Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(164)

Side by Side Diff: ui/views/corewm/focus_controller.h

Issue 194843004: Move files from ui/views/corewm to ui/wm/core (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 6 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
(Empty)
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_VIEWS_COREWM_FOCUS_CONTROLLER_H_
6 #define UI_VIEWS_COREWM_FOCUS_CONTROLLER_H_
7
8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/observer_list.h"
11 #include "base/scoped_observer.h"
12 #include "ui/aura/client/activation_client.h"
13 #include "ui/aura/client/focus_client.h"
14 #include "ui/aura/window_observer.h"
15 #include "ui/events/event_handler.h"
16 #include "ui/views/views_export.h"
17
18 namespace views {
19 namespace corewm {
20
21 class FocusRules;
22
23 // FocusController handles focus and activation changes for an environment
24 // encompassing one or more RootWindows. Within an environment there can be
25 // only one focused and one active window at a time. When focus or activation
26 // changes notifications are sent using the
27 // aura::client::Focus/ActivationChangeObserver interfaces.
28 // Changes to focus and activation can be from three sources:
29 // . the Aura Client API (implemented here in aura::client::ActivationClient).
30 // (The FocusController must be set as the ActivationClient implementation
31 // for all RootWindows).
32 // . input events (implemented here in ui::EventHandler).
33 // (The FocusController must be registered as a pre-target handler for
34 // the applicable environment owner, either a RootWindow or another type).
35 // . Window disposition changes (implemented here in aura::WindowObserver).
36 // (The FocusController registers itself as an observer of the active and
37 // focused windows).
38 class VIEWS_EXPORT FocusController : public aura::client::ActivationClient,
39 public aura::client::FocusClient,
40 public ui::EventHandler,
41 public aura::WindowObserver {
42 public:
43 // |rules| cannot be NULL.
44 explicit FocusController(FocusRules* rules);
45 virtual ~FocusController();
46
47 private:
48 // Overridden from aura::client::ActivationClient:
49 virtual void AddObserver(
50 aura::client::ActivationChangeObserver* observer) OVERRIDE;
51 virtual void RemoveObserver(
52 aura::client::ActivationChangeObserver* observer) OVERRIDE;
53 virtual void ActivateWindow(aura::Window* window) OVERRIDE;
54 virtual void DeactivateWindow(aura::Window* window) OVERRIDE;
55 virtual aura::Window* GetActiveWindow() OVERRIDE;
56 virtual aura::Window* GetActivatableWindow(aura::Window* window) OVERRIDE;
57 virtual aura::Window* GetToplevelWindow(aura::Window* window) OVERRIDE;
58 virtual bool OnWillFocusWindow(aura::Window* window,
59 const ui::Event* event) OVERRIDE;
60 virtual bool CanActivateWindow(aura::Window* window) const OVERRIDE;
61
62 // Overridden from aura::client::FocusClient:
63 virtual void AddObserver(
64 aura::client::FocusChangeObserver* observer) OVERRIDE;
65 virtual void RemoveObserver(
66 aura::client::FocusChangeObserver* observer) OVERRIDE;
67 virtual void FocusWindow(aura::Window* window) OVERRIDE;
68 virtual void ResetFocusWithinActiveWindow(aura::Window* window) OVERRIDE;
69 virtual aura::Window* GetFocusedWindow() OVERRIDE;
70
71 // Overridden from ui::EventHandler:
72 virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
73 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
74 virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE;
75 virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE;
76 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
77
78 // Overridden from aura::WindowObserver:
79 virtual void OnWindowVisibilityChanged(aura::Window* window,
80 bool visible) OVERRIDE;
81 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
82 virtual void OnWindowHierarchyChanging(
83 const HierarchyChangeParams& params) OVERRIDE;
84 virtual void OnWindowHierarchyChanged(
85 const HierarchyChangeParams& params) OVERRIDE;
86
87 // Internal implementation that sets the focused window, fires events etc.
88 // This function must be called with a valid focusable window.
89 void SetFocusedWindow(aura::Window* window);
90
91 // Internal implementation that sets the active window, fires events etc.
92 // This function must be called with a valid |activatable_window|.
93 // |requested window| refers to the window that was passed in to an external
94 // request (e.g. FocusWindow or ActivateWindow). It may be NULL, e.g. if
95 // SetActiveWindow was not called by an external request. |activatable_window|
96 // refers to the actual window to be activated, which may be different.
97 void SetActiveWindow(aura::Window* requested_window,
98 aura::Window* activatable_window);
99
100 // Called when a window's disposition changed such that it and its hierarchy
101 // are no longer focusable/activatable. |next| is a valid window that is used
102 // as a starting point for finding a window to focus next based on rules.
103 void WindowLostFocusFromDispositionChange(aura::Window* window,
104 aura::Window* next);
105
106 // Called when an attempt is made to focus or activate a window via an input
107 // event targeted at that window. Rules determine the best focusable window
108 // for the input window.
109 void WindowFocusedFromInputEvent(aura::Window* window);
110
111 aura::Window* active_window_;
112 aura::Window* focused_window_;
113
114 bool updating_focus_;
115 bool updating_activation_;
116
117 scoped_ptr<FocusRules> rules_;
118
119 ObserverList<aura::client::ActivationChangeObserver> activation_observers_;
120 ObserverList<aura::client::FocusChangeObserver> focus_observers_;
121
122 ScopedObserver<aura::Window, aura::WindowObserver> observer_manager_;
123
124 DISALLOW_COPY_AND_ASSIGN(FocusController);
125 };
126
127 } // namespace corewm
128 } // namespace views
129
130 #endif // UI_VIEWS_COREWM_FOCUS_CONTROLLER_H_
OLDNEW
« no previous file with comments | « ui/views/corewm/desktop_capture_controller_unittest.cc ('k') | ui/views/corewm/focus_controller.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698