| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (c) 2013, Google Inc. All rights reserved. | 2 * Copyright (c) 2013, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 114 mutable double m_localTime; | 114 mutable double m_localTime; |
| 115 mutable double m_timeToNextIteration; | 115 mutable double m_timeToNextIteration; |
| 116 }; | 116 }; |
| 117 | 117 |
| 118 TEST(AnimationAnimationEffectTest, Sanity) | 118 TEST(AnimationAnimationEffectTest, Sanity) |
| 119 { | 119 { |
| 120 Timing timing; | 120 Timing timing; |
| 121 timing.iterationDuration = 2; | 121 timing.iterationDuration = 2; |
| 122 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 122 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 123 | 123 |
| 124 EXPECT_EQ(0, animationNode->computedTiming().startTime()); | |
| 125 | |
| 126 animationNode->updateInheritedTime(0); | 124 animationNode->updateInheritedTime(0); |
| 127 | 125 |
| 128 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 126 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); |
| 129 EXPECT_TRUE(animationNode->isInPlay()); | 127 EXPECT_TRUE(animationNode->isInPlay()); |
| 130 EXPECT_TRUE(animationNode->isCurrent()); | 128 EXPECT_TRUE(animationNode->isCurrent()); |
| 131 EXPECT_TRUE(animationNode->isInEffect()); | 129 EXPECT_TRUE(animationNode->isInEffect()); |
| 132 EXPECT_EQ(0, animationNode->currentIteration()); | 130 EXPECT_EQ(0, animationNode->currentIteration()); |
| 133 EXPECT_EQ(0, animationNode->computedTiming().startTime()); | |
| 134 EXPECT_EQ(2, animationNode->activeDurationInternal()); | 131 EXPECT_EQ(2, animationNode->activeDurationInternal()); |
| 135 EXPECT_EQ(0, animationNode->timeFraction()); | 132 EXPECT_EQ(0, animationNode->progress()); |
| 136 | 133 |
| 137 animationNode->updateInheritedTime(1); | 134 animationNode->updateInheritedTime(1); |
| 138 | 135 |
| 139 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 136 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); |
| 140 EXPECT_TRUE(animationNode->isInPlay()); | 137 EXPECT_TRUE(animationNode->isInPlay()); |
| 141 EXPECT_TRUE(animationNode->isCurrent()); | 138 EXPECT_TRUE(animationNode->isCurrent()); |
| 142 EXPECT_TRUE(animationNode->isInEffect()); | 139 EXPECT_TRUE(animationNode->isInEffect()); |
| 143 EXPECT_EQ(0, animationNode->currentIteration()); | 140 EXPECT_EQ(0, animationNode->currentIteration()); |
| 144 EXPECT_EQ(0, animationNode->computedTiming().startTime()); | |
| 145 EXPECT_EQ(2, animationNode->activeDurationInternal()); | 141 EXPECT_EQ(2, animationNode->activeDurationInternal()); |
| 146 EXPECT_EQ(0.5, animationNode->timeFraction()); | 142 EXPECT_EQ(0.5, animationNode->progress()); |
| 147 | 143 |
| 148 animationNode->updateInheritedTime(2); | 144 animationNode->updateInheritedTime(2); |
| 149 | 145 |
| 150 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 146 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); |
| 151 EXPECT_FALSE(animationNode->isInPlay()); | 147 EXPECT_FALSE(animationNode->isInPlay()); |
| 152 EXPECT_FALSE(animationNode->isCurrent()); | 148 EXPECT_FALSE(animationNode->isCurrent()); |
| 153 EXPECT_TRUE(animationNode->isInEffect()); | 149 EXPECT_TRUE(animationNode->isInEffect()); |
| 154 EXPECT_EQ(0, animationNode->currentIteration()); | 150 EXPECT_EQ(0, animationNode->currentIteration()); |
| 155 EXPECT_EQ(0, animationNode->computedTiming().startTime()); | |
| 156 EXPECT_EQ(2, animationNode->activeDurationInternal()); | 151 EXPECT_EQ(2, animationNode->activeDurationInternal()); |
| 157 EXPECT_EQ(1, animationNode->timeFraction()); | 152 EXPECT_EQ(1, animationNode->progress()); |
| 158 | 153 |
| 159 animationNode->updateInheritedTime(3); | 154 animationNode->updateInheritedTime(3); |
| 160 | 155 |
| 161 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 156 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); |
| 162 EXPECT_FALSE(animationNode->isInPlay()); | 157 EXPECT_FALSE(animationNode->isInPlay()); |
| 163 EXPECT_FALSE(animationNode->isCurrent()); | 158 EXPECT_FALSE(animationNode->isCurrent()); |
| 164 EXPECT_TRUE(animationNode->isInEffect()); | 159 EXPECT_TRUE(animationNode->isInEffect()); |
| 165 EXPECT_EQ(0, animationNode->currentIteration()); | 160 EXPECT_EQ(0, animationNode->currentIteration()); |
| 166 EXPECT_EQ(0, animationNode->computedTiming().startTime()); | |
| 167 EXPECT_EQ(2, animationNode->activeDurationInternal()); | 161 EXPECT_EQ(2, animationNode->activeDurationInternal()); |
| 168 EXPECT_EQ(1, animationNode->timeFraction()); | 162 EXPECT_EQ(1, animationNode->progress()); |
| 169 } | 163 } |
| 170 | 164 |
| 171 TEST(AnimationAnimationEffectTest, FillAuto) | 165 TEST(AnimationAnimationEffectTest, FillAuto) |
| 172 { | 166 { |
| 173 Timing timing; | 167 Timing timing; |
| 174 timing.iterationDuration = 1; | 168 timing.iterationDuration = 1; |
| 175 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 169 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 176 | 170 |
| 177 animationNode->updateInheritedTime(-1); | 171 animationNode->updateInheritedTime(-1); |
| 178 EXPECT_EQ(0, animationNode->timeFraction()); | 172 EXPECT_EQ(0, animationNode->progress()); |
| 179 | 173 |
| 180 animationNode->updateInheritedTime(2); | 174 animationNode->updateInheritedTime(2); |
| 181 EXPECT_EQ(1, animationNode->timeFraction()); | 175 EXPECT_EQ(1, animationNode->progress()); |
| 182 } | 176 } |
| 183 | 177 |
| 184 TEST(AnimationAnimationEffectTest, FillForwards) | 178 TEST(AnimationAnimationEffectTest, FillForwards) |
| 185 { | 179 { |
| 186 Timing timing; | 180 Timing timing; |
| 187 timing.iterationDuration = 1; | 181 timing.iterationDuration = 1; |
| 188 timing.fillMode = Timing::FillModeForwards; | 182 timing.fillMode = Timing::FillModeForwards; |
| 189 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 183 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 190 | 184 |
