| Index: media/base/djb2.h
|
| ===================================================================
|
| --- media/base/djb2.h (revision 0)
|
| +++ media/base/djb2.h (revision 0)
|
| @@ -0,0 +1,40 @@
|
| +// Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef MEDIA_BASE_DJB2_H_
|
| +#define MEDIA_BASE_DJB2_H_
|
| +
|
| +#include "base/basictypes.h"
|
| +
|
| +// DJB2 is a hash algorithm with excellent distribution and speed
|
| +// on many different sets.
|
| +// It has marginally more collisions than FNV1, but makes up for it in
|
| +// performance.
|
| +// The return value is suitable for table lookups.
|
| +// For small fixed sizes (ie a pixel), it has low overhead and inlines well.
|
| +// For large data sets, it optimizes into assembly/simd and is appropriate
|
| +// for realtime applications.
|
| +// See Also:
|
| +// http://www.cse.yorku.ca/~oz/hash.html
|
| +
|
| +static const uint32 kDJB2HashSeed = 5381u;
|
| +
|
| +// These functions perform DJB2 hash. The simplest call is DJB2Hash() to
|
| +// generate the DJB2 hash of the given data:
|
| +// uint32 hash = DJB2Hash(data1, length1, kDJB2HashSeed);
|
| +//
|
| +// You can also compute the DJB2 hash of data incrementally by making multiple
|
| +// calls to DJB2Hash():
|
| +// uint32 hash_value = kDJB2HashSeed; // Initial seed for DJB2.
|
| +// for (size_t i = 0; i < copy_lines; ++i) {
|
| +// hash_value = DJB2Hash(source, bytes_per_line, hash_value);
|
| +// source += source_stride;
|
| +// }
|
| +
|
| +// For the given buffer of data, compute the DJB2 hash of
|
| +// the data. You can call this any number of times during the computation.
|
| +uint32 DJB2Hash(const void* buf, size_t len, uint32 seed);
|
| +
|
| +#endif // MEDIA_BASE_DJB2_H_
|
| +
|
|
|
| Property changes on: media\base\djb2.h
|
| ___________________________________________________________________
|
| Added: svn:eol-style
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| + LF
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