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Unified Diff: cc/resources/resource_provider.cc

Issue 1951193002: cc: Add mailbox support to ResourceProvider write locks. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@worker_context_stream
Patch Set: ericrk's review Created 4 years, 6 months ago
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Index: cc/resources/resource_provider.cc
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc
index 8d7fb6428ba375b8a2425417a83921fdcd3a2995..38869a6e280498a72e3978fd23d73ecfc859b722 100644
--- a/cc/resources/resource_provider.cc
+++ b/cc/resources/resource_provider.cc
@@ -695,11 +695,25 @@ void ResourceProvider::DeleteResourceInternal(ResourceMap::iterator it,
DeleteStyle style) {
TRACE_EVENT0("cc", "ResourceProvider::DeleteResourceInternal");
Resource* resource = &it->second;
- bool lost_resource = resource->lost;
-
DCHECK(resource->exported_count == 0 || style != NORMAL);
- if (style == FOR_SHUTDOWN && resource->exported_count > 0)
- lost_resource = true;
+
+ // Exported resources are lost on shutdown.
+ bool exported_resource_lost =
+ style == FOR_SHUTDOWN && resource->exported_count > 0;
+ // GPU resources are lost when output surface is lost.
+ bool gpu_resource_lost =
+ IsGpuResourceType(resource->type) && lost_output_surface_;
+ bool lost_resource =
+ resource->lost || exported_resource_lost || gpu_resource_lost;
+
+ if (!lost_resource &&
+ resource->synchronization_state() == Resource::NEEDS_WAIT) {
+ DCHECK(resource->allocated);
+ DCHECK(IsGpuResourceType(resource->type));
+ GLES2Interface* gl = ContextGL();
+ DCHECK(gl);
+ resource->WaitSyncToken(gl);
+ }
if (resource->image_id) {
DCHECK(resource->origin == Resource::INTERNAL);
@@ -730,7 +744,6 @@ void ResourceProvider::DeleteResourceInternal(ResourceMap::iterator it,
gpu::SyncToken sync_token = resource->mailbox().sync_token();
if (IsGpuResourceType(resource->type)) {
DCHECK(resource->mailbox().IsTexture());
- lost_resource |= lost_output_surface_;
GLES2Interface* gl = ContextGL();
DCHECK(gl);
if (resource->gl_id) {
@@ -816,11 +829,12 @@ void ResourceProvider::CopyToResource(ResourceId id,
SkCanvas dest(lock.sk_bitmap());
dest.writePixels(source_info, image, image_stride, 0, 0);
} else {
- ScopedWriteLockGL lock(this, id);
- DCHECK(lock.texture_id());
+ ScopedWriteLockGL lock(this, id, false);
+ unsigned resource_texture_id = lock.texture_id();
+ DCHECK(resource_texture_id);
GLES2Interface* gl = ContextGL();
DCHECK(gl);
- gl->BindTexture(resource->target, lock.texture_id());
+ gl->BindTexture(resource->target, resource_texture_id);
if (resource->format == ETC1) {
DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D));
int image_bytes = ResourceUtil::CheckedSizeInBytes<int>(image_size, ETC1);
@@ -836,7 +850,8 @@ void ResourceProvider::CopyToResource(ResourceId id,
gl->OrderingBarrierCHROMIUM();
gpu::SyncToken sync_token;
gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
- lock.UpdateResourceSyncToken(sync_token);
+ lock.set_sync_token(sync_token);
+ lock.set_synchronized(true);
}
}
@@ -854,6 +869,7 @@ void ResourceProvider::GenerateSyncTokenForResource(ResourceId resource_id) {
gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
resource->UpdateSyncToken(sync_token);
+ resource->SetSynchronized();
}
void ResourceProvider::GenerateSyncTokenForResources(
@@ -874,6 +890,7 @@ void ResourceProvider::GenerateSyncTokenForResources(
}
resource->UpdateSyncToken(sync_token);
+ resource->SetSynchronized();
}
}
}