| 191 animationNode->updateInheritedTime(-1); | 185 animationNode->updateInheritedTime(-1); |
| 192 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 186 EXPECT_TRUE(isNull(animationNode->progress())); |
| 193 | 187 |
| 194 animationNode->updateInheritedTime(2); | 188 animationNode->updateInheritedTime(2); |
| 195 EXPECT_EQ(1, animationNode->timeFraction()); | 189 EXPECT_EQ(1, animationNode->progress()); |
| 196 } | 190 } |
| 197 | 191 |
| 198 TEST(AnimationAnimationEffectTest, FillBackwards) | 192 TEST(AnimationAnimationEffectTest, FillBackwards) |
| 199 { | 193 { |
| 200 Timing timing; | 194 Timing timing; |
| 201 timing.iterationDuration = 1; | 195 timing.iterationDuration = 1; |
| 202 timing.fillMode = Timing::FillModeBackwards; | 196 timing.fillMode = Timing::FillModeBackwards; |
| 203 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 197 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 204 | 198 |
| 205 animationNode->updateInheritedTime(-1); | 199 animationNode->updateInheritedTime(-1); |
| 206 EXPECT_EQ(0, animationNode->timeFraction()); | 200 EXPECT_EQ(0, animationNode->progress()); |
| 207 | 201 |
| 208 animationNode->updateInheritedTime(2); | 202 animationNode->updateInheritedTime(2); |
| 209 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 203 EXPECT_TRUE(isNull(animationNode->progress())); |
| 210 } | 204 } |
| 211 | 205 |
| 212 TEST(AnimationAnimationEffectTest, FillBoth) | 206 TEST(AnimationAnimationEffectTest, FillBoth) |
| 213 { | 207 { |
| 214 Timing timing; | 208 Timing timing; |
| 215 timing.iterationDuration = 1; | 209 timing.iterationDuration = 1; |
| 216 timing.fillMode = Timing::FillModeBoth; | 210 timing.fillMode = Timing::FillModeBoth; |
| 217 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 211 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 218 | 212 |
| 219 animationNode->updateInheritedTime(-1); | 213 animationNode->updateInheritedTime(-1); |
| 220 EXPECT_EQ(0, animationNode->timeFraction()); | 214 EXPECT_EQ(0, animationNode->progress()); |
| 221 | 215 |
| 222 animationNode->updateInheritedTime(2); | 216 animationNode->updateInheritedTime(2); |
| 223 EXPECT_EQ(1, animationNode->timeFraction()); | 217 EXPECT_EQ(1, animationNode->progress()); |
| 224 } | 218 } |
| 225 | 219 |
| 226 TEST(AnimationAnimationEffectTest, StartDelay) | 220 TEST(AnimationAnimationEffectTest, StartDelay) |
| 227 { | 221 { |
| 228 Timing timing; | 222 Timing timing; |
| 229 timing.iterationDuration = 1; | 223 timing.iterationDuration = 1; |
| 230 timing.fillMode = Timing::FillModeForwards; | 224 timing.fillMode = Timing::FillModeForwards; |
| 231 timing.startDelay = 0.5; | 225 timing.startDelay = 0.5; |
| 232 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 226 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 233 | 227 |
| 234 animationNode->updateInheritedTime(0); | 228 animationNode->updateInheritedTime(0); |
| 235 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 229 EXPECT_TRUE(isNull(animationNode->progress())); |
| 236 | 230 |
| 237 animationNode->updateInheritedTime(0.5); | 231 animationNode->updateInheritedTime(0.5); |
| 238 EXPECT_EQ(0, animationNode->timeFraction()); | 232 EXPECT_EQ(0, animationNode->progress()); |
| 239 | 233 |
| 240 animationNode->updateInheritedTime(1.5); | 234 animationNode->updateInheritedTime(1.5); |
| 241 EXPECT_EQ(1, animationNode->timeFraction()); | 235 EXPECT_EQ(1, animationNode->progress()); |
| 242 } | 236 } |
| 243 | 237 |
| 244 TEST(AnimationAnimationEffectTest, ZeroIteration) | 238 TEST(AnimationAnimationEffectTest, ZeroIteration) |
| 245 { | 239 { |
| 246 Timing timing; | 240 Timing timing; |
| 247 timing.iterationDuration = 1; | 241 timing.iterationDuration = 1; |
| 248 timing.fillMode = Timing::FillModeForwards; | 242 timing.fillMode = Timing::FillModeForwards; |
| 249 timing.iterationCount = 0; | 243 timing.iterationCount = 0; |
| 250 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 244 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 251 | 245 |
| 252 animationNode->updateInheritedTime(-1); | 246 animationNode->updateInheritedTime(-1); |
| 253 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 247 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 254 EXPECT_TRUE(isNull(animationNode->currentIteration())); | 248 EXPECT_TRUE(isNull(animationNode->currentIteration())); |
| 255 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 249 EXPECT_TRUE(isNull(animationNode->progress())); |
| 256 | 250 |
| 257 animationNode->updateInheritedTime(0); | 251 animationNode->updateInheritedTime(0); |
| 258 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 252 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 259 EXPECT_EQ(0, animationNode->currentIteration()); | 253 EXPECT_EQ(0, animationNode->currentIteration()); |
| 260 EXPECT_EQ(0, animationNode->timeFraction()); | 254 EXPECT_EQ(0, animationNode->progress()); |
| 261 } | 255 } |
| 262 | 256 |
| 263 TEST(AnimationAnimationEffectTest, InfiniteIteration) | 257 TEST(AnimationAnimationEffectTest, InfiniteIteration) |
| 264 { | 258 { |
| 265 Timing timing; | 259 Timing timing; |
| 266 timing.iterationDuration = 1; | 260 timing.iterationDuration = 1; |
| 267 timing.fillMode = Timing::FillModeForwards; | 261 timing.fillMode = Timing::FillModeForwards; |
| 268 timing.iterationCount = std::numeric_limits<double>::infinity(); | 262 timing.iterationCount = std::numeric_limits<double>::infinity(); |
| 269 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 263 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 270 | 264 |
| 271 animationNode->updateInheritedTime(-1); | 265 animationNode->updateInheritedTime(-1); |
| 272 EXPECT_TRUE(isNull(animationNode->currentIteration())); | 266 EXPECT_TRUE(isNull(animationNode->currentIteration())); |
