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Unified Diff: third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp

Issue 1944603003: Make AnimationEffectReadOnly.getComputedTiming() consistent with Web Animations spec (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebased Created 4 years, 8 months ago
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Index: third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp
diff --git a/third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp b/third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp
index 1d658e08c214cca82c47bf27b7ea0af86a33332c..97f2c32bec0bec6d86c42c049b80a330bd80ee9a 100644
--- a/third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp
+++ b/third_party/WebKit/Source/core/animation/AnimationEffectTest.cpp
@@ -121,8 +121,6 @@ TEST(AnimationAnimationEffectTest, Sanity)
timing.iterationDuration = 2;
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
- EXPECT_EQ(0, animationNode->computedTiming().startTime());
-
animationNode->updateInheritedTime(0);
EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase());
@@ -130,9 +128,8 @@ TEST(AnimationAnimationEffectTest, Sanity)
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->computedTiming().startTime());
EXPECT_EQ(2, animationNode->activeDurationInternal());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(1);
@@ -141,9 +138,8 @@ TEST(AnimationAnimationEffectTest, Sanity)
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->computedTiming().startTime());
EXPECT_EQ(2, animationNode->activeDurationInternal());
- EXPECT_EQ(0.5, animationNode->timeFraction());
+ EXPECT_EQ(0.5, animationNode->progress());
animationNode->updateInheritedTime(2);
@@ -152,9 +148,8 @@ TEST(AnimationAnimationEffectTest, Sanity)
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->computedTiming().startTime());
EXPECT_EQ(2, animationNode->activeDurationInternal());
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
animationNode->updateInheritedTime(3);
@@ -163,9 +158,8 @@ TEST(AnimationAnimationEffectTest, Sanity)
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->computedTiming().startTime());
EXPECT_EQ(2, animationNode->activeDurationInternal());
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, FillAuto)
@@ -175,10 +169,10 @@ TEST(AnimationAnimationEffectTest, FillAuto)
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
animationNode->updateInheritedTime(-1);
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(2);
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, FillForwards)
@@ -189,10 +183,10 @@ TEST(AnimationAnimationEffectTest, FillForwards)
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
animationNode->updateInheritedTime(-1);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
animationNode->updateInheritedTime(2);
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, FillBackwards)
@@ -203,10 +197,10 @@ TEST(AnimationAnimationEffectTest, FillBackwards)
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
animationNode->updateInheritedTime(-1);
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(2);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
}
TEST(AnimationAnimationEffectTest, FillBoth)
@@ -217,10 +211,10 @@ TEST(AnimationAnimationEffectTest, FillBoth)
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
animationNode->updateInheritedTime(-1);
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(2);
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, StartDelay)
@@ -232,13 +226,13 @@ TEST(AnimationAnimationEffectTest, StartDelay)
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
animationNode->updateInheritedTime(0);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
animationNode->updateInheritedTime(0.5);
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(1.5);
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, ZeroIteration)
@@ -252,12 +246,12 @@ TEST(AnimationAnimationEffectTest, ZeroIteration)
animationNode->updateInheritedTime(-1);
EXPECT_EQ(0, animationNode->activeDurationInternal());
EXPECT_TRUE(isNull(animationNode->currentIteration()));
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
animationNode->updateInheritedTime(0);
EXPECT_EQ(0, animationNode->activeDurationInternal());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, InfiniteIteration)
@@ -270,13 +264,13 @@ TEST(AnimationAnimationEffectTest, InfiniteIteration)
animationNode->updateInheritedTime(-1);
EXPECT_TRUE(isNull(animationNode->currentIteration()));
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
animationNode->updateInheritedTime(0);
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, Iteration)
@@ -288,23 +282,23 @@ TEST(AnimationAnimationEffectTest, Iteration)
animationNode->updateInheritedTime(0);
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(1);
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0.5, animationNode->timeFraction());
+ EXPECT_EQ(0.5, animationNode->progress());
animationNode->updateInheritedTime(2);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(2);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(5);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, IterationStart)
@@ -318,15 +312,15 @@ TEST(AnimationAnimationEffectTest, IterationStart)
