| Index: cc/resources/resource_provider.cc
|
| diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc
|
| index 8d7fb6428ba375b8a2425417a83921fdcd3a2995..38869a6e280498a72e3978fd23d73ecfc859b722 100644
|
| --- a/cc/resources/resource_provider.cc
|
| +++ b/cc/resources/resource_provider.cc
|
| @@ -695,11 +695,25 @@ void ResourceProvider::DeleteResourceInternal(ResourceMap::iterator it,
|
| DeleteStyle style) {
|
| TRACE_EVENT0("cc", "ResourceProvider::DeleteResourceInternal");
|
| Resource* resource = &it->second;
|
| - bool lost_resource = resource->lost;
|
| -
|
| DCHECK(resource->exported_count == 0 || style != NORMAL);
|
| - if (style == FOR_SHUTDOWN && resource->exported_count > 0)
|
| - lost_resource = true;
|
| +
|
| + // Exported resources are lost on shutdown.
|
| + bool exported_resource_lost =
|
| + style == FOR_SHUTDOWN && resource->exported_count > 0;
|
| + // GPU resources are lost when output surface is lost.
|
| + bool gpu_resource_lost =
|
| + IsGpuResourceType(resource->type) && lost_output_surface_;
|
| + bool lost_resource =
|
| + resource->lost || exported_resource_lost || gpu_resource_lost;
|
| +
|
| + if (!lost_resource &&
|
| + resource->synchronization_state() == Resource::NEEDS_WAIT) {
|
| + DCHECK(resource->allocated);
|
| + DCHECK(IsGpuResourceType(resource->type));
|
| + GLES2Interface* gl = ContextGL();
|
| + DCHECK(gl);
|
| + resource->WaitSyncToken(gl);
|
| + }
|
|
|
| if (resource->image_id) {
|
| DCHECK(resource->origin == Resource::INTERNAL);
|
| @@ -730,7 +744,6 @@ void ResourceProvider::DeleteResourceInternal(ResourceMap::iterator it,
|
| gpu::SyncToken sync_token = resource->mailbox().sync_token();
|
| if (IsGpuResourceType(resource->type)) {
|
| DCHECK(resource->mailbox().IsTexture());
|
| - lost_resource |= lost_output_surface_;
|
| GLES2Interface* gl = ContextGL();
|
| DCHECK(gl);
|
| if (resource->gl_id) {
|
| @@ -816,11 +829,12 @@ void ResourceProvider::CopyToResource(ResourceId id,
|
| SkCanvas dest(lock.sk_bitmap());
|
| dest.writePixels(source_info, image, image_stride, 0, 0);
|
| } else {
|
| - ScopedWriteLockGL lock(this, id);
|
| - DCHECK(lock.texture_id());
|
| + ScopedWriteLockGL lock(this, id, false);
|
| + unsigned resource_texture_id = lock.texture_id();
|
| + DCHECK(resource_texture_id);
|
| GLES2Interface* gl = ContextGL();
|
| DCHECK(gl);
|
| - gl->BindTexture(resource->target, lock.texture_id());
|
| + gl->BindTexture(resource->target, resource_texture_id);
|
| if (resource->format == ETC1) {
|
| DCHECK_EQ(resource->target, static_cast<GLenum>(GL_TEXTURE_2D));
|
| int image_bytes = ResourceUtil::CheckedSizeInBytes<int>(image_size, ETC1);
|
| @@ -836,7 +850,8 @@ void ResourceProvider::CopyToResource(ResourceId id,
|
| gl->OrderingBarrierCHROMIUM();
|
| gpu::SyncToken sync_token;
|
| gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
|
| - lock.UpdateResourceSyncToken(sync_token);
|
| + lock.set_sync_token(sync_token);
|
| + lock.set_synchronized(true);
|
| }
|
| }
|
|
|
| @@ -854,6 +869,7 @@ void ResourceProvider::GenerateSyncTokenForResource(ResourceId resource_id) {
|
| gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token.GetData());
|
|
|
| resource->UpdateSyncToken(sync_token);
|
| + resource->SetSynchronized();
|
| }
|
|
|