| 273 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 267 EXPECT_TRUE(isNull(animationNode->progress())); |
| 274 | 268 |
| 275 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 269 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 276 | 270 |
| 277 animationNode->updateInheritedTime(0); | 271 animationNode->updateInheritedTime(0); |
| 278 EXPECT_EQ(0, animationNode->currentIteration()); | 272 EXPECT_EQ(0, animationNode->currentIteration()); |
| 279 EXPECT_EQ(0, animationNode->timeFraction()); | 273 EXPECT_EQ(0, animationNode->progress()); |
| 280 } | 274 } |
| 281 | 275 |
| 282 TEST(AnimationAnimationEffectTest, Iteration) | 276 TEST(AnimationAnimationEffectTest, Iteration) |
| 283 { | 277 { |
| 284 Timing timing; | 278 Timing timing; |
| 285 timing.iterationCount = 2; | 279 timing.iterationCount = 2; |
| 286 timing.iterationDuration = 2; | 280 timing.iterationDuration = 2; |
| 287 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 281 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 288 | 282 |
| 289 animationNode->updateInheritedTime(0); | 283 animationNode->updateInheritedTime(0); |
| 290 EXPECT_EQ(0, animationNode->currentIteration()); | 284 EXPECT_EQ(0, animationNode->currentIteration()); |
| 291 EXPECT_EQ(0, animationNode->timeFraction()); | 285 EXPECT_EQ(0, animationNode->progress()); |
| 292 | 286 |
| 293 animationNode->updateInheritedTime(1); | 287 animationNode->updateInheritedTime(1); |
| 294 EXPECT_EQ(0, animationNode->currentIteration()); | 288 EXPECT_EQ(0, animationNode->currentIteration()); |
| 295 EXPECT_EQ(0.5, animationNode->timeFraction()); | 289 EXPECT_EQ(0.5, animationNode->progress()); |
| 296 | 290 |
| 297 animationNode->updateInheritedTime(2); | 291 animationNode->updateInheritedTime(2); |
| 298 EXPECT_EQ(1, animationNode->currentIteration()); | 292 EXPECT_EQ(1, animationNode->currentIteration()); |
| 299 EXPECT_EQ(0, animationNode->timeFraction()); | 293 EXPECT_EQ(0, animationNode->progress()); |
| 300 | 294 |
| 301 animationNode->updateInheritedTime(2); | 295 animationNode->updateInheritedTime(2); |
| 302 EXPECT_EQ(1, animationNode->currentIteration()); | 296 EXPECT_EQ(1, animationNode->currentIteration()); |
| 303 EXPECT_EQ(0, animationNode->timeFraction()); | 297 EXPECT_EQ(0, animationNode->progress()); |
| 304 | 298 |
| 305 animationNode->updateInheritedTime(5); | 299 animationNode->updateInheritedTime(5); |
| 306 EXPECT_EQ(1, animationNode->currentIteration()); | 300 EXPECT_EQ(1, animationNode->currentIteration()); |
| 307 EXPECT_EQ(1, animationNode->timeFraction()); | 301 EXPECT_EQ(1, animationNode->progress()); |
| 308 } | 302 } |
| 309 | 303 |
| 310 TEST(AnimationAnimationEffectTest, IterationStart) | 304 TEST(AnimationAnimationEffectTest, IterationStart) |
| 311 { | 305 { |
| 312 Timing timing; | 306 Timing timing; |
| 313 timing.iterationStart = 1.2; | 307 timing.iterationStart = 1.2; |
| 314 timing.iterationCount = 2.2; | 308 timing.iterationCount = 2.2; |
| 315 timing.iterationDuration = 1; | 309 timing.iterationDuration = 1; |
| 316 timing.fillMode = Timing::FillModeBoth; | 310 timing.fillMode = Timing::FillModeBoth; |
| 317 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 311 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 318 | 312 |
| 319 animationNode->updateInheritedTime(-1); | 313 animationNode->updateInheritedTime(-1); |
| 320 EXPECT_EQ(1, animationNode->currentIteration()); | 314 EXPECT_EQ(1, animationNode->currentIteration()); |
| 321 EXPECT_NEAR(0.2, animationNode->timeFraction(), 0.000000000000001); | 315 EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001); |
| 322 | 316 |
| 323 animationNode->updateInheritedTime(0); | 317 animationNode->updateInheritedTime(0); |
| 324 EXPECT_EQ(1, animationNode->currentIteration()); | 318 EXPECT_EQ(1, animationNode->currentIteration()); |
| 325 EXPECT_NEAR(0.2, animationNode->timeFraction(), 0.000000000000001); | 319 EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001); |
| 326 | 320 |
| 327 animationNode->updateInheritedTime(10); | 321 animationNode->updateInheritedTime(10); |
| 328 EXPECT_EQ(3, animationNode->currentIteration()); | 322 EXPECT_EQ(3, animationNode->currentIteration()); |
| 329 EXPECT_NEAR(0.4, animationNode->timeFraction(), 0.000000000000001); | 323 EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001); |
| 330 } | 324 } |
| 331 | 325 |
| 332 TEST(AnimationAnimationEffectTest, IterationAlternate) | 326 TEST(AnimationAnimationEffectTest, IterationAlternate) |
| 333 { | 327 { |
| 334 Timing timing; | 328 Timing timing; |
| 335 timing.iterationCount = 10; | 329 timing.iterationCount = 10; |
| 336 timing.iterationDuration = 1; | 330 timing.iterationDuration = 1; |
| 337 timing.direction = Timing::PlaybackDirectionAlternate; | 331 timing.direction = Timing::PlaybackDirectionAlternate; |
| 338 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 332 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 339 | 333 |
| 340 animationNode->updateInheritedTime(0.75); | 334 animationNode->updateInheritedTime(0.75); |
| 341 EXPECT_EQ(0, animationNode->currentIteration()); | 335 EXPECT_EQ(0, animationNode->currentIteration()); |
| 342 EXPECT_EQ(0.75, animationNode->timeFraction()); | 336 EXPECT_EQ(0.75, animationNode->progress()); |
| 343 | 337 |
| 344 animationNode->updateInheritedTime(1.75); | 338 animationNode->updateInheritedTime(1.75); |
| 345 EXPECT_EQ(1, animationNode->currentIteration()); | 339 EXPECT_EQ(1, animationNode->currentIteration()); |
| 346 EXPECT_EQ(0.25, animationNode->timeFraction()); | 340 EXPECT_EQ(0.25, animationNode->progress()); |
| 347 | 341 |
| 348 animationNode->updateInheritedTime(2.75); | 342 animationNode->updateInheritedTime(2.75); |
| 349 EXPECT_EQ(2, animationNode->currentIteration()); | 343 EXPECT_EQ(2, animationNode->currentIteration()); |
