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Unified Diff: ui/views/corewm/focus_controller.h

Issue 194843004: Move files from ui/views/corewm to ui/wm/core (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 9 months ago
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Index: ui/views/corewm/focus_controller.h
diff --git a/ui/views/corewm/focus_controller.h b/ui/views/corewm/focus_controller.h
deleted file mode 100644
index 1dc69b78219a5a1a759b5c15a5872335bc05508b..0000000000000000000000000000000000000000
--- a/ui/views/corewm/focus_controller.h
+++ /dev/null
@@ -1,130 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_VIEWS_COREWM_FOCUS_CONTROLLER_H_
-#define UI_VIEWS_COREWM_FOCUS_CONTROLLER_H_
-
-#include "base/compiler_specific.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/observer_list.h"
-#include "base/scoped_observer.h"
-#include "ui/aura/client/activation_client.h"
-#include "ui/aura/client/focus_client.h"
-#include "ui/aura/window_observer.h"
-#include "ui/events/event_handler.h"
-#include "ui/views/views_export.h"
-
-namespace views {
-namespace corewm {
-
-class FocusRules;
-
-// FocusController handles focus and activation changes for an environment
-// encompassing one or more RootWindows. Within an environment there can be
-// only one focused and one active window at a time. When focus or activation
-// changes notifications are sent using the
-// aura::client::Focus/ActivationChangeObserver interfaces.
-// Changes to focus and activation can be from three sources:
-// . the Aura Client API (implemented here in aura::client::ActivationClient).
-// (The FocusController must be set as the ActivationClient implementation
-// for all RootWindows).
-// . input events (implemented here in ui::EventHandler).
-// (The FocusController must be registered as a pre-target handler for
-// the applicable environment owner, either a RootWindow or another type).
-// . Window disposition changes (implemented here in aura::WindowObserver).
-// (The FocusController registers itself as an observer of the active and
-// focused windows).
-class VIEWS_EXPORT FocusController : public aura::client::ActivationClient,
- public aura::client::FocusClient,
- public ui::EventHandler,
- public aura::WindowObserver {
- public:
- // |rules| cannot be NULL.
- explicit FocusController(FocusRules* rules);
- virtual ~FocusController();
-
- private:
- // Overridden from aura::client::ActivationClient:
- virtual void AddObserver(
- aura::client::ActivationChangeObserver* observer) OVERRIDE;
- virtual void RemoveObserver(
- aura::client::ActivationChangeObserver* observer) OVERRIDE;
- virtual void ActivateWindow(aura::Window* window) OVERRIDE;
- virtual void DeactivateWindow(aura::Window* window) OVERRIDE;
- virtual aura::Window* GetActiveWindow() OVERRIDE;
- virtual aura::Window* GetActivatableWindow(aura::Window* window) OVERRIDE;
- virtual aura::Window* GetToplevelWindow(aura::Window* window) OVERRIDE;
- virtual bool OnWillFocusWindow(aura::Window* window,
- const ui::Event* event) OVERRIDE;
- virtual bool CanActivateWindow(aura::Window* window) const OVERRIDE;
-
- // Overridden from aura::client::FocusClient:
- virtual void AddObserver(
- aura::client::FocusChangeObserver* observer) OVERRIDE;
- virtual void RemoveObserver(
- aura::client::FocusChangeObserver* observer) OVERRIDE;
- virtual void FocusWindow(aura::Window* window) OVERRIDE;
- virtual void ResetFocusWithinActiveWindow(aura::Window* window) OVERRIDE;
- virtual aura::Window* GetFocusedWindow() OVERRIDE;
-
- // Overridden from ui::EventHandler:
- virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
- virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
- virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE;
- virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE;
- virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
-
- // Overridden from aura::WindowObserver:
- virtual void OnWindowVisibilityChanged(aura::Window* window,
- bool visible) OVERRIDE;
- virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
- virtual void OnWindowHierarchyChanging(
- const HierarchyChangeParams& params) OVERRIDE;
- virtual void OnWindowHierarchyChanged(
- const HierarchyChangeParams& params) OVERRIDE;
-
- // Internal implementation that sets the focused window, fires events etc.
- // This function must be called with a valid focusable window.
- void SetFocusedWindow(aura::Window* window);
-
- // Internal implementation that sets the active window, fires events etc.
- // This function must be called with a valid |activatable_window|.
- // |requested window| refers to the window that was passed in to an external
- // request (e.g. FocusWindow or ActivateWindow). It may be NULL, e.g. if
- // SetActiveWindow was not called by an external request. |activatable_window|
- // refers to the actual window to be activated, which may be different.
- void SetActiveWindow(aura::Window* requested_window,
- aura::Window* activatable_window);
-
- // Called when a window's disposition changed such that it and its hierarchy
- // are no longer focusable/activatable. |next| is a valid window that is used
- // as a starting point for finding a window to focus next based on rules.
- void WindowLostFocusFromDispositionChange(aura::Window* window,
- aura::Window* next);
-
- // Called when an attempt is made to focus or activate a window via an input
- // event targeted at that window. Rules determine the best focusable window
- // for the input window.
- void WindowFocusedFromInputEvent(aura::Window* window);
-
- aura::Window* active_window_;
- aura::Window* focused_window_;
-
- bool updating_focus_;
- bool updating_activation_;
-
- scoped_ptr<FocusRules> rules_;
-
- ObserverList<aura::client::ActivationChangeObserver> activation_observers_;
- ObserverList<aura::client::FocusChangeObserver> focus_observers_;
-
- ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
-
- DISALLOW_COPY_AND_ASSIGN(FocusController);
-};
-
-} // namespace corewm
-} // namespace views
-
-#endif // UI_VIEWS_COREWM_FOCUS_CONTROLLER_H_
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