@@ -982,7 +999,8 @@ void ResourceProvider::UnlockForRead(ResourceId id) {
ResourceProvider::Resource* ResourceProvider::LockForWrite(ResourceId id) {
Resource* resource = GetResource(id);
DCHECK(CanLockForWrite(id));
- DCHECK_NE(Resource::NEEDS_WAIT, resource->synchronization_state());
+ if (resource->allocated)
+ WaitSyncTokenIfNeeded(id);
resource->locked_for_write = true;
resource->SetLocallyUsed();
return resource;
@@ -1000,12 +1018,11 @@ bool ResourceProvider::IsOverlayCandidate(ResourceId id) {
return resource->is_overlay_candidate;
}
-void ResourceProvider::UnlockForWrite(ResourceProvider::Resource* resource) {
+void ResourceProvider::UnlockForWrite(Resource* resource) {
DCHECK(resource->locked_for_write);
DCHECK_EQ(resource->exported_count, 0);
DCHECK(resource->origin == Resource::INTERNAL);
resource->locked_for_write = false;
- resource->SetSynchronized();
}
void ResourceProvider::EnableReadLockFencesForTesting(ResourceId id) {
@@ -1017,10 +1034,11 @@ void ResourceProvider::EnableReadLockFencesForTesting(ResourceId id) {
ResourceProvider::ScopedReadLockGL::ScopedReadLockGL(
ResourceProvider* resource_provider,
ResourceId resource_id)
- : resource_provider_(resource_provider),
- resource_id_(resource_id),
- resource_(resource_provider->LockForRead(resource_id, false)) {
- DCHECK(resource_);
+ : resource_provider_(resource_provider), resource_id_(resource_id) {
+ const Resource* resource = resource_provider->LockForRead(resource_id, false);
+ texture_id_ = resource->gl_id;
+ target_ = resource->target;
+ size_ = resource->size;
}
ResourceProvider::ScopedReadLockGL::~ScopedReadLockGL() {
@@ -1031,42 +1049,115 @@ ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
ResourceProvider* resource_provider,
ResourceId resource_id,
GLenum filter)
- : ScopedReadLockGL(resource_provider, resource_id),
+ : resource_lock_(resource_provider, resource_id),
unit_(GL_TEXTURE0),
- target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {
-}
+ target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {}
ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
ResourceProvider* resource_provider,
ResourceId resource_id,
GLenum unit,
GLenum filter)
- : ScopedReadLockGL(resource_provider, resource_id),
+ : resource_lock_(resource_provider, resource_id),
unit_(unit),
- target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {
-}
+ target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {}
ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() {
}
ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL(
ResourceProvider* resource_provider,
- ResourceId resource_id)
+ ResourceId resource_id,
+ bool create_mailbox)
: resource_provider_(resource_provider),
- resource_(resource_provider->LockForWrite(resource_id)),
- texture_id_(0),
- set_sync_token_(false) {
- resource_provider_->LazyAllocate(resource_);
- texture_id_ = resource_->gl_id;
- DCHECK(texture_id_);
- if (resource_->image_id && resource_->dirty_image)
- resource_provider_->BindImageForSampling(resource_);
+ resource_id_(resource_id),
+ synchronized_(false) {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ Resource* resource = resource_provider->LockForWrite(resource_id);
+ resource_provider_->LazyAllocate(resource);
+ if (resource->image_id && resource->dirty_image)
+ resource_provider_->BindImageForSampling(resource);
+ if (create_mailbox) {
+ resource_provider_->CreateMailboxAndBindResource(
+ resource_provider_->ContextGL(), resource);
+ }
+ texture_id_ = resource->gl_id;
+ target_ = resource->target;
+ format_ = resource->format;