| 350 EXPECT_EQ(0.75, animationNode->timeFraction()); | 344 EXPECT_EQ(0.75, animationNode->progress()); |
| 351 } | 345 } |
| 352 | 346 |
| 353 TEST(AnimationAnimationEffectTest, IterationAlternateReverse) | 347 TEST(AnimationAnimationEffectTest, IterationAlternateReverse) |
| 354 { | 348 { |
| 355 Timing timing; | 349 Timing timing; |
| 356 timing.iterationCount = 10; | 350 timing.iterationCount = 10; |
| 357 timing.iterationDuration = 1; | 351 timing.iterationDuration = 1; |
| 358 timing.direction = Timing::PlaybackDirectionAlternateReverse; | 352 timing.direction = Timing::PlaybackDirectionAlternateReverse; |
| 359 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 353 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 360 | 354 |
| 361 animationNode->updateInheritedTime(0.75); | 355 animationNode->updateInheritedTime(0.75); |
| 362 EXPECT_EQ(0, animationNode->currentIteration()); | 356 EXPECT_EQ(0, animationNode->currentIteration()); |
| 363 EXPECT_EQ(0.25, animationNode->timeFraction()); | 357 EXPECT_EQ(0.25, animationNode->progress()); |
| 364 | 358 |
| 365 animationNode->updateInheritedTime(1.75); | 359 animationNode->updateInheritedTime(1.75); |
| 366 EXPECT_EQ(1, animationNode->currentIteration()); | 360 EXPECT_EQ(1, animationNode->currentIteration()); |
| 367 EXPECT_EQ(0.75, animationNode->timeFraction()); | 361 EXPECT_EQ(0.75, animationNode->progress()); |
| 368 | 362 |
| 369 animationNode->updateInheritedTime(2.75); | 363 animationNode->updateInheritedTime(2.75); |
| 370 EXPECT_EQ(2, animationNode->currentIteration()); | 364 EXPECT_EQ(2, animationNode->currentIteration()); |
| 371 EXPECT_EQ(0.25, animationNode->timeFraction()); | 365 EXPECT_EQ(0.25, animationNode->progress()); |
| 372 } | 366 } |
| 373 | 367 |
| 374 TEST(AnimationAnimationEffectTest, ZeroDurationSanity) | 368 TEST(AnimationAnimationEffectTest, ZeroDurationSanity) |
| 375 { | 369 { |
| 376 Timing timing; | 370 Timing timing; |
| 377 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 371 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 378 | 372 |
| 379 EXPECT_EQ(0, animationNode->computedTiming().startTime()); | |
| 380 | |
| 381 animationNode->updateInheritedTime(0); | 373 animationNode->updateInheritedTime(0); |
| 382 | 374 |
| 383 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 375 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); |
| 384 EXPECT_FALSE(animationNode->isInPlay()); | 376 EXPECT_FALSE(animationNode->isInPlay()); |
| 385 EXPECT_FALSE(animationNode->isCurrent()); | 377 EXPECT_FALSE(animationNode->isCurrent()); |
| 386 EXPECT_TRUE(animationNode->isInEffect()); | 378 EXPECT_TRUE(animationNode->isInEffect()); |
| 387 EXPECT_EQ(0, animationNode->currentIteration()); | 379 EXPECT_EQ(0, animationNode->currentIteration()); |
| 388 EXPECT_EQ(0, animationNode->computedTiming().startTime()); | |
| 389 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 380 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 390 EXPECT_EQ(1, animationNode->timeFraction()); | 381 EXPECT_EQ(1, animationNode->progress()); |
| 391 | 382 |
| 392 animationNode->updateInheritedTime(1); | 383 animationNode->updateInheritedTime(1); |
| 393 | 384 |
| 394 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 385 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); |
| 395 EXPECT_FALSE(animationNode->isInPlay()); | 386 EXPECT_FALSE(animationNode->isInPlay()); |
| 396 EXPECT_FALSE(animationNode->isCurrent()); | 387 EXPECT_FALSE(animationNode->isCurrent()); |
| 397 EXPECT_TRUE(animationNode->isInEffect()); | 388 EXPECT_TRUE(animationNode->isInEffect()); |
| 398 EXPECT_EQ(0, animationNode->currentIteration()); | 389 EXPECT_EQ(0, animationNode->currentIteration()); |
| 399 EXPECT_EQ(0, animationNode->computedTiming().startTime()); | |
| 400 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 390 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 401 EXPECT_EQ(1, animationNode->timeFraction()); | 391 EXPECT_EQ(1, animationNode->progress()); |
| 402 } | 392 } |
| 403 | 393 |
| 404 TEST(AnimationAnimationEffectTest, ZeroDurationFillForwards) | 394 TEST(AnimationAnimationEffectTest, ZeroDurationFillForwards) |
| 405 { | 395 { |
| 406 Timing timing; | 396 Timing timing; |
| 407 timing.fillMode = Timing::FillModeForwards; | 397 timing.fillMode = Timing::FillModeForwards; |
| 408 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 398 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 409 | 399 |
| 410 animationNode->updateInheritedTime(-1); | 400 animationNode->updateInheritedTime(-1); |
| 411 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 401 EXPECT_TRUE(isNull(animationNode->progress())); |
| 412 | 402 |
| 413 animationNode->updateInheritedTime(0); | 403 animationNode->updateInheritedTime(0); |
| 414 EXPECT_EQ(1, animationNode->timeFraction()); | 404 EXPECT_EQ(1, animationNode->progress()); |
| 415 | 405 |
| 416 animationNode->updateInheritedTime(1); | 406 animationNode->updateInheritedTime(1); |
| 417 EXPECT_EQ(1, animationNode->timeFraction()); | 407 EXPECT_EQ(1, animationNode->progress()); |
| 418 } | 408 } |
| 419 | 409 |
| 420 TEST(AnimationAnimationEffectTest, ZeroDurationFillBackwards) | 410 TEST(AnimationAnimationEffectTest, ZeroDurationFillBackwards) |
| 421 { | 411 { |
| 422 Timing timing; | 412 Timing timing; |
| 423 timing.fillMode = Timing::FillModeBackwards; | 413 timing.fillMode = Timing::FillModeBackwards; |
| 424 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 414 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 425 | 415 |
| 426 animationNode->updateInheritedTime(-1); | 416 animationNode->updateInheritedTime(-1); |
| 427 EXPECT_EQ(0, animationNode->timeFraction()); | 417 EXPECT_EQ(0, animationNode->progress()); |
| 428 | 418 |
