Chromium Code Reviews| Index: third_party/WebKit/Source/platform/graphics/BitmapImage.h |
| diff --git a/third_party/WebKit/Source/platform/graphics/BitmapImage.h b/third_party/WebKit/Source/platform/graphics/BitmapImage.h |
| index 2a650a893f4364f6de016512b4c67a9031db798d..7bf2ee2afa3e7975f8e0bee048d94ee22eac7425 100644 |
| --- a/third_party/WebKit/Source/platform/graphics/BitmapImage.h |
| +++ b/third_party/WebKit/Source/platform/graphics/BitmapImage.h |
| @@ -44,8 +44,9 @@ namespace blink { |
| template <typename T> class Timer; |
| class PLATFORM_EXPORT BitmapImage final : public Image { |
| - friend class GeneratedImage; |
| + friend class BitmapImageTest; |
| friend class CrossfadeGeneratedImage; |
| + friend class GeneratedImage; |
| friend class GradientGeneratedImage; |
| friend class GraphicsContext; |
| public: |
| @@ -73,7 +74,7 @@ public: |
| // This because we start and stop animating lazily. Animation starts when |
| // the image is rendered, and automatically pauses once all observers no |
| // longer want to render the image. |
| - void stopAnimation() override; |
| + void stopAnimation(); |
|
Peter Kasting
2016/05/04 03:01:07
It's confusing that we mix overrides and non-overr
aleksandar.stojiljkovic
2016/05/04 20:56:29
Done.
They are all still used (for testing).
Peter Kasting
2016/05/07 01:58:29
Still need to move sizeRespectingOrientation(), cu
aleksandar.stojiljkovic
2016/05/07 19:50:52
Thanks, makes sense. I would like to do this toget
|
| void resetAnimation() override; |
| bool maybeAnimated() override; |
| @@ -88,6 +89,11 @@ public: |
| bool currentFrameIsComplete() override; |
| bool currentFrameIsLazyDecoded() override; |
| + // Called to wipe out the entire frame buffer cache and tell the image |
| + // source to destroy everything; this is used when e.g. we want to free |
| + // some room in the image cache. |
|
Peter Kasting
2016/05/04 03:01:06
Seems like this comment should be on the base clas
aleksandar.stojiljkovic
2016/05/04 20:56:29
Descriptio applies to this class functionality (fr
|
| + void destroyDecodedData() override; |
| + |
| ImageOrientation currentFrameOrientation(); |
| // Construct a BitmapImage with the given orientation. |
| @@ -96,11 +102,6 @@ public: |
| void advanceAnimationForTesting() override { internalAdvanceAnimation(false); } |
| private: |
| - friend class BitmapImageTest; |
| - |
| - void updateSize() const; |
| - |
| -private: |
| enum RepetitionCountStatus { |
| Unknown, // We haven't checked the source's repetition count. |
| Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded). |
| @@ -110,8 +111,11 @@ private: |
| BitmapImage(const SkBitmap &, ImageObserver* = 0); |
| BitmapImage(ImageObserver* = 0); |
| + static void setAnimationCacheSizeForTesting(size_t maxCacheSize, size_t maxAnimationSizeInCache); |
|
Peter Kasting
2016/05/04 03:01:06
Please add descriptive comments on new functions y
aleksandar.stojiljkovic
2016/05/04 20:56:29
Done.
This one is removed.
|
| + |
| void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRect& srcRect, RespectImageOrientationEnum, ImageClampingMode) override; |
| + void updateSize() const; |
| size_t currentFrame() const { return m_currentFrame; } |
| size_t frameCount(); |
| @@ -123,27 +127,12 @@ private: |
| ImageOrientation frameOrientationAtIndex(size_t); |
| // Decodes and caches a frame. Never accessed except internally. |
|
Peter Kasting
2016/05/04 03:01:06
While here: Why is "Never accessed except internal
aleksandar.stojiljkovic
2016/05/04 20:56:29
Done. Removed.
|
| - void cacheFrame(size_t index); |
| - |
| - // Called before accessing m_frames[index]. Returns false on index out of bounds. |
| - bool ensureFrameIsCached(size_t index); |
| + PassRefPtr<SkImage> cacheFrame(size_t index); |
| // Returns the total number of bytes allocated for all framebuffers, i.e. |
| // the sum of m_source.frameBytesAtIndex(...) for all frames. |
| size_t totalFrameBytes(); |
| - // Called to invalidate cached data. When |destroyAll| is true, we wipe out |
| - // the entire frame buffer cache and tell the image source to destroy |
| - // everything; this is used when e.g. we want to free some room in the image |
| - // cache. If |destroyAll| is false, we delete frames except the current |
| - // frame; this is used while animating large images to keep memory footprint |
| - // low; the decoder should preserve the current frame and may preserve some |
| - // other frames to avoid redecoding the whole image on every frame. |
| - void destroyDecodedData(bool destroyAll) override; |
| - |
| - // If the image is large enough, calls destroyDecodedData(). |
| - void destroyDecodedDataIfNecessary(); |
| - |
| // Notifies observers that the memory footprint has changed. |
| void notifyMemoryChanged(); |
| @@ -170,6 +159,9 @@ private: |
| size_t m_currentFrame; // The index of the current frame of animation. |
| Vector<FrameData, 1> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache. |
| + RefPtr<SkImage> m_frame; // One frame is cached (the most recently accessed) also for animations. |
|
Peter Kasting
2016/05/04 03:01:07
"A cached copy of the most recently-accessed frame
aleksandar.stojiljkovic
2016/05/04 20:56:29
Done.
|
| + size_t m_frameIndex; // Index of the frame that is cached. |
| + |
| OwnPtr<Timer<BitmapImage>> m_frameTimer; |
| int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation. |
| RepetitionCountStatus m_repetitionCountStatus; |