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Unified Diff: third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/pause.html

Issue 1923043002: Import web-platform-tests@028d354aba4c8ee6700def957a45f3927241d8b0 (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix expectations after the test harness was updated Created 4 years, 8 months ago
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Index: third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/pause.html
diff --git a/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/pause.html b/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/pause.html
new file mode 100644
index 0000000000000000000000000000000000000000..d6019673955c2e29d0c6f06dda8e46b30b54e0ca
--- /dev/null
+++ b/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/pause.html
@@ -0,0 +1,99 @@
+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Animation.pause()</title>
+<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-pause">
+<script src="../../../../resources/testharness.js"></script>
+<script src="../../../../resources/testharnessreport.js"></script>
+<script src="../testcommon.js"></script>
+<link rel="stylesheet" href="../../../../resources/testharness.css">
+<body>
+<div id="log"></div>
+<script>
+"use strict";
+
+promise_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate({}, 1000 * MS_PER_SEC);
+ var previousCurrentTime = animation.currentTime;
+
+ return animation.ready.then(waitForAnimationFrames(1)).then(function() {
+ assert_true(animation.currentTime >= previousCurrentTime,
+ 'currentTime is initially increasing');
+ animation.pause();
+ return animation.ready;
+ }).then(function() {
+ previousCurrentTime = animation.currentTime;
+ return waitForAnimationFrames(1);
+ }).then(function() {
+ assert_equals(animation.currentTime, previousCurrentTime,
+ 'currentTime does not increase after calling pause()');
+ });
+}, 'pause() a running animation');
+
+promise_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate({}, 1000 * MS_PER_SEC);
+
+ // Go to idle state then pause
+ animation.cancel();
+ animation.pause();
+
+ assert_equals(animation.currentTime, 0, 'currentTime is set to 0');
+ assert_equals(animation.startTime, null, 'startTime is not set');
+ assert_equals(animation.playState, 'pending', 'initially pause-pending');
+
+ // Check it still resolves as expected
+ return animation.ready.then(function() {
+ assert_equals(animation.playState, 'paused',
+ 'resolves to paused state asynchronously');
+ assert_equals(animation.currentTime, 0,
+ 'keeps the initially set currentTime');
+ });
+}, 'pause() from idle');
+
+promise_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate({}, 1000 * MS_PER_SEC);
+ animation.cancel();
+ animation.playbackRate = -1;
+ animation.pause();
+
+ assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
+ 'currentTime is set to the effect end');
+
+ return animation.ready.then(function() {
+ assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
+ 'keeps the initially set currentTime');
+ });
+}, 'pause() from idle with a negative playbackRate');
+
+test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate({}, {duration: 1000 * MS_PER_SEC,
+ iterations: Infinity});
+ animation.cancel();
+ animation.playbackRate = -1;
+
+ assert_throws('InvalidStateError',
+ function () { animation.pause(); },
+ 'Expect InvalidStateError exception on calling pause() ' +
+ 'from idle with a negative playbackRate and ' +
+ 'infinite-duration animation');
+}, 'pause() from idle with a negative playbackRate and endless effect');
+
+promise_test(function(t) {
+ var div = createDiv(t);
+ var animation = div.animate({}, 1000 * MS_PER_SEC);
+ return animation.ready
+ .then(function(animation) {
+ animation.finish();
+ animation.pause();
+ return animation.ready;
+ }).then(function(animation) {
+ assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
+ 'currentTime after pausing finished animation');
+ });
+}, 'pause() on a finished animation');
+
+</script>
+</body>

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