| 429 animationNode->updateInheritedTime(0); | 419 animationNode->updateInheritedTime(0); |
| 430 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 420 EXPECT_TRUE(isNull(animationNode->progress())); |
| 431 | 421 |
| 432 animationNode->updateInheritedTime(1); | 422 animationNode->updateInheritedTime(1); |
| 433 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 423 EXPECT_TRUE(isNull(animationNode->progress())); |
| 434 } | 424 } |
| 435 | 425 |
| 436 TEST(AnimationAnimationEffectTest, ZeroDurationFillBoth) | 426 TEST(AnimationAnimationEffectTest, ZeroDurationFillBoth) |
| 437 { | 427 { |
| 438 Timing timing; | 428 Timing timing; |
| 439 timing.fillMode = Timing::FillModeBoth; | 429 timing.fillMode = Timing::FillModeBoth; |
| 440 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 430 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 441 | 431 |
| 442 animationNode->updateInheritedTime(-1); | 432 animationNode->updateInheritedTime(-1); |
| 443 EXPECT_EQ(0, animationNode->timeFraction()); | 433 EXPECT_EQ(0, animationNode->progress()); |
| 444 | 434 |
| 445 animationNode->updateInheritedTime(0); | 435 animationNode->updateInheritedTime(0); |
| 446 EXPECT_EQ(1, animationNode->timeFraction()); | 436 EXPECT_EQ(1, animationNode->progress()); |
| 447 | 437 |
| 448 animationNode->updateInheritedTime(1); | 438 animationNode->updateInheritedTime(1); |
| 449 EXPECT_EQ(1, animationNode->timeFraction()); | 439 EXPECT_EQ(1, animationNode->progress()); |
| 450 } | 440 } |
| 451 | 441 |
| 452 TEST(AnimationAnimationEffectTest, ZeroDurationStartDelay) | 442 TEST(AnimationAnimationEffectTest, ZeroDurationStartDelay) |
| 453 { | 443 { |
| 454 Timing timing; | 444 Timing timing; |
| 455 timing.fillMode = Timing::FillModeForwards; | 445 timing.fillMode = Timing::FillModeForwards; |
| 456 timing.startDelay = 0.5; | 446 timing.startDelay = 0.5; |
| 457 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 447 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 458 | 448 |
| 459 animationNode->updateInheritedTime(0); | 449 animationNode->updateInheritedTime(0); |
| 460 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 450 EXPECT_TRUE(isNull(animationNode->progress())); |
| 461 | 451 |
| 462 animationNode->updateInheritedTime(0.5); | 452 animationNode->updateInheritedTime(0.5); |
| 463 EXPECT_EQ(1, animationNode->timeFraction()); | 453 EXPECT_EQ(1, animationNode->progress()); |
| 464 | 454 |
| 465 animationNode->updateInheritedTime(1.5); | 455 animationNode->updateInheritedTime(1.5); |
| 466 EXPECT_EQ(1, animationNode->timeFraction()); | 456 EXPECT_EQ(1, animationNode->progress()); |
| 467 } | 457 } |
| 468 | 458 |
| 469 TEST(AnimationAnimationEffectTest, ZeroDurationIterationStartAndCount) | 459 TEST(AnimationAnimationEffectTest, ZeroDurationIterationStartAndCount) |
| 470 { | 460 { |
| 471 Timing timing; | 461 Timing timing; |
| 472 timing.iterationStart = 0.1; | 462 timing.iterationStart = 0.1; |
| 473 timing.iterationCount = 0.2; | 463 timing.iterationCount = 0.2; |
| 474 timing.fillMode = Timing::FillModeBoth; | 464 timing.fillMode = Timing::FillModeBoth; |
| 475 timing.startDelay = 0.3; | 465 timing.startDelay = 0.3; |
| 476 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 466 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 477 | 467 |
| 478 animationNode->updateInheritedTime(0); | 468 animationNode->updateInheritedTime(0); |
| 479 EXPECT_EQ(0.1, animationNode->timeFraction()); | 469 EXPECT_EQ(0.1, animationNode->progress()); |
| 480 | 470 |
| 481 animationNode->updateInheritedTime(0.3); | 471 animationNode->updateInheritedTime(0.3); |
| 482 EXPECT_DOUBLE_EQ(0.3, animationNode->timeFraction()); | 472 EXPECT_DOUBLE_EQ(0.3, animationNode->progress()); |
| 483 | 473 |
| 484 animationNode->updateInheritedTime(1); | 474 animationNode->updateInheritedTime(1); |
| 485 EXPECT_DOUBLE_EQ(0.3, animationNode->timeFraction()); | 475 EXPECT_DOUBLE_EQ(0.3, animationNode->progress()); |
| 486 } | 476 } |
| 487 | 477 |
| 488 // FIXME: Needs specification work. | 478 // FIXME: Needs specification work. |
| 489 TEST(AnimationAnimationEffectTest, ZeroDurationInfiniteIteration) | 479 TEST(AnimationAnimationEffectTest, ZeroDurationInfiniteIteration) |
| 490 { | 480 { |
| 491 Timing timing; | 481 Timing timing; |
| 492 timing.fillMode = Timing::FillModeForwards; | 482 timing.fillMode = Timing::FillModeForwards; |
| 493 timing.iterationCount = std::numeric_limits<double>::infinity(); | 483 timing.iterationCount = std::numeric_limits<double>::infinity(); |
| 494 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 484 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 495 | 485 |
| 496 animationNode->updateInheritedTime(-1); | 486 animationNode->updateInheritedTime(-1); |
| 497 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 487 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 498 EXPECT_TRUE(isNull(animationNode->currentIteration())); | 488 EXPECT_TRUE(isNull(animationNode->currentIteration())); |
| 499 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 489 EXPECT_TRUE(isNull(animationNode->progress())); |
| 500 | 490 |
| 501 animationNode->updateInheritedTime(0); | 491 animationNode->updateInheritedTime(0); |
| 502 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 492 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 503 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->currentIte
ration()); | 493 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->currentIte
ration()); |
| 504 EXPECT_EQ(1, animationNode->timeFraction()); | 494 EXPECT_EQ(1, animationNode->progress()); |
| 505 } | 495 } |
| 506 | 496 |
| 507 TEST(AnimationAnimationEffectTest, ZeroDurationIteration) | 497 TEST(AnimationAnimationEffectTest, ZeroDurationIteration) |
| 508 { | 498 { |
| 509 Timing timing; | 499 Timing timing; |