| void ResourceProvider::GenerateSyncTokenForResources(
|
| @@ -874,6 +890,7 @@ void ResourceProvider::GenerateSyncTokenForResources(
|
| }
|
|
|
| resource->UpdateSyncToken(sync_token);
|
| + resource->SetSynchronized();
|
| }
|
| }
|
| }
|
| @@ -982,7 +999,8 @@ void ResourceProvider::UnlockForRead(ResourceId id) {
|
| ResourceProvider::Resource* ResourceProvider::LockForWrite(ResourceId id) {
|
| Resource* resource = GetResource(id);
|
| DCHECK(CanLockForWrite(id));
|
| - DCHECK_NE(Resource::NEEDS_WAIT, resource->synchronization_state());
|
| + if (resource->allocated)
|
| + WaitSyncTokenIfNeeded(id);
|
| resource->locked_for_write = true;
|
| resource->SetLocallyUsed();
|
| return resource;
|
| @@ -1000,12 +1018,11 @@ bool ResourceProvider::IsOverlayCandidate(ResourceId id) {
|
| return resource->is_overlay_candidate;
|
| }
|
|
|
| -void ResourceProvider::UnlockForWrite(ResourceProvider::Resource* resource) {
|
| +void ResourceProvider::UnlockForWrite(Resource* resource) {
|
| DCHECK(resource->locked_for_write);
|
| DCHECK_EQ(resource->exported_count, 0);
|
| DCHECK(resource->origin == Resource::INTERNAL);
|
| resource->locked_for_write = false;
|
| - resource->SetSynchronized();
|
| }
|
|
|
| void ResourceProvider::EnableReadLockFencesForTesting(ResourceId id) {
|
| @@ -1017,10 +1034,11 @@ void ResourceProvider::EnableReadLockFencesForTesting(ResourceId id) {
|
| ResourceProvider::ScopedReadLockGL::ScopedReadLockGL(
|
| ResourceProvider* resource_provider,
|
| ResourceId resource_id)
|
| - : resource_provider_(resource_provider),
|
| - resource_id_(resource_id),
|
| - resource_(resource_provider->LockForRead(resource_id, false)) {
|
| - DCHECK(resource_);
|
| + : resource_provider_(resource_provider), resource_id_(resource_id) {
|
| + const Resource* resource = resource_provider->LockForRead(resource_id, false);
|
| + texture_id_ = resource->gl_id;
|
| + target_ = resource->target;
|
| + size_ = resource->size;
|
| }
|
|
|
| ResourceProvider::ScopedReadLockGL::~ScopedReadLockGL() {
|
| @@ -1031,42 +1049,115 @@ ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
|
| ResourceProvider* resource_provider,
|
| ResourceId resource_id,
|
| GLenum filter)
|
| - : ScopedReadLockGL(resource_provider, resource_id),
|
| + : resource_lock_(resource_provider, resource_id),
|
| unit_(GL_TEXTURE0),
|
| - target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {
|
| -}
|
| + target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {}
|
|
|
| ResourceProvider::ScopedSamplerGL::ScopedSamplerGL(
|
| ResourceProvider* resource_provider,
|
| ResourceId resource_id,
|
| GLenum unit,
|
| GLenum filter)
|
| - : ScopedReadLockGL(resource_provider, resource_id),
|
| + : resource_lock_(resource_provider, resource_id),
|
| unit_(unit),
|
| - target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {
|
| -}
|
| + target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {}
|
|
|
| ResourceProvider::ScopedSamplerGL::~ScopedSamplerGL() {
|
| }
|
|
|
| ResourceProvider::ScopedWriteLockGL::ScopedWriteLockGL(
|
| ResourceProvider* resource_provider,
|
| - ResourceId resource_id)
|
| + ResourceId resource_id,
|
| + bool create_mailbox)
|
| : resource_provider_(resource_provider),
|
| - resource_(resource_provider->LockForWrite(resource_id)),
