Index: Source/core/html/canvas/CanvasRenderingContext2D.cpp |
diff --git a/Source/core/html/canvas/CanvasRenderingContext2D.cpp b/Source/core/html/canvas/CanvasRenderingContext2D.cpp |
index b2701331d1dffccff104b5be49378965be011792..93c790ef4b9550f6012d73398297e4f147165099 100644 |
--- a/Source/core/html/canvas/CanvasRenderingContext2D.cpp |
+++ b/Source/core/html/canvas/CanvasRenderingContext2D.cpp |
@@ -1191,6 +1191,25 @@ static inline FloatRect normalizeRect(const FloatRect& rect) |
max(rect.height(), -rect.height())); |
} |
+static inline void clipRectsToImageRect(const FloatRect& imageRect, FloatRect& srcRect, FloatRect& dstRect) |
Stephen White
2013/07/22 22:02:06
Just personal style, but when it comes to argument
Justin Novosad
2013/07/23 17:38:34
Done.
|
+{ |
+ if (imageRect.contains(srcRect)) |
+ return; |
+ |
+ // Compute the src to dst transform |
+ FloatSize scale(dstRect.size().width() / srcRect.size().width(), dstRect.size().height() / srcRect.size().height()); |
+ FloatPoint scaledSrcLocation = srcRect.location(); |
+ scaledSrcLocation.scale(scale.width(), scale.height()); |
+ FloatSize offset = dstRect.location() - scaledSrcLocation; |
+ |
+ srcRect.intersect(imageRect); |
+ |
+ // To clip the destination rectangle in the same proportion, transform the clipped src rect |
+ dstRect = srcRect; |
+ dstRect.scale(scale.width(), scale.height()); |
+ dstRect.move(offset); |
+} |
+ |
void CanvasRenderingContext2D::drawImageInternal(Image* image, const FloatRect& srcRect, const FloatRect& dstRect, const CompositeOperator& op, const BlendMode& blendMode) |
{ |
if (!image) |
@@ -1272,9 +1291,11 @@ void CanvasRenderingContext2D::drawImage(ImageBitmap* bitmap, |
ec = IndexSizeError; |
return; |
} |
- if (!imageRect.contains(normalizedSrcRect)) |
+ if (!imageRect.intersects(normalizedSrcRect)) |
return; |
+ clipRectsToImageRect(imageRect, normalizedSrcRect, actualDstRect); |
+ |
Image* imageForRendering = bitmap->bitmapImage(); |
drawImageInternal(imageForRendering, normalizedSrcRect, actualDstRect, state().m_globalComposite, state().m_globalBlend); |
@@ -1340,9 +1361,11 @@ void CanvasRenderingContext2D::drawImage(HTMLImageElement* image, const FloatRec |
ec = IndexSizeError; |
return; |
} |
- if (!imageRect.contains(normalizedSrcRect)) |
+ if (!imageRect.intersects(normalizedSrcRect)) |
return; |
+ clipRectsToImageRect(imageRect, normalizedSrcRect, normalizedDstRect); |
+ |
CachedImage* cachedImage = image->cachedImage(); |
if (!cachedImage) |
return; |
@@ -1400,9 +1423,14 @@ void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* sourceCanvas, const |
ec = 0; |
- if (!srcCanvasRect.contains(normalizeRect(srcRect)) || !dstRect.width() || !dstRect.height()) |
+ FloatRect normalizedSrcRect = normalizeRect(srcRect); |
+ FloatRect normalizedDstRect = normalizeRect(dstRect); |
+ |
+ if (!srcCanvasRect.intersects(normalizedSrcRect) || !normalizedDstRect.width() || !normalizedDstRect.height()) |
return; |
+ clipRectsToImageRect(srcCanvasRect, normalizedSrcRect, normalizedDstRect); |
+ |
GraphicsContext* c = drawingContext(); |
if (!c) |
return; |
@@ -1423,19 +1451,19 @@ void CanvasRenderingContext2D::drawImage(HTMLCanvasElement* sourceCanvas, const |
if (!isAccelerated() || !sourceContext || !sourceContext->isAccelerated() || !sourceContext->is2d()) |
sourceCanvas->makeRenderingResultsAvailable(); |
- if (rectContainsCanvas(dstRect)) { |
- c->drawImageBuffer(buffer, dstRect, srcRect, state().m_globalComposite, state().m_globalBlend); |
+ if (rectContainsCanvas(normalizedDstRect)) { |
+ c->drawImageBuffer(buffer, normalizedDstRect, normalizedSrcRect, state().m_globalComposite, state().m_globalBlend); |
didDrawEntireCanvas(); |
} else if (isFullCanvasCompositeMode(state().m_globalComposite)) { |
- fullCanvasCompositedDrawImage(buffer, dstRect, srcRect, state().m_globalComposite); |
+ fullCanvasCompositedDrawImage(buffer, normalizedDstRect, normalizedSrcRect, state().m_globalComposite); |
didDrawEntireCanvas(); |
} else if (state().m_globalComposite == CompositeCopy) { |
clearCanvas(); |
- c->drawImageBuffer(buffer, dstRect, srcRect, state().m_globalComposite, state().m_globalBlend); |
+ c->drawImageBuffer(buffer, normalizedDstRect, normalizedSrcRect, state().m_globalComposite, state().m_globalBlend); |
didDrawEntireCanvas(); |
} else { |
- c->drawImageBuffer(buffer, dstRect, srcRect, state().m_globalComposite, state().m_globalBlend); |
- didDraw(dstRect); |
+ c->drawImageBuffer(buffer, normalizedDstRect, normalizedSrcRect, state().m_globalComposite, state().m_globalBlend); |
+ didDraw(normalizedDstRect); |
} |
} |
@@ -1486,9 +1514,14 @@ void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, const FloatRec |
return; |
} |
- if (!videoRect.contains(normalizeRect(srcRect)) || !dstRect.width() || !dstRect.height()) |
+ FloatRect normalizedSrcRect = normalizeRect(srcRect); |
+ FloatRect normalizedDstRect = normalizeRect(dstRect); |
+ |
+ if (!videoRect.intersects(normalizeRect(normalizedSrcRect)) || !normalizedDstRect.width() || !normalizedDstRect.height()) |
aandrey
2013/07/23 09:25:40
remove redundant normalizeRect() call?
Justin Novosad
2013/07/23 17:38:34
Done.
|
return; |
+ clipRectsToImageRect(videoRect, normalizedSrcRect, normalizedDstRect); |
+ |
GraphicsContext* c = drawingContext(); |
if (!c) |
return; |
@@ -1498,10 +1531,10 @@ void CanvasRenderingContext2D::drawImage(HTMLVideoElement* video, const FloatRec |
checkOrigin(video); |
GraphicsContextStateSaver stateSaver(*c); |
- c->clip(dstRect); |
- c->translate(dstRect.x(), dstRect.y()); |
- c->scale(FloatSize(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height())); |
- c->translate(-srcRect.x(), -srcRect.y()); |
+ c->clip(normalizedDstRect); |
+ c->translate(normalizedDstRect.x(), normalizedDstRect.y()); |
+ c->scale(FloatSize(normalizedDstRect.width() / normalizedSrcRect.width(), normalizedDstRect.height() / normalizedSrcRect.height())); |
+ c->translate(-normalizedSrcRect.x(), -normalizedSrcRect.y()); |
video->paintCurrentFrameInContext(c, IntRect(IntPoint(), size(video))); |
stateSaver.restore(); |
didDraw(dstRect); |