| 510 timing.fillMode = Timing::FillModeForwards; | 500 timing.fillMode = Timing::FillModeForwards; |
| 511 timing.iterationCount = 2; | 501 timing.iterationCount = 2; |
| 512 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 502 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 513 | 503 |
| 514 animationNode->updateInheritedTime(-1); | 504 animationNode->updateInheritedTime(-1); |
| 515 EXPECT_TRUE(isNull(animationNode->currentIteration())); | 505 EXPECT_TRUE(isNull(animationNode->currentIteration())); |
| 516 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 506 EXPECT_TRUE(isNull(animationNode->progress())); |
| 517 | 507 |
| 518 animationNode->updateInheritedTime(0); | 508 animationNode->updateInheritedTime(0); |
| 519 EXPECT_EQ(1, animationNode->currentIteration()); | 509 EXPECT_EQ(1, animationNode->currentIteration()); |
| 520 EXPECT_EQ(1, animationNode->timeFraction()); | 510 EXPECT_EQ(1, animationNode->progress()); |
| 521 | 511 |
| 522 animationNode->updateInheritedTime(1); | 512 animationNode->updateInheritedTime(1); |
| 523 EXPECT_EQ(1, animationNode->currentIteration()); | 513 EXPECT_EQ(1, animationNode->currentIteration()); |
| 524 EXPECT_EQ(1, animationNode->timeFraction()); | 514 EXPECT_EQ(1, animationNode->progress()); |
| 525 } | 515 } |
| 526 | 516 |
| 527 TEST(AnimationAnimationEffectTest, ZeroDurationIterationStart) | 517 TEST(AnimationAnimationEffectTest, ZeroDurationIterationStart) |
| 528 { | 518 { |
| 529 Timing timing; | 519 Timing timing; |
| 530 timing.iterationStart = 1.2; | 520 timing.iterationStart = 1.2; |
| 531 timing.iterationCount = 2.2; | 521 timing.iterationCount = 2.2; |
| 532 timing.fillMode = Timing::FillModeBoth; | 522 timing.fillMode = Timing::FillModeBoth; |
| 533 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 523 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 534 | 524 |
| 535 animationNode->updateInheritedTime(-1); | 525 animationNode->updateInheritedTime(-1); |
| 536 EXPECT_EQ(1, animationNode->currentIteration()); | 526 EXPECT_EQ(1, animationNode->currentIteration()); |
| 537 EXPECT_NEAR(0.2, animationNode->timeFraction(), 0.000000000000001); | 527 EXPECT_NEAR(0.2, animationNode->progress(), 0.000000000000001); |
| 538 | 528 |
| 539 animationNode->updateInheritedTime(0); | 529 animationNode->updateInheritedTime(0); |
| 540 EXPECT_EQ(3, animationNode->currentIteration()); | 530 EXPECT_EQ(3, animationNode->currentIteration()); |
| 541 EXPECT_NEAR(0.4, animationNode->timeFraction(), 0.000000000000001); | 531 EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001); |
| 542 | 532 |
| 543 animationNode->updateInheritedTime(10); | 533 animationNode->updateInheritedTime(10); |
| 544 EXPECT_EQ(3, animationNode->currentIteration()); | 534 EXPECT_EQ(3, animationNode->currentIteration()); |
| 545 EXPECT_NEAR(0.4, animationNode->timeFraction(), 0.000000000000001); | 535 EXPECT_NEAR(0.4, animationNode->progress(), 0.000000000000001); |
| 546 } | 536 } |
| 547 | 537 |
| 548 TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternate) | 538 TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternate) |
| 549 { | 539 { |
| 550 Timing timing; | 540 Timing timing; |
| 551 timing.fillMode = Timing::FillModeForwards; | 541 timing.fillMode = Timing::FillModeForwards; |
| 552 timing.iterationCount = 2; | 542 timing.iterationCount = 2; |
| 553 timing.direction = Timing::PlaybackDirectionAlternate; | 543 timing.direction = Timing::PlaybackDirectionAlternate; |
| 554 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 544 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 555 | 545 |
| 556 animationNode->updateInheritedTime(-1); | 546 animationNode->updateInheritedTime(-1); |
| 557 EXPECT_TRUE(isNull(animationNode->currentIteration())); | 547 EXPECT_TRUE(isNull(animationNode->currentIteration())); |
| 558 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 548 EXPECT_TRUE(isNull(animationNode->progress())); |
| 559 | 549 |
| 560 animationNode->updateInheritedTime(0); | 550 animationNode->updateInheritedTime(0); |
| 561 EXPECT_EQ(1, animationNode->currentIteration()); | 551 EXPECT_EQ(1, animationNode->currentIteration()); |
| 562 EXPECT_EQ(0, animationNode->timeFraction()); | 552 EXPECT_EQ(0, animationNode->progress()); |
| 563 | 553 |
| 564 animationNode->updateInheritedTime(1); | 554 animationNode->updateInheritedTime(1); |
| 565 EXPECT_EQ(1, animationNode->currentIteration()); | 555 EXPECT_EQ(1, animationNode->currentIteration()); |
| 566 EXPECT_EQ(0, animationNode->timeFraction()); | 556 EXPECT_EQ(0, animationNode->progress()); |
| 567 } | 557 } |
| 568 | 558 |
| 569 TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternateReverse) | 559 TEST(AnimationAnimationEffectTest, ZeroDurationIterationAlternateReverse) |
| 570 { | 560 { |
| 571 Timing timing; | 561 Timing timing; |
| 572 timing.fillMode = Timing::FillModeForwards; | 562 timing.fillMode = Timing::FillModeForwards; |
| 573 timing.iterationCount = 2; | 563 timing.iterationCount = 2; |
| 574 timing.direction = Timing::PlaybackDirectionAlternateReverse; | 564 timing.direction = Timing::PlaybackDirectionAlternateReverse; |
| 575 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 565 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 576 | 566 |
| 577 animationNode->updateInheritedTime(-1); | 567 animationNode->updateInheritedTime(-1); |
| 578 EXPECT_TRUE(isNull(animationNode->currentIteration())); | 568 EXPECT_TRUE(isNull(animationNode->currentIteration())); |
| 579 EXPECT_TRUE(isNull(animationNode->timeFraction())); | 569 EXPECT_TRUE(isNull(animationNode->progress())); |
| 580 | 570 |
| 581 animationNode->updateInheritedTime(0); | 571 animationNode->updateInheritedTime(0); |
| 582 EXPECT_EQ(1, animationNode->currentIteration()); | 572 EXPECT_EQ(1, animationNode->currentIteration()); |
