker.h"
|
| +
|
| +namespace gfx {
|
| +
|
| +GLImageSurfaceTexture::GLImageSurfaceTexture(gfx::Size size)
|
| + : size_(size), texture_id_(0) {}
|
| +
|
| +GLImageSurfaceTexture::~GLImageSurfaceTexture() { Destroy(); }
|
| +
|
| +bool GLImageSurfaceTexture::Initialize(gfx::GpuMemoryBufferHandle buffer) {
|
| + DCHECK(!surface_texture_);
|
| + surface_texture_ =
|
| + SurfaceTextureTracker::GetInstance()->AcquireSurfaceTexture(
|
| + buffer.surface_texture_id.primary_id,
|
| + buffer.surface_texture_id.secondary_id);
|
| + return !!surface_texture_;
|
| +}
|
| +
|
| +void GLImageSurfaceTexture::Destroy() {
|
| + surface_texture_ = NULL;
|
| + texture_id_ = 0;
|
| +}
|
| +
|
| +gfx::Size GLImageSurfaceTexture::GetSize() { return size_; }
|
| +
|
| +bool GLImageSurfaceTexture::BindTexImage(unsigned target) {
|
| + TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage");
|
| +
|
| + if (target != GL_TEXTURE_EXTERNAL_OES) {
|
| + LOG(ERROR)
|
| + << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target";
|
| + return false;
|
| + }
|
| +
|
| + GLint texture_id;
|
| + glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id);
|
| + DCHECK(texture_id);
|
| +
|
| + if (texture_id_ && texture_id_ != texture_id) {
|
| + LOG(ERROR) << "Surface texture can only be bound to one texture ID";
|
| + return false;
|
| + }
|
| +
|
| + DCHECK(surface_texture_);
|
| + if (texture_id != texture_id_) {
|
| + // Note: Surface textures used as gpu memory buffers are created with an
|
| + // initial dummy texture id of 0. We need to call DetachFromGLContext() here
|
| + // to detach from the dummy texture before we can attach to a real texture
|
| + // id. DetachFromGLContext() will delete the texture for the current
|
| + // attachment point so it's important that this is never called when
|
| + // attached to a real texture id. Detaching from the dummy texture id should
|
| + // not cause any problems as the GL should silently ignore 0 when passed to
|
| + // glDeleteTextures.
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| + DCHECK_EQ(0, texture_id_);
|
| + surface_texture_->DetachFromGLContext();
|
| +
|
| + // This will attach the surface texture to the texture currently bound to
|
| + // GL_TEXTURE_EXTERNAL_OES target.
|
| + surface_texture_->AttachToGLContext();
|
| + texture_id_ = texture_id;
|
| + }
|
| +
|
| + surface_texture_->UpdateTexImage();
|
| + return true;
|
| +}
|
| +
|
| +} // namespace gfx
|
|
|