animationNode->updateInheritedTime(-1);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_NEAR(0.2, animationNode->timeFraction(), 0.000000000000001);
+ EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001);
animationNode->updateInheritedTime(0);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_NEAR(0.2, animationNode->timeFraction(), 0.000000000000001);
+ EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001);
animationNode->updateInheritedTime(10);
EXPECT_EQ(3, animationNode->currentIteration());
- EXPECT_NEAR(0.4, animationNode->timeFraction(), 0.000000000000001);
+ EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001);
}
TEST(AnimationAnimationEffectTest, IterationAlternate)
@@ -339,15 +333,15 @@ TEST(AnimationAnimationEffectTest, IterationAlternate)
animationNode->updateInheritedTime(0.75);
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0.75, animationNode->timeFraction());
+ EXPECT_EQ(0.75, animationNode->progress());
animationNode->updateInheritedTime(1.75);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(0.25, animationNode->timeFraction());
+ EXPECT_EQ(0.25, animationNode->progress());
animationNode->updateInheritedTime(2.75);
EXPECT_EQ(2, animationNode->currentIteration());
- EXPECT_EQ(0.75, animationNode->timeFraction());
+ EXPECT_EQ(0.75, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, IterationAlternateReverse)
@@ -360,15 +354,15 @@ TEST(AnimationAnimationEffectTest, IterationAlternateReverse)
animationNode->updateInheritedTime(0.75);
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0.25, animationNode->timeFraction());
+ EXPECT_EQ(0.25, animationNode->progress());
animationNode->updateInheritedTime(1.75);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(0.75, animationNode->timeFraction());
+ EXPECT_EQ(0.75, animationNode->progress());
animationNode->updateInheritedTime(2.75);
EXPECT_EQ(2, animationNode->currentIteration());
- EXPECT_EQ(0.25, animationNode->timeFraction());
+ EXPECT_EQ(0.25, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, ZeroDurationSanity)
@@ -376,8 +370,6 @@ TEST(AnimationAnimationEffectTest, ZeroDurationSanity)
Timing timing;
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
- EXPECT_EQ(0, animationNode->computedTiming().startTime());
-
animationNode->updateInheritedTime(0);
EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase());
@@ -385,9 +377,8 @@ TEST(AnimationAnimationEffectTest, ZeroDurationSanity)
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->computedTiming().startTime());
EXPECT_EQ(0, animationNode->activeDurationInternal());
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
animationNode->updateInheritedTime(1);
@@ -396,9 +387,8 @@ TEST(AnimationAnimationEffectTest, ZeroDurationSanity)
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->computedTiming().startTime());
EXPECT_EQ(0, animationNode->activeDurationInternal());
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, ZeroDurationFillForwards)
@@ -408,13 +398,13 @@ TEST(AnimationAnimationEffectTest, ZeroDurationFillForwards)
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
animationNode->updateInheritedTime(-1);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
animationNode->updateInheritedTime(0);
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
animationNode->updateInheritedTime(1);
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, ZeroDurationFillBackwards)
@@ -424,13 +414,13 @@ TEST(AnimationAnimationEffectTest, ZeroDurationFillBackwards)
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
animationNode->updateInheritedTime(-1);
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(0);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
animationNode->updateInheritedTime(1);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
}
TEST(AnimationAnimationEffectTest, ZeroDurationFillBoth)
@@ -440,13 +430,13 @@ TEST(AnimationAnimationEffectTest, ZeroDurationFillBoth)
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
animationNode->updateInheritedTime(-1);
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(0);
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
animationNode->updateInheritedTime(1);
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, ZeroDurationStartDelay)
@@ -457,13 +447,13 @@ TEST(AnimationAnimationEffectTest, ZeroDurationStartDelay)
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
animationNode->updateInheritedTime(0);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
animationNode->updateInheritedTime(0.5);
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
animationNode->updateInheritedTime(1.5);
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, ZeroDurationIterationStartAndCount)
@@ -476,13 +466,13 @@ TEST(AnimationAnimationEffectTest, ZeroDurationIterationStartAndCount)
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
animationNode->updateInheritedTime(0);
- EXPECT_EQ(0.1, animationNode->timeFraction());
+ EXPECT_EQ(0.1, animationNode->progress());
animationNode->updateInheritedTime(0.3);
- EXPECT_DOUBLE_EQ(0.3, animationNode->timeFraction());
+ EXPECT_DOUBLE_EQ(0.3, animationNode->progress());
animationNode->updateInheritedTime(1);
- EXPECT_DOUBLE_EQ(0.3, animationNode->timeFraction());
+ EXPECT_DOUBLE_EQ(0.3, animationNode->progress());
}
// FIXME: Needs specification work.