| 583 EXPECT_EQ(1, animationNode->timeFraction()); | 573 EXPECT_EQ(1, animationNode->progress()); |
| 584 | 574 |
| 585 animationNode->updateInheritedTime(1); | 575 animationNode->updateInheritedTime(1); |
| 586 EXPECT_EQ(1, animationNode->currentIteration()); | 576 EXPECT_EQ(1, animationNode->currentIteration()); |
| 587 EXPECT_EQ(1, animationNode->timeFraction()); | 577 EXPECT_EQ(1, animationNode->progress()); |
| 588 } | 578 } |
| 589 | 579 |
| 590 TEST(AnimationAnimationEffectTest, InfiniteDurationSanity) | 580 TEST(AnimationAnimationEffectTest, InfiniteDurationSanity) |
| 591 { | 581 { |
| 592 Timing timing; | 582 Timing timing; |
| 593 timing.iterationDuration = std::numeric_limits<double>::infinity(); | 583 timing.iterationDuration = std::numeric_limits<double>::infinity(); |
| 594 timing.iterationCount = 1; | 584 timing.iterationCount = 1; |
| 595 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 585 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 596 | 586 |
| 597 EXPECT_EQ(0, animationNode->computedTiming().startTime()); | |
| 598 | |
| 599 animationNode->updateInheritedTime(0); | 587 animationNode->updateInheritedTime(0); |
| 600 | 588 |
| 601 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 589 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 602 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 590 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); |
| 603 EXPECT_TRUE(animationNode->isInPlay()); | 591 EXPECT_TRUE(animationNode->isInPlay()); |
| 604 EXPECT_TRUE(animationNode->isCurrent()); | 592 EXPECT_TRUE(animationNode->isCurrent()); |
| 605 EXPECT_TRUE(animationNode->isInEffect()); | 593 EXPECT_TRUE(animationNode->isInEffect()); |
| 606 EXPECT_EQ(0, animationNode->currentIteration()); | 594 EXPECT_EQ(0, animationNode->currentIteration()); |
| 607 EXPECT_EQ(0, animationNode->timeFraction()); | 595 EXPECT_EQ(0, animationNode->progress()); |
| 608 | 596 |
| 609 animationNode->updateInheritedTime(1); | 597 animationNode->updateInheritedTime(1); |
| 610 | 598 |
| 611 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 599 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 612 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 600 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); |
| 613 EXPECT_TRUE(animationNode->isInPlay()); | 601 EXPECT_TRUE(animationNode->isInPlay()); |
| 614 EXPECT_TRUE(animationNode->isCurrent()); | 602 EXPECT_TRUE(animationNode->isCurrent()); |
| 615 EXPECT_TRUE(animationNode->isInEffect()); | 603 EXPECT_TRUE(animationNode->isInEffect()); |
| 616 EXPECT_EQ(0, animationNode->currentIteration()); | 604 EXPECT_EQ(0, animationNode->currentIteration()); |
| 617 EXPECT_EQ(0, animationNode->timeFraction()); | 605 EXPECT_EQ(0, animationNode->progress()); |
| 618 } | 606 } |
| 619 | 607 |
| 620 // FIXME: Needs specification work. | 608 // FIXME: Needs specification work. |
| 621 TEST(AnimationAnimationEffectTest, InfiniteDurationZeroIterations) | 609 TEST(AnimationAnimationEffectTest, InfiniteDurationZeroIterations) |
| 622 { | 610 { |
| 623 Timing timing; | 611 Timing timing; |
| 624 timing.iterationDuration = std::numeric_limits<double>::infinity(); | 612 timing.iterationDuration = std::numeric_limits<double>::infinity(); |
| 625 timing.iterationCount = 0; | 613 timing.iterationCount = 0; |
| 626 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 614 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 627 | 615 |
| 628 EXPECT_EQ(0, animationNode->computedTiming().startTime()); | |
| 629 | |
| 630 animationNode->updateInheritedTime(0); | 616 animationNode->updateInheritedTime(0); |
| 631 | 617 |
| 632 EXPECT_EQ(0, animationNode->activeDurationInternal()); | 618 EXPECT_EQ(0, animationNode->activeDurationInternal()); |
| 633 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 619 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); |
| 634 EXPECT_FALSE(animationNode->isInPlay()); | 620 EXPECT_FALSE(animationNode->isInPlay()); |
| 635 EXPECT_FALSE(animationNode->isCurrent()); | 621 EXPECT_FALSE(animationNode->isCurrent()); |
| 636 EXPECT_TRUE(animationNode->isInEffect()); | 622 EXPECT_TRUE(animationNode->isInEffect()); |
| 637 EXPECT_EQ(0, animationNode->currentIteration()); | 623 EXPECT_EQ(0, animationNode->currentIteration()); |
| 638 EXPECT_EQ(0, animationNode->timeFraction()); | 624 EXPECT_EQ(0, animationNode->progress()); |
| 639 | 625 |
| 640 animationNode->updateInheritedTime(1); | 626 animationNode->updateInheritedTime(1); |
| 641 | 627 |
| 642 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 628 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); |
| 643 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 629 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); |
| 644 EXPECT_FALSE(animationNode->isInPlay()); | 630 EXPECT_FALSE(animationNode->isInPlay()); |
| 645 EXPECT_FALSE(animationNode->isCurrent()); | 631 EXPECT_FALSE(animationNode->isCurrent()); |
| 646 EXPECT_TRUE(animationNode->isInEffect()); | 632 EXPECT_TRUE(animationNode->isInEffect()); |
| 647 EXPECT_EQ(0, animationNode->currentIteration()); | 633 EXPECT_EQ(0, animationNode->currentIteration()); |
| 648 EXPECT_EQ(0, animationNode->timeFraction()); | 634 EXPECT_EQ(0, animationNode->progress()); |
| 649 } | 635 } |
| 650 | 636 |
| 651 TEST(AnimationAnimationEffectTest, InfiniteDurationInfiniteIterations) | 637 TEST(AnimationAnimationEffectTest, InfiniteDurationInfiniteIterations) |
| 652 { | 638 { |
| 653 Timing timing; | 639 Timing timing; |
| 654 timing.iterationDuration = std::numeric_limits<double>::infinity(); | 640 timing.iterationDuration = std::numeric_limits<double>::infinity(); |
| 655 timing.iterationCount = std::numeric_limits<double>::infinity(); | 641 timing.iterationCount = std::numeric_limits<double>::infinity(); |