|
| - texture_id_(0),
|
| - set_sync_token_(false) {
|
| - resource_provider_->LazyAllocate(resource_);
|
| - texture_id_ = resource_->gl_id;
|
| - DCHECK(texture_id_);
|
| - if (resource_->image_id && resource_->dirty_image)
|
| - resource_provider_->BindImageForSampling(resource_);
|
| + resource_id_(resource_id),
|
| + synchronized_(false) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| + Resource* resource = resource_provider->LockForWrite(resource_id);
|
| + resource_provider_->LazyAllocate(resource);
|
| + if (resource->image_id && resource->dirty_image)
|
| + resource_provider_->BindImageForSampling(resource);
|
| + if (create_mailbox) {
|
| + resource_provider_->CreateMailboxAndBindResource(
|
| + resource_provider_->ContextGL(), resource);
|
| + }
|
| + texture_id_ = resource->gl_id;
|
| + target_ = resource->target;
|
| + format_ = resource->format;
|
| + size_ = resource->size;
|
| + mailbox_ = resource->mailbox();
|
| }
|
|
|
| ResourceProvider::ScopedWriteLockGL::~ScopedWriteLockGL() {
|
| - if (set_sync_token_)
|
| - resource_->UpdateSyncToken(sync_token_);
|
| - resource_provider_->UnlockForWrite(resource_);
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| + Resource* resource = resource_provider_->GetResource(resource_id_);
|
| + DCHECK(resource->locked_for_write);
|
| + if (sync_token_.HasData())
|
| + resource->UpdateSyncToken(sync_token_);
|
| + if (synchronized_)
|
| + resource->SetSynchronized();
|
| + resource_provider_->UnlockForWrite(resource);
|
| +}
|
| +
|
| +ResourceProvider::ScopedTextureProvider::ScopedTextureProvider(
|
| + gpu::gles2::GLES2Interface* gl,
|
| + ScopedWriteLockGL* resource_lock,
|
| + bool use_mailbox)
|
| + : gl_(gl), use_mailbox_(use_mailbox) {
|
| + if (use_mailbox_) {
|
| + texture_id_ = gl_->CreateAndConsumeTextureCHROMIUM(
|
| + resource_lock->target(), resource_lock->mailbox().name());
|
| + } else {
|
| + texture_id_ = resource_lock->texture_id();
|
| + }
|
| + DCHECK(texture_id_);
|
| +}
|
| +
|
| +ResourceProvider::ScopedTextureProvider::~ScopedTextureProvider() {
|
| + if (use_mailbox_)
|
| + gl_->DeleteTextures(1, &texture_id_);
|
| +}
|
| +
|
| +ResourceProvider::ScopedSkSurfaceProvider::ScopedSkSurfaceProvider(
|
| + ContextProvider* context_provider,
|
| + ScopedWriteLockGL* resource_lock,
|
| + bool use_mailbox,
|
| + bool use_distance_field_text,
|
| + bool can_use_lcd_text,
|
| + int msaa_sample_count)
|
| + : texture_provider_(context_provider->ContextGL(),
|
| + resource_lock,
|
| + use_mailbox) {
|
| + GrGLTextureInfo texture_info;
|
| + texture_info.fID = texture_provider_.texture_id();
|
| + texture_info.fTarget = resource_lock->target();
|
| + GrBackendTextureDesc desc;
|
| + desc.fFlags = kRenderTarget_GrBackendTextureFlag;
|
| + desc.fWidth = resource_lock->size().width();
|
| + desc.fHeight = resource_lock->size().height();
|
| + desc.fConfig = ToGrPixelConfig(resource_lock->format());
|
| + desc.fOrigin = kTopLeft_GrSurfaceOrigin;
|
| + desc.fTextureHandle = skia::GrGLTextureInfoToGrBackendObject(texture_info);
|
| + desc.fSampleCnt = msaa_sample_count;
|
| +
|
| + uint32_t flags =
|
| + use_distance_field_text ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0;
|
| + // Use unknown pixel geometry to disable LCD text.
