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Unified Diff: third_party/WebKit/Source/platform/graphics/BitmapImage.h

Issue 1925533003: High CPU and increased memory usage fix for high-res (GIF, WEBP...) animations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: @scroggo, thanks a lot - this makes page [3] to use 250MB (was 750MB) Created 4 years, 8 months ago
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Index: third_party/WebKit/Source/platform/graphics/BitmapImage.h
diff --git a/third_party/WebKit/Source/platform/graphics/BitmapImage.h b/third_party/WebKit/Source/platform/graphics/BitmapImage.h
index 2a650a893f4364f6de016512b4c67a9031db798d..7bf2ee2afa3e7975f8e0bee048d94ee22eac7425 100644
--- a/third_party/WebKit/Source/platform/graphics/BitmapImage.h
+++ b/third_party/WebKit/Source/platform/graphics/BitmapImage.h
@@ -44,8 +44,9 @@ namespace blink {
template <typename T> class Timer;
class PLATFORM_EXPORT BitmapImage final : public Image {
- friend class GeneratedImage;
+ friend class BitmapImageTest;
friend class CrossfadeGeneratedImage;
+ friend class GeneratedImage;
friend class GradientGeneratedImage;
friend class GraphicsContext;
public:
@@ -73,7 +74,7 @@ public:
// This because we start and stop animating lazily. Animation starts when
// the image is rendered, and automatically pauses once all observers no
// longer want to render the image.
- void stopAnimation() override;
+ void stopAnimation();
Peter Kasting 2016/05/04 03:01:07 It's confusing that we mix overrides and non-overr
aleksandar.stojiljkovic 2016/05/04 20:56:29 Done. They are all still used (for testing).
Peter Kasting 2016/05/07 01:58:29 Still need to move sizeRespectingOrientation(), cu
aleksandar.stojiljkovic 2016/05/07 19:50:52 Thanks, makes sense. I would like to do this toget
void resetAnimation() override;
bool maybeAnimated() override;
@@ -88,6 +89,11 @@ public:
bool currentFrameIsComplete() override;
bool currentFrameIsLazyDecoded() override;
+ // Called to wipe out the entire frame buffer cache and tell the image
+ // source to destroy everything; this is used when e.g. we want to free
+ // some room in the image cache.
Peter Kasting 2016/05/04 03:01:06 Seems like this comment should be on the base clas
aleksandar.stojiljkovic 2016/05/04 20:56:29 Descriptio applies to this class functionality (fr
+ void destroyDecodedData() override;
+
ImageOrientation currentFrameOrientation();
// Construct a BitmapImage with the given orientation.
@@ -96,11 +102,6 @@ public:
void advanceAnimationForTesting() override { internalAdvanceAnimation(false); }
private:
- friend class BitmapImageTest;
-
- void updateSize() const;
-
-private:
enum RepetitionCountStatus {
Unknown, // We haven't checked the source's repetition count.
Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded).
@@ -110,8 +111,11 @@ private:
BitmapImage(const SkBitmap &, ImageObserver* = 0);
BitmapImage(ImageObserver* = 0);
+ static void setAnimationCacheSizeForTesting(size_t maxCacheSize, size_t maxAnimationSizeInCache);
Peter Kasting 2016/05/04 03:01:06 Please add descriptive comments on new functions y
aleksandar.stojiljkovic 2016/05/04 20:56:29 Done. This one is removed.
+
void draw(SkCanvas*, const SkPaint&, const FloatRect& dstRect, const FloatRect& srcRect, RespectImageOrientationEnum, ImageClampingMode) override;
+ void updateSize() const;
size_t currentFrame() const { return m_currentFrame; }
size_t frameCount();
@@ -123,27 +127,12 @@ private:
ImageOrientation frameOrientationAtIndex(size_t);
// Decodes and caches a frame. Never accessed except internally.
Peter Kasting 2016/05/04 03:01:06 While here: Why is "Never accessed except internal
aleksandar.stojiljkovic 2016/05/04 20:56:29 Done. Removed.
- void cacheFrame(size_t index);
-
- // Called before accessing m_frames[index]. Returns false on index out of bounds.
- bool ensureFrameIsCached(size_t index);
+ PassRefPtr<SkImage> cacheFrame(size_t index);
// Returns the total number of bytes allocated for all framebuffers, i.e.
// the sum of m_source.frameBytesAtIndex(...) for all frames.
size_t totalFrameBytes();
- // Called to invalidate cached data. When |destroyAll| is true, we wipe out
- // the entire frame buffer cache and tell the image source to destroy
- // everything; this is used when e.g. we want to free some room in the image
- // cache. If |destroyAll| is false, we delete frames except the current
- // frame; this is used while animating large images to keep memory footprint
- // low; the decoder should preserve the current frame and may preserve some
- // other frames to avoid redecoding the whole image on every frame.
- void destroyDecodedData(bool destroyAll) override;
-
- // If the image is large enough, calls destroyDecodedData().
- void destroyDecodedDataIfNecessary();
-
// Notifies observers that the memory footprint has changed.
void notifyMemoryChanged();
@@ -170,6 +159,9 @@ private:
size_t m_currentFrame; // The index of the current frame of animation.
Vector<FrameData, 1> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
+ RefPtr<SkImage> m_frame; // One frame is cached (the most recently accessed) also for animations.
Peter Kasting 2016/05/04 03:01:07 "A cached copy of the most recently-accessed frame
aleksandar.stojiljkovic 2016/05/04 20:56:29 Done.
+ size_t m_frameIndex; // Index of the frame that is cached.
+
OwnPtr<Timer<BitmapImage>> m_frameTimer;
int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation.
RepetitionCountStatus m_repetitionCountStatus;

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