| Index: gm/texdata.cpp
|
| diff --git a/gm/texdata.cpp b/gm/texdata.cpp
|
| index 20cad0c739e9bf9520bc72d446bbf49d6dfde30a..977947b0c67e979fd70f9265876c6feaaef669ff 100644
|
| --- a/gm/texdata.cpp
|
| +++ b/gm/texdata.cpp
|
| @@ -19,100 +19,105 @@
|
| static const int S = 200;
|
|
|
| DEF_SIMPLE_GM_BG(texdata, canvas, 2 * S, 2 * S, SK_ColorBLACK) {
|
| - GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTarget();
|
| - GrContext* ctx = canvas->getGrContext();
|
| - sk_sp<GrDrawContext> drawContext(ctx ? ctx->drawContext(sk_ref_sp(target)) : nullptr);
|
| - if (drawContext && target) {
|
| - SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
|
| - static const int stride = 2 * S;
|
| - static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
|
| - static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
|
| - static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
|
| - static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
|
| - static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
|
| - static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
|
| - for (int i = 0; i < 2; ++i) {
|
| - int offset = 0;
|
| - // fill upper-left
|
| - for (int y = 0; y < S; ++y) {
|
| - for (int x = 0; x < S; ++x) {
|
| - gTextureData[offset + y * stride + x] = gray;
|
| - }
|
| - }
|
| - // fill upper-right
|
| - offset = S;
|
| - for (int y = 0; y < S; ++y) {
|
| - for (int x = 0; x < S; ++x) {
|
| - gTextureData[offset + y * stride + x] = white;
|
| - }
|
| - }
|
| - // fill lower left
|
| - offset = S * stride;
|
| - for (int y = 0; y < S; ++y) {
|
| - for (int x = 0; x < S; ++x) {
|
| - gTextureData[offset + y * stride + x] = black;
|
| - }
|
| - }
|
| - // fill lower right
|
| - offset = S * stride + S;
|
| - for (int y = 0; y < S; ++y) {
|
| - for (int x = 0; x < S; ++x) {
|
| - gTextureData[offset + y * stride + x] = gray;
|
| - }
|
| - }
|
| + GrDrawContext* drawContext = canvas->internal_private_accessTopLayerDrawContext();
|
| + if (!drawContext) {
|
| + skiagm::GM::DrawGpuOnlyMessage(canvas);
|
| + return;
|
| + }
|
|
|
| - GrSurfaceDesc desc;
|
| - // use RT flag bit because in GL it makes the texture be bottom-up
|
| - desc.fFlags = i ? kRenderTarget_GrSurfaceFlag :
|
| - kNone_GrSurfaceFlags;
|
| - desc.fConfig = kSkia8888_GrPixelConfig;
|
| - desc.fWidth = 2 * S;
|
| - desc.fHeight = 2 * S;
|
| - GrTexture* texture = ctx->textureProvider()->createTexture(
|
| - desc, SkBudgeted::kNo, gTextureData.get(), 0);
|
| + GrContext* context = canvas->getGrContext();
|
| + if (!context) {
|
| + return;
|
| + }
|
|
|
| - if (!texture) {
|
| - return;
|
| - }
|
| - SkAutoTUnref<GrTexture> au(texture);
|
| + SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
|
| + static const int stride = 2 * S;
|
| + static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
|
| + static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
|
| + static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
|
| + static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
|
| + static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
|
| + static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
|
| + for (int i = 0; i < 2; ++i) {
|
| + int offset = 0;
|
| + // fill upper-left
|