|
| + SkSurfaceProps surface_props(flags, kUnknown_SkPixelGeometry);
|
| + if (can_use_lcd_text) {
|
| + // LegacyFontHost will get LCD text and skia figures out what type to use.
|
| + surface_props =
|
| + SkSurfaceProps(flags, SkSurfaceProps::kLegacyFontHost_InitType);
|
| + }
|
| + sk_surface_ = SkSurface::MakeFromBackendTextureAsRenderTarget(
|
| + context_provider->GrContext(), desc, &surface_props);
|
| +}
|
| +
|
| +ResourceProvider::ScopedSkSurfaceProvider::~ScopedSkSurfaceProvider() {
|
| + if (sk_surface_.get()) {
|
| + sk_surface_->prepareForExternalIO();
|
| + sk_surface_.reset();
|
| + }
|
| }
|
|
|
| void ResourceProvider::PopulateSkBitmapWithResource(
|
| @@ -1092,49 +1183,54 @@ ResourceProvider::ScopedReadLockSoftware::~ScopedReadLockSoftware() {
|
| ResourceProvider::ScopedWriteLockSoftware::ScopedWriteLockSoftware(
|
| ResourceProvider* resource_provider,
|
| ResourceId resource_id)
|
| - : resource_provider_(resource_provider),
|
| - resource_(resource_provider->LockForWrite(resource_id)) {
|
| - ResourceProvider::PopulateSkBitmapWithResource(&sk_bitmap_, resource_);
|
| + : resource_provider_(resource_provider), resource_id_(resource_id) {
|
| + ResourceProvider::PopulateSkBitmapWithResource(
|
| + &sk_bitmap_, resource_provider->LockForWrite(resource_id));
|
| DCHECK(valid());
|
| }
|
|
|
| ResourceProvider::ScopedWriteLockSoftware::~ScopedWriteLockSoftware() {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
| - resource_provider_->UnlockForWrite(resource_);
|
| + Resource* resource = resource_provider_->GetResource(resource_id_);
|
| + DCHECK(resource);
|
| + resource->SetSynchronized();
|
| + resource_provider_->UnlockForWrite(resource);
|
| }
|
|
|
| ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
|
| ScopedWriteLockGpuMemoryBuffer(ResourceProvider* resource_provider,
|
| ResourceId resource_id)
|
| - : resource_provider_(resource_provider),
|
| - resource_(resource_provider->LockForWrite(resource_id)) {
|
| - DCHECK(IsGpuResourceType(resource_->type));
|
| - gpu_memory_buffer_ = std::move(resource_->gpu_memory_buffer);
|
| - resource_->gpu_memory_buffer = nullptr;
|
| + : resource_provider_(resource_provider), resource_id_(resource_id) {
|
| + Resource* resource = resource_provider->LockForWrite(resource_id);
|
| + DCHECK(IsGpuResourceType(resource->type));
|
| + format_ = resource->format;
|
| + size_ = resource->size;
|
| + gpu_memory_buffer_ = std::move(resource->gpu_memory_buffer);
|
| + resource->gpu_memory_buffer = nullptr;
|
| }
|
|
|
| ResourceProvider::ScopedWriteLockGpuMemoryBuffer::
|
| ~ScopedWriteLockGpuMemoryBuffer() {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
| - resource_provider_->UnlockForWrite(resource_);
|
| - if (!gpu_memory_buffer_)
|
| - return;
|
| -
|
| - DCHECK(!resource_->gpu_memory_buffer);
|
| - resource_provider_->LazyCreate(resource_);
|
| - resource_->gpu_memory_buffer = std::move(gpu_memory_buffer_);
|
| - if (resource_->gpu_memory_buffer)
|
| - resource_->gpu_memory_buffer_id = resource_->gpu_memory_buffer->GetId();
|
| - resource_->allocated = true;
|
| - resource_provider_->LazyCreateImage(resource_);
|
| - resource_->dirty_image = true;
|
| - resource_->is_overlay_candidate = true;
|
| - resource_->SetSynchronized();
|
| -
|
| - // GpuMemoryBuffer provides direct access to the memory used by the GPU.