| 656 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 642 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 657 | 643 |
| 658 EXPECT_EQ(0, animationNode->computedTiming().startTime()); | |
| 659 | |
| 660 animationNode->updateInheritedTime(0); | 644 animationNode->updateInheritedTime(0); |
| 661 | 645 |
| 662 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 646 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 663 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 647 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); |
| 664 EXPECT_TRUE(animationNode->isInPlay()); | 648 EXPECT_TRUE(animationNode->isInPlay()); |
| 665 EXPECT_TRUE(animationNode->isCurrent()); | 649 EXPECT_TRUE(animationNode->isCurrent()); |
| 666 EXPECT_TRUE(animationNode->isInEffect()); | 650 EXPECT_TRUE(animationNode->isInEffect()); |
| 667 EXPECT_EQ(0, animationNode->currentIteration()); | 651 EXPECT_EQ(0, animationNode->currentIteration()); |
| 668 EXPECT_EQ(0, animationNode->timeFraction()); | 652 EXPECT_EQ(0, animationNode->progress()); |
| 669 | 653 |
| 670 animationNode->updateInheritedTime(1); | 654 animationNode->updateInheritedTime(1); |
| 671 | 655 |
| 672 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 656 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 673 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 657 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); |
| 674 EXPECT_TRUE(animationNode->isInPlay()); | 658 EXPECT_TRUE(animationNode->isInPlay()); |
| 675 EXPECT_TRUE(animationNode->isCurrent()); | 659 EXPECT_TRUE(animationNode->isCurrent()); |
| 676 EXPECT_TRUE(animationNode->isInEffect()); | 660 EXPECT_TRUE(animationNode->isInEffect()); |
| 677 EXPECT_EQ(0, animationNode->currentIteration()); | 661 EXPECT_EQ(0, animationNode->currentIteration()); |
| 678 EXPECT_EQ(0, animationNode->timeFraction()); | 662 EXPECT_EQ(0, animationNode->progress()); |
| 679 } | 663 } |
| 680 | 664 |
| 681 TEST(AnimationAnimationEffectTest, InfiniteDurationZeroPlaybackRate) | 665 TEST(AnimationAnimationEffectTest, InfiniteDurationZeroPlaybackRate) |
| 682 { | 666 { |
| 683 Timing timing; | 667 Timing timing; |
| 684 timing.iterationDuration = std::numeric_limits<double>::infinity(); | 668 timing.iterationDuration = std::numeric_limits<double>::infinity(); |
| 685 timing.playbackRate = 0; | 669 timing.playbackRate = 0; |
| 686 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 670 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| 687 | 671 |
| 688 EXPECT_EQ(0, animationNode->computedTiming().startTime()); | |
| 689 | |
| 690 animationNode->updateInheritedTime(0); | 672 animationNode->updateInheritedTime(0); |
| 691 | 673 |
| 692 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 674 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 693 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); | 675 EXPECT_EQ(AnimationEffect::PhaseActive, animationNode->getPhase()); |
| 694 EXPECT_TRUE(animationNode->isInPlay()); | 676 EXPECT_TRUE(animationNode->isInPlay()); |
| 695 EXPECT_TRUE(animationNode->isCurrent()); | 677 EXPECT_TRUE(animationNode->isCurrent()); |
| 696 EXPECT_TRUE(animationNode->isInEffect()); | 678 EXPECT_TRUE(animationNode->isInEffect()); |
| 697 EXPECT_EQ(0, animationNode->currentIteration()); | 679 EXPECT_EQ(0, animationNode->currentIteration()); |
| 698 EXPECT_EQ(0, animationNode->timeFraction()); | 680 EXPECT_EQ(0, animationNode->progress()); |
| 699 | 681 |
| 700 animationNode->updateInheritedTime(std::numeric_limits<double>::infinity()); | 682 animationNode->updateInheritedTime(std::numeric_limits<double>::infinity()); |
| 701 | 683 |
| 702 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); | 684 EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDura
tionInternal()); |
| 703 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 685 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); |
| 704 EXPECT_FALSE(animationNode->isInPlay()); | 686 EXPECT_FALSE(animationNode->isInPlay()); |
| 705 EXPECT_FALSE(animationNode->isCurrent()); | 687 EXPECT_FALSE(animationNode->isCurrent()); |
| 706 EXPECT_TRUE(animationNode->isInEffect()); | 688 EXPECT_TRUE(animationNode->isInEffect()); |
| 707 EXPECT_EQ(0, animationNode->currentIteration()); | 689 EXPECT_EQ(0, animationNode->currentIteration()); |
| 708 EXPECT_EQ(0, animationNode->timeFraction()); | 690 EXPECT_EQ(0, animationNode->progress()); |
| 709 } | 691 } |
| 710 | 692 |
| 711 TEST(AnimationAnimationEffectTest, EndTime) | 693 TEST(AnimationAnimationEffectTest, EndTime) |
| 712 { | 694 { |
| 713 Timing timing; | 695 Timing timing; |
| 714 timing.startDelay = 1; | 696 timing.startDelay = 1; |
| 715 timing.endDelay = 2; | 697 timing.endDelay = 2; |
| 716 timing.iterationDuration = 4; | 698 timing.iterationDuration = 4; |
| 717 timing.iterationCount = 2; | 699 timing.iterationCount = 2; |
| 718 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); | 700 TestAnimationEffect* animationNode = TestAnimationEffect::create(timing); |
| (...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 774 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); | 756 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); |
| 775 | 757 |
| 776 // Item has finished. | 758 // Item has finished. |
| 777 animationNode->updateInheritedTime(3.5); | 759 animationNode->updateInheritedTime(3.5); |
| 778 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); | 760 EXPECT_EQ(AnimationEffect::PhaseAfter, animationNode->getPhase()); |
| 779 EXPECT_EQ(3.5, animationNode->takeLocalTime()); | 761 EXPECT_EQ(3.5, animationNode->takeLocalTime()); |
| 780 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); | 762 EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration())); |
| 781 } | 763 } |
| 782 | 764 |
| 783 } // namespace blink | 765 } // namespace blink |
| OLD | NEW |