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Blacklist GLX indirect rendering
Several part to this CL:
1- Implement gathering the direct rendering information. It needs a context, so
it is done through the CollectGraphicsInfoGL hook
2- Implement logic to hook the information to the blacklist
3- In some cases, indirect rendering causes creating surfaces/contexts, needed
to collect the info, to fail. So expose the failure mode (fatal vs non-fatal) to
the caller so that we can fully fail GPU things in that case.
BUG= 72373, 339244
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=258721
Total comments: 1
Total comments: 5
Total comments: 3
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Total messages: 48 (0 generated)
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