| + for (int y = 0; y < S; ++y) {
|
| + for (int x = 0; x < S; ++x) {
|
| + gTextureData[offset + y * stride + x] = gray;
|
| + }
|
| + }
|
| + // fill upper-right
|
| + offset = S;
|
| + for (int y = 0; y < S; ++y) {
|
| + for (int x = 0; x < S; ++x) {
|
| + gTextureData[offset + y * stride + x] = white;
|
| + }
|
| + }
|
| + // fill lower left
|
| + offset = S * stride;
|
| + for (int y = 0; y < S; ++y) {
|
| + for (int x = 0; x < S; ++x) {
|
| + gTextureData[offset + y * stride + x] = black;
|
| + }
|
| + }
|
| + // fill lower right
|
| + offset = S * stride + S;
|
| + for (int y = 0; y < S; ++y) {
|
| + for (int x = 0; x < S; ++x) {
|
| + gTextureData[offset + y * stride + x] = gray;
|
| + }
|
| + }
|
|
|
| - // setup new clip
|
| - GrClip clip(SkRect::MakeWH(2*S, 2*S));
|
| + GrSurfaceDesc desc;
|
| + // use RT flag bit because in GL it makes the texture be bottom-up
|
| + desc.fFlags = i ? kRenderTarget_GrSurfaceFlag :
|
| + kNone_GrSurfaceFlags;
|
| + desc.fConfig = kSkia8888_GrPixelConfig;
|
| + desc.fWidth = 2 * S;
|
| + desc.fHeight = 2 * S;
|
| + GrTexture* texture = context->textureProvider()->createTexture(
|
| + desc, SkBudgeted::kNo, gTextureData.get(), 0);
|
|
|
| - GrPaint paint;
|
| - paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode);
|
| + if (!texture) {
|
| + return;
|
| + }
|
| + SkAutoTUnref<GrTexture> au(texture);
|
|
|
| - SkMatrix vm;
|
| - if (i) {
|
| - vm.setRotate(90 * SK_Scalar1,
|
| - S * SK_Scalar1,
|
| - S * SK_Scalar1);
|
| - } else {
|
| - vm.reset();
|
| - }
|
| - SkMatrix tm;
|
| - tm = vm;
|
| - tm.postIDiv(2*S, 2*S);
|
| - paint.addColorTextureProcessor(texture, tm);
|
| + // setup new clip
|
| + GrClip clip(SkRect::MakeWH(2*S, 2*S));
|
|
|
| - drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S));
|
| + GrPaint paint;
|
| + paint.setPorterDuffXPFactory(SkXfermode::kSrcOver_Mode);
|
|
|
| - // now update the lower right of the texture in first pass
|
| - // or upper right in second pass
|
| - offset = 0;
|
| - for (int y = 0; y < S; ++y) {
|
| - for (int x = 0; x < S; ++x) {
|
| - gTextureData[offset + y * stride + x] =
|
| - ((x + y) % 2) ? (i ? green : red) : blue;
|
| - }
|
| - }
|
| - texture->writePixels(S, (i ? 0 : S), S, S,
|
| - texture->config(), gTextureData.get(),
|
| - 4 * stride);
|
| - drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S));
|
| - }
|
| + SkMatrix vm;
|
| + if (i) {
|
| + vm.setRotate(90 * SK_Scalar1,
|
| + S * SK_Scalar1,
|
| + S * SK_Scalar1);
|
| } else {
|
| - skiagm::GM::DrawGpuOnlyMessage(canvas);
|
| + vm.reset();
|
| }
|
| + SkMatrix tm;
|
| + tm = vm;
|
| + tm.postIDiv(2*S, 2*S);
|
| + paint.addColorTextureProcessor(texture, tm);
|
| +
|
| + drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S));
|
| +
|
| + // now update the lower right of the texture in first pass
|
| + // or upper right in second pass
|
| + offset = 0;
|
| + for (int y = 0; y < S; ++y) {
|
| + for (int x = 0; x < S; ++x) {
|
| + gTextureData[offset + y * stride + x] =
|
| + ((x + y) % 2) ? (i ? green : red) : blue;
|
| + }
|
| + }
|
| + texture->writePixels(S, (i ? 0 : S), S, S,
|
| + texture->config(), gTextureData.get(),
|
| + 4 * stride);
|
| + drawContext->drawRect(clip, paint, vm, SkRect::MakeWH(2*S, 2*S));
|
| + }
|
| }
|
| #endif
|
| +
|
|
|