@@ -496,12 +486,12 @@ TEST(AnimationAnimationEffectTest, ZeroDurationInfiniteIteration)
animationNode->updateInheritedTime(-1);
EXPECT_EQ(0, animationNode->activeDurationInternal());
EXPECT_TRUE(isNull(animationNode->currentIteration()));
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
animationNode->updateInheritedTime(0);
EXPECT_EQ(0, animationNode->activeDurationInternal());
EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->currentIteration());
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, ZeroDurationIteration)
@@ -513,15 +503,15 @@ TEST(AnimationAnimationEffectTest, ZeroDurationIteration)
animationNode->updateInheritedTime(-1);
EXPECT_TRUE(isNull(animationNode->currentIteration()));
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
animationNode->updateInheritedTime(0);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
animationNode->updateInheritedTime(1);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, ZeroDurationIterationStart)
@@ -534,15 +524,15 @@ TEST(AnimationAnimationEffectTest, ZeroDurationIterationStart)
animationNode->updateInheritedTime(-1);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_NEAR(0.2, animationNode->timeFraction(), 0.000000000000001);
+ EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001);
animationNode->updateInheritedTime(0);
EXPECT_EQ(3, animationNode->currentIteration());
- EXPECT_NEAR(0.4, animationNode->timeFraction(), 0.000000000000001);
+ EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001);
animationNode->updateInheritedTime(10);
EXPECT_EQ(3, animationNode->currentIteration());
- EXPECT_NEAR(0.4, animationNode->timeFraction(), 0.000000000000001);
+ EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001);
}
TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternate)
@@ -555,15 +545,15 @@ TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternate)
animationNode->updateInheritedTime(-1);
EXPECT_TRUE(isNull(animationNode->currentIteration()));
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
animationNode->updateInheritedTime(0);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(1);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternateReverse)
@@ -576,15 +566,15 @@ TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternateReverse)
animationNode->updateInheritedTime(-1);
EXPECT_TRUE(isNull(animationNode->currentIteration()));
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
+ EXPECT_TRUE(isNull(animationNode->progress()));
animationNode->updateInheritedTime(0);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
animationNode->updateInheritedTime(1);
EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(1, animationNode->timeFraction());
+ EXPECT_EQ(1, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, InfiniteDurationSanity)
@@ -594,8 +584,6 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationSanity)
timing.iterationCount = 1;
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
- EXPECT_EQ(0, animationNode->computedTiming().startTime());
-
animationNode->updateInheritedTime(0);
EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
@@ -604,7 +592,7 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationSanity)
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(1);
@@ -614,7 +602,7 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationSanity)
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
}
// FIXME: Needs specification work.
@@ -625,8 +613,6 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationZeroIterations)
timing.iterationCount = 0;
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
- EXPECT_EQ(0, animationNode->computedTiming().startTime());
-
animationNode->updateInheritedTime(0);
EXPECT_EQ(0, animationNode->activeDurationInternal());
@@ -635,7 +621,7 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationZeroIterations)
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(1);
@@ -645,7 +631,7 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationZeroIterations)
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, InfiniteDurationInfiniteIterations)
@@ -655,8 +641,6 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationInfiniteIterations)
timing.iterationCount = std::numeric_limits<double>::infinity();
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
- EXPECT_EQ(0, animationNode->computedTiming().startTime());
-
animationNode->updateInheritedTime(0);
EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
@@ -665,7 +649,7 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationInfiniteIterations)
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(1);
@@ -675,7 +659,7 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationInfiniteIterations)
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, InfiniteDurationZeroPlaybackRate)
@@ -685,8 +669,6 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationZeroPlaybackRate)
timing.playbackRate = 0;
TestAnimationEffect* animationNode = TestAnimationEffect::create(timing);
- EXPECT_EQ(0, animationNode->computedTiming().startTime());
-
animationNode->updateInheritedTime(0);
EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
@@ -695,7 +677,7 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationZeroPlaybackRate)
EXPECT_TRUE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
animationNode->updateInheritedTime(std::numeric_limits<double>::infinity());
@@ -705,7 +687,7 @@ TEST(AnimationAnimationEffectTest, InfiniteDurationZeroPlaybackRate)
EXPECT_FALSE(animationNode->isCurrent());
EXPECT_TRUE(animationNode->isInEffect());
EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
+ EXPECT_EQ(0, animationNode->progress());
}
TEST(AnimationAnimationEffectTest, EndTime)

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