|
| - // Read lock fences are required to ensure that we're not trying to map a
|
| - // buffer that is currently in-use by the GPU.
|
| - resource_->read_lock_fences_enabled = true;
|
| + Resource* resource = resource_provider_->GetResource(resource_id_);
|
| + DCHECK(resource);
|
| + if (gpu_memory_buffer_) {
|
| + DCHECK(!resource->gpu_memory_buffer);
|
| + resource_provider_->LazyCreate(resource);
|
| + resource->gpu_memory_buffer = std::move(gpu_memory_buffer_);
|
| + if (resource->gpu_memory_buffer)
|
| + resource->gpu_memory_buffer_id = resource->gpu_memory_buffer->GetId();
|
| + resource->allocated = true;
|
| + resource_provider_->LazyCreateImage(resource);
|
| + resource->dirty_image = true;
|
| + resource->is_overlay_candidate = true;
|
| + // GpuMemoryBuffer provides direct access to the memory used by the GPU.
|
| + // Read lock fences are required to ensure that we're not trying to map a
|
| + // buffer that is currently in-use by the GPU.
|
| + resource->read_lock_fences_enabled = true;
|
| + }
|
| + resource->SetSynchronized();
|
| + resource_provider_->UnlockForWrite(resource);
|
| }
|
|
|
| gfx::GpuMemoryBuffer*
|
| @@ -1142,7 +1238,7 @@ ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
|
| if (!gpu_memory_buffer_) {
|
| gpu_memory_buffer_ =
|
| resource_provider_->gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
|
| - resource_->size, BufferFormat(resource_->format),
|
| + size_, BufferFormat(format_),
|
| gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, gpu::kNullSurfaceHandle);
|
| }
|
| return gpu_memory_buffer_.get();
|
| @@ -1151,9 +1247,11 @@ ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
|
| ResourceProvider::ScopedReadLockGpuMemoryBuffer::ScopedReadLockGpuMemoryBuffer(
|
| ResourceProvider* resource_provider,
|
| ResourceId resource_id)
|
| - : resource_provider_(resource_provider),
|
| - resource_id_(resource_id),
|
| - resource_(resource_provider->LockForRead(resource_id, true)) {}
|
| + : resource_provider_(resource_provider), resource_id_(resource_id) {
|
| + const Resource* resource = resource_provider->LockForRead(resource_id, true);
|
| + gpu_memory_buffer_ = resource->gpu_memory_buffer.get();
|
| + texture_id_ = resource->gl_id;
|
| +}
|
|
|
| ResourceProvider::ScopedReadLockGpuMemoryBuffer::
|
| ~ScopedReadLockGpuMemoryBuffer() {
|
| @@ -1161,79 +1259,6 @@ ResourceProvider::ScopedReadLockGpuMemoryBuffer::
|
| resource_provider_->UnlockForRead(resource_id_);
|
| }
|
|
|
| -gfx::GpuMemoryBuffer*
|
| -ResourceProvider::ScopedReadLockGpuMemoryBuffer::GetGpuMemoryBuffer() const {
|
| - return resource_->gpu_memory_buffer.get();
|
| -}
|
| -
|
| -unsigned ResourceProvider::ScopedReadLockGpuMemoryBuffer::GetTextureId() const {
|
| - return resource_->gl_id;
|
| -}
|
| -
|
| -ResourceId ResourceProvider::ScopedReadLockGpuMemoryBuffer::GetResourceId()
|
| - const {
|
| - return resource_id_;
|
| -}
|
| -
|
| -ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr(
|
| - ResourceProvider* resource_provider,
