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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_VIEWS_COREWM_FOCUS_RULES_H_ | 5 #ifndef UI_WM_CORE_FOCUS_RULES_H_ |
6 #define UI_VIEWS_COREWM_FOCUS_RULES_H_ | 6 #define UI_WM_CORE_FOCUS_RULES_H_ |
7 | 7 |
8 #include "ui/views/views_export.h" | 8 #include "ui/wm/core/wm_core_export.h" |
9 | 9 |
10 namespace aura { | 10 namespace aura { |
11 class Window; | 11 class Window; |
12 } | 12 } |
13 | 13 |
14 namespace views { | 14 namespace views { |
15 namespace corewm { | 15 namespace corewm { |
16 | 16 |
17 // Implemented by an object that establishes the rules about what can be | 17 // Implemented by an object that establishes the rules about what can be |
18 // focused or activated. | 18 // focused or activated. |
19 class VIEWS_EXPORT FocusRules { | 19 class WM_CORE_EXPORT FocusRules { |
20 public: | 20 public: |
21 virtual ~FocusRules() {} | 21 virtual ~FocusRules() {} |
22 | 22 |
23 // Returns true if |window| is a toplevel window. Whether or not a window | 23 // Returns true if |window| is a toplevel window. Whether or not a window |
24 // is considered toplevel is determined by a similar set of rules that | 24 // is considered toplevel is determined by a similar set of rules that |
25 // govern activation and focus. Not all toplevel windows are activatable, | 25 // govern activation and focus. Not all toplevel windows are activatable, |
26 // call CanActivateWindow() to determine if a window can be activated. | 26 // call CanActivateWindow() to determine if a window can be activated. |
27 virtual bool IsToplevelWindow(aura::Window* window) const = 0; | 27 virtual bool IsToplevelWindow(aura::Window* window) const = 0; |
28 // Returns true if |window| can be activated or focused. | 28 // Returns true if |window| can be activated or focused. |
29 virtual bool CanActivateWindow(aura::Window* window) const = 0; | 29 virtual bool CanActivateWindow(aura::Window* window) const = 0; |
(...skipping 28 matching lines...) Expand all Loading... |
58 // - it is being destroyed. | 58 // - it is being destroyed. |
59 // - it is being explicitly deactivated. | 59 // - it is being explicitly deactivated. |
60 // |ignore| cannot be NULL. | 60 // |ignore| cannot be NULL. |
61 virtual aura::Window* GetNextActivatableWindow( | 61 virtual aura::Window* GetNextActivatableWindow( |
62 aura::Window* ignore) const = 0; | 62 aura::Window* ignore) const = 0; |
63 }; | 63 }; |
64 | 64 |
65 } // namespace corewm | 65 } // namespace corewm |
66 } // namespace views | 66 } // namespace views |
67 | 67 |
68 #endif // UI_VIEWS_COREWM_FOCUS_RULES_H_ | 68 #endif // UI_WM_CORE_FOCUS_RULES_H_ |
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