+ size_ = resource->size;
+ mailbox_ = resource->mailbox();
}
ResourceProvider::ScopedWriteLockGL::~ScopedWriteLockGL() {
- if (set_sync_token_)
- resource_->UpdateSyncToken(sync_token_);
- resource_provider_->UnlockForWrite(resource_);
+ DCHECK(thread_checker_.CalledOnValidThread());
+ Resource* resource = resource_provider_->GetResource(resource_id_);
+ DCHECK(resource->locked_for_write);
+ if (sync_token_.HasData())
+ resource->UpdateSyncToken(sync_token_);
+ if (synchronized_)
+ resource->SetSynchronized();
+ resource_provider_->UnlockForWrite(resource);
+}
+
+ResourceProvider::ScopedTextureProvider::ScopedTextureProvider(
+ gpu::gles2::GLES2Interface* gl,
+ ScopedWriteLockGL* resource_lock,
+ bool use_mailbox)
+ : gl_(gl), use_mailbox_(use_mailbox) {
+ if (use_mailbox_) {
+ texture_id_ = gl_->CreateAndConsumeTextureCHROMIUM(
+ resource_lock->target(), resource_lock->mailbox().name());
+ } else {
+ texture_id_ = resource_lock->texture_id();
+ }
+ DCHECK(texture_id_);
+}
+
+ResourceProvider::ScopedTextureProvider::~ScopedTextureProvider() {
+ if (use_mailbox_)
+ gl_->DeleteTextures(1, &texture_id_);
+}
+
+ResourceProvider::ScopedSkSurfaceProvider::ScopedSkSurfaceProvider(
+ ContextProvider* context_provider,
+ ScopedWriteLockGL* resource_lock,
+ bool use_mailbox,
+ bool use_distance_field_text,
+ bool can_use_lcd_text,
+ int msaa_sample_count)
+ : texture_provider_(context_provider->ContextGL(),
+ resource_lock,
+ use_mailbox) {
+ GrGLTextureInfo texture_info;
+ texture_info.fID = texture_provider_.texture_id();
+ texture_info.fTarget = resource_lock->target();
+ GrBackendTextureDesc desc;
+ desc.fFlags = kRenderTarget_GrBackendTextureFlag;
+ desc.fWidth = resource_lock->size().width();
+ desc.fHeight = resource_lock->size().height();
+ desc.fConfig = ToGrPixelConfig(resource_lock->format());
+ desc.fOrigin = kTopLeft_GrSurfaceOrigin;
+ desc.fTextureHandle = skia::GrGLTextureInfoToGrBackendObject(texture_info);
+ desc.fSampleCnt = msaa_sample_count;
+
+ uint32_t flags =
+ use_distance_field_text ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0;
+ // Use unknown pixel geometry to disable LCD text.
+ SkSurfaceProps surface_props(flags, kUnknown_SkPixelGeometry);
+ if (can_use_lcd_text) {
+ // LegacyFontHost will get LCD text and skia figures out what type to use.
+ surface_props =
+ SkSurfaceProps(flags, SkSurfaceProps::kLegacyFontHost_InitType);
+ }
+ sk_surface_ = SkSurface::MakeFromBackendTextureAsRenderTarget(
+ context_provider->GrContext(), desc, &surface_props);
+}
+
+ResourceProvider::ScopedSkSurfaceProvider::~ScopedSkSurfaceProvider() {
+ if (sk_surface_.get()) {
+ sk_surface_->prepareForExternalIO();
+ sk_surface_.reset();
+ }
}
void ResourceProvider::PopulateSkBitmapWithResource(
@@ -1092,49 +1183,54 @@ ResourceProvider::ScopedReadLockSoftware::~ScopedReadLockSoftware() {
ResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware(
ResourceProvider* resource_provider,
ResourceId resource_id)
- : resource_provider_(resource_provider),
- resource_(resource_provider->LockForWrite(resource_id)) {
- ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource_);
+ : resource_provider_(resource_provider), resource_id_(resource_id) {
+ ResourceProvider::PopulateSkBitmapWithResource(
+ &sk_bitmap_, resource_provider->LockForWrite(resource_id));
DCHECK(valid());
}
ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() {
DCHECK(thread_checker_.CalledOnValidThread());
- resource_provider_->UnlockForWrite(resource_);
+ Resource* resource = resource_provider_->GetResource(resource_id_);