|
| - ResourceId resource_id)
|
| - : resource_provider_(resource_provider),
|
| - resource_(resource_provider->LockForWrite(resource_id)),
|
| - set_sync_token_(false) {
|
| - DCHECK(thread_checker_.CalledOnValidThread());
|
| - resource_provider_->LazyAllocate(resource_);
|
| - if (resource_->image_id && resource_->dirty_image)
|
| - resource_provider_->BindImageForSampling(resource_);
|
| -}
|
| -
|
| -ResourceProvider::ScopedWriteLockGr::~ScopedWriteLockGr() {
|
| - DCHECK(thread_checker_.CalledOnValidThread());
|
| - DCHECK(resource_->locked_for_write);
|
| - if (set_sync_token_)
|
| - resource_->UpdateSyncToken(sync_token_);
|
| -
|
| - resource_provider_->UnlockForWrite(resource_);
|
| -}
|
| -
|
| -void ResourceProvider::ScopedWriteLockGr::InitSkSurface(
|
| - GrContext* gr_context,
|
| - bool use_distance_field_text,
|
| - bool can_use_lcd_text,
|
| - int msaa_sample_count) {
|
| - DCHECK(resource_->locked_for_write);
|
| -
|
| - GrGLTextureInfo texture_info;
|
| - texture_info.fID = resource_->gl_id;
|
| - texture_info.fTarget = resource_->target;
|
| - GrBackendTextureDesc desc;
|
| - desc.fFlags = kRenderTarget_GrBackendTextureFlag;
|
| - desc.fWidth = resource_->size.width();
|
| - desc.fHeight = resource_->size.height();
|
| - desc.fConfig = ToGrPixelConfig(resource_->format);
|
| - desc.fOrigin = kTopLeft_GrSurfaceOrigin;
|
| - desc.fTextureHandle = skia::GrGLTextureInfoToGrBackendObject(texture_info);
|
| - desc.fSampleCnt = msaa_sample_count;
|
| -
|
| - uint32_t flags =
|
| - use_distance_field_text ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0;
|
| - // Use unknown pixel geometry to disable LCD text.
|
| - SkSurfaceProps surface_props(flags, kUnknown_SkPixelGeometry);
|
| - if (can_use_lcd_text) {
|
| - // LegacyFontHost will get LCD text and skia figures out what type to use.
|
| - surface_props =
|
| - SkSurfaceProps(flags, SkSurfaceProps::kLegacyFontHost_InitType);
|
| - }
|
| - sk_surface_ = SkSurface::MakeFromBackendTextureAsRenderTarget(
|
| - gr_context, desc, &surface_props);
|
| -}
|
| -
|
| -void ResourceProvider::ScopedWriteLockGr::ReleaseSkSurface() {
|
| - DCHECK(sk_surface_);
|
| - sk_surface_->prepareForExternalIO();
|
| - sk_surface_.reset();
|
| -}
|
| -
|
| ResourceProvider::SynchronousFence::SynchronousFence(
|
| gpu::gles2::GLES2Interface* gl)
|
| : gl_(gl), has_synchronized_(true) {
|
| @@ -1790,6 +1815,10 @@ void ResourceProvider::LazyAllocate(Resource* resource) {
|
| LazyCreateImage(resource);
|
| resource->dirty_image = true;
|
| resource->is_overlay_candidate = true;
|
| + // GpuMemoryBuffer provides direct access to the memory used by the GPU.
|
| + // Read lock fences are required to ensure that we're not trying to map a
|
| + // buffer that is currently in-use by the GPU.
|
| + resource->read_lock_fences_enabled = true;
|
| } else if (use_texture_storage_ext_ &&
|
| IsFormatSupportedForStorage(format, use_texture_format_bgra_) &&
|
| (resource->hint & TEXTURE_HINT_IMMUTABLE)) {
|
|
|