Chromium Code Reviews| Index: src/gpu/effects/GrRRectEffect.cpp |
| diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp |
| index 868d18cd99da49b4ef608bb40e4850160a506f9a..619cd99daf26d37160e5ce4d11b6213c5cf581eb 100644 |
| --- a/src/gpu/effects/GrRRectEffect.cpp |
| +++ b/src/gpu/effects/GrRRectEffect.cpp |
| @@ -165,10 +165,10 @@ void GLRRectEffect::emitCode(GrGLShaderBuilder* builder, |
| const RRectEffect& rre = drawEffect.castEffect<RRectEffect>(); |
| const char *rectName; |
| const char *radiusPlusHalfName; |
| - // The inner rect is the rrect bounds inset by the radius. Its top, left, right, and bottom |
| - // edges correspond to components x, y, z, and w, respectively. When one side of the rrect has |
| - // rectangular corners, that side's value corresponds to the rect edge's value outset by half a |
| - // pixel. |
| + // The inner rect is the rrect bounds inset by the radius. Its left, top, right, and bottom |
| + // edges correspond to components x, y, z, and w, respectively. When a side of the rrect has |
| + // only rectangular corners, that side's value corresponds to the rect edge's value outset by |
| + // half a pixel. |
| fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kVec4f_GrSLType, |
| "innerRect", |
| @@ -201,6 +201,45 @@ void GLRRectEffect::emitCode(GrGLShaderBuilder* builder, |
| builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n", |
| radiusPlusHalfName); |
| break; |
| + case RRectEffect::kTopLeft_CornerFlag: |
| + builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n", rectName, fragmentPos); |
| + builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", |
| + rectName, fragmentPos); |
| + builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", |
| + rectName, fragmentPos); |
| + builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
| + radiusPlusHalfName); |
| + break; |
| + case RRectEffect::kTopRight_CornerFlag: |
| + builder->fsCodeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n", |
| + fragmentPos, rectName, rectName, fragmentPos); |
|
jvanverth1
2014/03/11 14:53:23
I suppose it doesn't matter because you're taking
bsalomon
2014/03/11 15:11:04
Yup, it's a bit weird. It's done that way so that
|
| + builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", |
| + fragmentPos, rectName); |
| + builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n", |
| + rectName, fragmentPos); |
| + builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
| + radiusPlusHalfName); |
| + break; |
| + case RRectEffect::kBottomRight_CornerFlag: |
| + builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n", |
| + fragmentPos, rectName); |
| + builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n", |
| + fragmentPos, rectName); |
| + builder->fsCodeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", |
| + fragmentPos, rectName); |
| + builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
| + radiusPlusHalfName); |
| + break; |
| + case RRectEffect::kBottomLeft_CornerFlag: |
| + builder->fsCodeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n", |
| + rectName, fragmentPos, fragmentPos, rectName); |
| + builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n", |
| + rectName, fragmentPos); |
| + builder->fsCodeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n", |
| + fragmentPos, rectName); |
| + builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n", |
| + radiusPlusHalfName); |
| + break; |
| case RRectEffect::kLeft_CornerFlags: |
| builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos); |
| builder->fsCodeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName); |
| @@ -266,6 +305,34 @@ void GLRRectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& |
| SkASSERT(radius >= RRectEffect::kRadiusMin); |
| rect.inset(radius, radius); |
| break; |
| + case RRectEffect::kTopLeft_CornerFlag: |
| + radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX; |
| + rect.fLeft += radius; |
| + rect.fTop += radius; |
| + rect.fRight += 0.5f; |
| + rect.fBottom += 0.5f; |
| + break; |
| + case RRectEffect::kTopRight_CornerFlag: |
| + radius = rrect.radii(SkRRect::kUpperRight_Corner).fX; |
| + rect.fLeft -= 0.5; |
| + rect.fTop += radius; |
| + rect.fRight -= radius; |
| + rect.fBottom += 0.5f; |
| + break; |
| + case RRectEffect::kBottomRight_CornerFlag: |
| + radius = rrect.radii(SkRRect::kLowerRight_Corner).fX; |
| + rect.fLeft -= 0.5; |
| + rect.fTop -= 0.5; |
| + rect.fRight -= radius; |
| + rect.fBottom -= radius; |
| + break; |
| + case RRectEffect::kBottomLeft_CornerFlag: |
| + radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX; |
| + rect.fLeft += radius; |
| + rect.fTop -= 0.5; |
| + rect.fRight += 0.5; |
| + rect.fBottom -= radius; |
| + break; |
| case RRectEffect::kLeft_CornerFlags: |
| radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX; |
| rect.fLeft += radius; |
| @@ -343,6 +410,10 @@ GrEffectRef* GrRRectEffect::Create(GrEffectEdgeType edgeType, const SkRRect& rre |
| } |
| switch (cornerFlags) { |
| + case RRectEffect::kTopLeft_CornerFlag: |
| + case RRectEffect::kTopRight_CornerFlag: |
| + case RRectEffect::kBottomRight_CornerFlag: |
| + case RRectEffect::kBottomLeft_CornerFlag: |
| case RRectEffect::kLeft_CornerFlags: |
| case RRectEffect::kTop_CornerFlags: |
| case RRectEffect::kRight_CornerFlags: |