+ DCHECK(resource);
+ resource->SetSynchronized();
+ resource_provider_->UnlockForWrite(resource);
}
ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider,
ResourceId resource_id)
- : resource_provider_(resource_provider),
- resource_(resource_provider->LockForWrite(resource_id)) {
- DCHECK(IsGpuResourceType(resource_->type));
- gpu_memory_buffer_ = std::move(resource_->gpu_memory_buffer);
- resource_->gpu_memory_buffer = nullptr;
+ : resource_provider_(resource_provider), resource_id_(resource_id) {
+ Resource* resource = resource_provider->LockForWrite(resource_id);
+ DCHECK(IsGpuResourceType(resource->type));
+ format_ = resource->format;
+ size_ = resource->size;
+ gpu_memory_buffer_ = std::move(resource->gpu_memory_buffer);
+ resource->gpu_memory_buffer = nullptr;
}
ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
~ScopedWriteLockGpuMemoryBuffer() {
DCHECK(thread_checker_.CalledOnValidThread());
- resource_provider_->UnlockForWrite(resource_);
- if (!gpu_memory_buffer_)
- return;
-
- DCHECK(!resource_->gpu_memory_buffer);
- resource_provider_->LazyCreate(resource_);
- resource_->gpu_memory_buffer = std::move(gpu_memory_buffer_);
- if (resource_->gpu_memory_buffer)
- resource_->gpu_memory_buffer_id = resource_->gpu_memory_buffer->GetId();
- resource_->allocated = true;
- resource_provider_->LazyCreateImage(resource_);
- resource_->dirty_image = true;
- resource_->is_overlay_candidate = true;
- resource_->SetSynchronized();
-
- // GpuMemoryBuffer provides direct access to the memory used by the GPU.
- // Read lock fences are required to ensure that we're not trying to map a
- // buffer that is currently in-use by the GPU.
- resource_->read_lock_fences_enabled = true;
+ Resource* resource = resource_provider_->GetResource(resource_id_);
+ DCHECK(resource);
+ if (gpu_memory_buffer_) {
+ DCHECK(!resource->gpu_memory_buffer);
+ resource_provider_->LazyCreate(resource);
+ resource->gpu_memory_buffer = std::move(gpu_memory_buffer_);
+ if (resource->gpu_memory_buffer)
+ resource->gpu_memory_buffer_id = resource->gpu_memory_buffer->GetId();
+ resource->allocated = true;
+ resource_provider_->LazyCreateImage(resource);
+ resource->dirty_image = true;
+ resource->is_overlay_candidate = true;
+ // GpuMemoryBuffer provides direct access to the memory used by the GPU.
+ // Read lock fences are required to ensure that we're not trying to map a
+ // buffer that is currently in-use by the GPU.
+ resource->read_lock_fences_enabled = true;
+ }
+ resource->SetSynchronized();
+ resource_provider_->UnlockForWrite(resource);
}
gfx::GpuMemoryBuffer*
@@ -1142,7 +1238,7 @@ ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
if (!gpu_memory_buffer_) {
gpu_memory_buffer_ =
resource_provider_->gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
- resource_->size, BufferFormat(resource_->format),
+ size_, BufferFormat(format_),
gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, gpu::kNullSurfaceHandle);
}
return gpu_memory_buffer_.get();
@@ -1151,9 +1247,11 @@ ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
ResourceProvider::ScopedReadLockGpuMemoryBuffer::ScopedReadLockGpuMemoryBuffer(
ResourceProvider* resource_provider,
ResourceId resource_id)
- : resource_provider_(resource_provider),
- resource_id_(resource_id),
- resource_(resource_provider->LockForRead(resource_id, true)) {}
+ : resource_provider_(resource_provider), resource_id_(resource_id) {
+ const Resource* resource = resource_provider->LockForRead(resource_id, true);
