Index: ui/wm/core/focus_rules.h |
diff --git a/ui/views/corewm/focus_rules.h b/ui/wm/core/focus_rules.h |
similarity index 93% |
rename from ui/views/corewm/focus_rules.h |
rename to ui/wm/core/focus_rules.h |
index 559a23854324c754f04e32e7293d7e2ab8ffb651..68cd7c44a8e22da08e43a476774bf583d21ace83 100644 |
--- a/ui/views/corewm/focus_rules.h |
+++ b/ui/wm/core/focus_rules.h |
@@ -2,10 +2,10 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef UI_VIEWS_COREWM_FOCUS_RULES_H_ |
-#define UI_VIEWS_COREWM_FOCUS_RULES_H_ |
+#ifndef UI_WM_CORE_FOCUS_RULES_H_ |
+#define UI_WM_CORE_FOCUS_RULES_H_ |
-#include "ui/views/views_export.h" |
+#include "ui/wm/core/wm_core_export.h" |
namespace aura { |
class Window; |
@@ -16,7 +16,7 @@ namespace corewm { |
// Implemented by an object that establishes the rules about what can be |
// focused or activated. |
-class VIEWS_EXPORT FocusRules { |
+class WM_CORE_EXPORT FocusRules { |
public: |
virtual ~FocusRules() {} |
@@ -65,4 +65,4 @@ class VIEWS_EXPORT FocusRules { |
} // namespace corewm |
} // namespace views |
-#endif // UI_VIEWS_COREWM_FOCUS_RULES_H_ |
+#endif // UI_WM_CORE_FOCUS_RULES_H_ |