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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/gl/gl_image_surface_texture.h" |
| 6 |
| 7 #include "base/debug/trace_event.h" |
| 8 #include "ui/gl/android/surface_texture.h" |
| 9 #include "ui/gl/android/surface_texture_tracker.h" |
| 10 |
| 11 namespace gfx { |
| 12 |
| 13 GLImageSurfaceTexture::GLImageSurfaceTexture(gfx::Size size) |
| 14 : size_(size), texture_id_(0) {} |
| 15 |
| 16 GLImageSurfaceTexture::~GLImageSurfaceTexture() { Destroy(); } |
| 17 |
| 18 bool GLImageSurfaceTexture::Initialize(gfx::GpuMemoryBufferHandle buffer) { |
| 19 DCHECK(!surface_texture_); |
| 20 surface_texture_ = |
| 21 SurfaceTextureTracker::GetInstance()->AcquireSurfaceTexture( |
| 22 buffer.surface_texture_id.primary_id, |
| 23 buffer.surface_texture_id.secondary_id); |
| 24 return !!surface_texture_; |
| 25 } |
| 26 |
| 27 void GLImageSurfaceTexture::Destroy() { |
| 28 surface_texture_ = NULL; |
| 29 texture_id_ = 0; |
| 30 } |
| 31 |
| 32 gfx::Size GLImageSurfaceTexture::GetSize() { return size_; } |
| 33 |
| 34 bool GLImageSurfaceTexture::BindTexImage(unsigned target) { |
| 35 TRACE_EVENT0("gpu", "GLImageSurfaceTexture::BindTexImage"); |
| 36 |
| 37 if (target != GL_TEXTURE_EXTERNAL_OES) { |
| 38 LOG(ERROR) |
| 39 << "Surface texture can only be bound to TEXTURE_EXTERNAL_OES target"; |
| 40 return false; |
| 41 } |
| 42 |
| 43 GLint texture_id; |
| 44 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texture_id); |
| 45 DCHECK(texture_id); |
| 46 |
| 47 if (texture_id_ && texture_id_ != texture_id) { |
| 48 LOG(ERROR) << "Surface texture can only be bound to one texture ID"; |
| 49 return false; |
| 50 } |
| 51 |
| 52 DCHECK(surface_texture_); |
| 53 if (texture_id != texture_id_) { |
| 54 // Note: Surface textures used as gpu memory buffers are created with an |
| 55 // initial dummy texture id of 0. We need to call DetachFromGLContext() here |
| 56 // to detach from the dummy texture before we can attach to a real texture |
| 57 // id. DetachFromGLContext() will delete the texture for the current |
| 58 // attachment point so it's important that this is never called when |
| 59 // attached to a real texture id. Detaching from the dummy texture id should |
| 60 // not cause any problems as the GL should silently ignore 0 when passed to |
| 61 // glDeleteTextures. |
| 62 DCHECK_EQ(0, texture_id_); |
| 63 surface_texture_->DetachFromGLContext(); |
| 64 |
| 65 // This will attach the surface texture to the texture currently bound to |
| 66 // GL_TEXTURE_EXTERNAL_OES target. |
| 67 surface_texture_->AttachToGLContext(); |
| 68 texture_id_ = texture_id; |
| 69 } |
| 70 |
| 71 surface_texture_->UpdateTexImage(); |
| 72 return true; |
| 73 } |
| 74 |
| 75 } // namespace gfx |
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