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| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef MEDIA_BASE_DJB2_H_ |
| 6 #define MEDIA_BASE_DJB2_H_ |
| 7 |
| 8 #include "base/basictypes.h" |
| 9 |
| 10 // DJB2 is a hash algorithm with excellent distribution and speed |
| 11 // on many different sets. |
| 12 // It has marginally more collisions than FNV1, but makes up for it in |
| 13 // performance. |
| 14 // The return value is suitable for table lookups. |
| 15 // For small fixed sizes (ie a pixel), it has low overhead and inlines well. |
| 16 // For large data sets, it optimizes into assembly/simd and is appropriate |
| 17 // for realtime applications. |
| 18 // See Also: |
| 19 // http://www.cse.yorku.ca/~oz/hash.html |
| 20 |
| 21 static const uint32 kDJB2HashSeed = 5381u; |
| 22 |
| 23 // These functions perform DJB2 hash. The simplest call is DJB2Hash() to |
| 24 // generate the DJB2 hash of the given data: |
| 25 // uint32 hash = DJB2Hash(data1, length1, kDJB2HashSeed); |
| 26 // |
| 27 // You can also compute the DJB2 hash of data incrementally by making multiple |
| 28 // calls to DJB2Hash(): |
| 29 // uint32 hash_value = kDJB2HashSeed; // Initial seed for DJB2. |
| 30 // for (size_t i = 0; i < copy_lines; ++i) { |
| 31 // hash_value = DJB2Hash(source, bytes_per_line, hash_value); |
| 32 // source += source_stride; |
| 33 // } |
| 34 |
| 35 // For the given buffer of data, compute the DJB2 hash of |
| 36 // the data. You can call this any number of times during the computation. |
| 37 uint32 DJB2Hash(const void* buf, size_t len, uint32 seed); |
| 38 |
| 39 #endif // MEDIA_BASE_DJB2_H_ |
| 40 |
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