+ gpu_memory_buffer_ = resource->gpu_memory_buffer.get();
+ texture_id_ = resource->gl_id;
+}
ResourceProvider::ScopedReadLockGpuMemoryBuffer::
~ScopedReadLockGpuMemoryBuffer() {
@@ -1161,79 +1259,6 @@ ResourceProvider::ScopedReadLockGpuMemoryBuffer::
resource_provider_->UnlockForRead(resource_id_);
}
-gfx::GpuMemoryBuffer*
-ResourceProvider::ScopedReadLockGpuMemoryBuffer::GetGpuMemoryBuffer() const {
- return resource_->gpu_memory_buffer.get();
-}
-
-unsigned ResourceProvider::ScopedReadLockGpuMemoryBuffer::GetTextureId() const {
- return resource_->gl_id;
-}
-
-ResourceId ResourceProvider::ScopedReadLockGpuMemoryBuffer::GetResourceId()
- const {
- return resource_id_;
-}
-
-ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr(
- ResourceProvider* resource_provider,
- ResourceId resource_id)
- : resource_provider_(resource_provider),
- resource_(resource_provider->LockForWrite(resource_id)),
- set_sync_token_(false) {
- DCHECK(thread_checker_.CalledOnValidThread());
- resource_provider_->LazyAllocate(resource_);
- if (resource_->image_id && resource_->dirty_image)
- resource_provider_->BindImageForSampling(resource_);
-}
-
-ResourceProvider::ScopedWriteLockGr::~ScopedWriteLockGr() {
- DCHECK(thread_checker_.CalledOnValidThread());
- DCHECK(resource_->locked_for_write);
- if (set_sync_token_)
- resource_->UpdateSyncToken(sync_token_);
-
- resource_provider_->UnlockForWrite(resource_);
-}
-
-void ResourceProvider::ScopedWriteLockGr::InitSkSurface(
- GrContext* gr_context,
- bool use_distance_field_text,
- bool can_use_lcd_text,
- int msaa_sample_count) {
- DCHECK(resource_->locked_for_write);
-
- GrGLTextureInfo texture_info;
- texture_info.fID = resource_->gl_id;
- texture_info.fTarget = resource_->target;
- GrBackendTextureDesc desc;
- desc.fFlags = kRenderTarget_GrBackendTextureFlag;
- desc.fWidth = resource_->size.width();
- desc.fHeight = resource_->size.height();
- desc.fConfig = ToGrPixelConfig(resource_->format);
- desc.fOrigin = kTopLeft_GrSurfaceOrigin;
- desc.fTextureHandle = skia::GrGLTextureInfoToGrBackendObject(texture_info);
- desc.fSampleCnt = msaa_sample_count;
-
- uint32_t flags =
- use_distance_field_text ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0;
- // Use unknown pixel geometry to disable LCD text.
- SkSurfaceProps surface_props(flags, kUnknown_SkPixelGeometry);
- if (can_use_lcd_text) {
- // LegacyFontHost will get LCD text and skia figures out what type to use.
- surface_props =
- SkSurfaceProps(flags, SkSurfaceProps::kLegacyFontHost_InitType);
- }
- sk_surface_ = SkSurface::MakeFromBackendTextureAsRenderTarget(
- gr_context, desc, &surface_props);
-}
-
-void ResourceProvider::ScopedWriteLockGr::ReleaseSkSurface() {
- DCHECK(sk_surface_);
- sk_surface_->prepareForExternalIO();
- sk_surface_.reset();
-}
-
ResourceProvider::SynchronousFence::SynchronousFence(
gpu::gles2::GLES2Interface* gl)
: gl_(gl), has_synchronized_(true) {
@@ -1790,6 +1815,10 @@ void ResourceProvider::LazyAllocate(Resource* resource) {
LazyCreateImage(resource);
resource->dirty_image = true;
resource->is_overlay_candidate = true;
+ // GpuMemoryBuffer provides direct access to the memory used by the GPU.
+ // Read lock fences are required to ensure that we're not trying to map a
+ // buffer that is currently in-use by the GPU.
+ resource->read_lock_fences_enabled = true;
} else if (use_texture_storage_ext_ &&
IsFormatSupportedForStorage(format, use_texture_format_bgra_) &&
(resource->hint & TEXTURE_HINT_IMMUTABLE)) {

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