| Index: third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/pause.html
|
| diff --git a/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/pause.html b/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/pause.html
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..d6019673955c2e29d0c6f06dda8e46b30b54e0ca
|
| --- /dev/null
|
| +++ b/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/pause.html
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| @@ -0,0 +1,99 @@
|
| +<!DOCTYPE html>
|
| +<meta charset=utf-8>
|
| +<title>Animation.pause()</title>
|
| +<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-pause">
|
| +<script src="../../../../resources/testharness.js"></script>
|
| +<script src="../../../../resources/testharnessreport.js"></script>
|
| +<script src="../testcommon.js"></script>
|
| +<link rel="stylesheet" href="../../../../resources/testharness.css">
|
| +<body>
|
| +<div id="log"></div>
|
| +<script>
|
| +"use strict";
|
| +
|
| +promise_test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate({}, 1000 * MS_PER_SEC);
|
| + var previousCurrentTime = animation.currentTime;
|
| +
|
| + return animation.ready.then(waitForAnimationFrames(1)).then(function() {
|
| + assert_true(animation.currentTime >= previousCurrentTime,
|
| + 'currentTime is initially increasing');
|
| + animation.pause();
|
| + return animation.ready;
|
| + }).then(function() {
|
| + previousCurrentTime = animation.currentTime;
|
| + return waitForAnimationFrames(1);
|
| + }).then(function() {
|
| + assert_equals(animation.currentTime, previousCurrentTime,
|
| + 'currentTime does not increase after calling pause()');
|
| + });
|
| +}, 'pause() a running animation');
|
| +
|
| +promise_test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate({}, 1000 * MS_PER_SEC);
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| +
|
| + // Go to idle state then pause
|
| + animation.cancel();
|
| + animation.pause();
|
| +
|
| + assert_equals(animation.currentTime, 0, 'currentTime is set to 0');
|
| + assert_equals(animation.startTime, null, 'startTime is not set');
|
| + assert_equals(animation.playState, 'pending', 'initially pause-pending');
|
| +
|
| + // Check it still resolves as expected
|
| + return animation.ready.then(function() {
|
| + assert_equals(animation.playState, 'paused',
|
| + 'resolves to paused state asynchronously');
|
| + assert_equals(animation.currentTime, 0,
|
| + 'keeps the initially set currentTime');
|
| + });
|
| +}, 'pause() from idle');
|
| +
|
| +promise_test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate({}, 1000 * MS_PER_SEC);
|
| + animation.cancel();
|
| + animation.playbackRate = -1;
|
| + animation.pause();
|
| +
|
| + assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
|
| + 'currentTime is set to the effect end');
|
| +
|
| + return animation.ready.then(function() {
|
| + assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
|
| + 'keeps the initially set currentTime');
|
| + });
|
| +}, 'pause() from idle with a negative playbackRate');
|
| +
|
| +test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate({}, {duration: 1000 * MS_PER_SEC,
|
| + iterations: Infinity});
|
| + animation.cancel();
|
| + animation.playbackRate = -1;
|
| +
|
| + assert_throws('InvalidStateError',
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| + function () { animation.pause(); },
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| + 'Expect InvalidStateError exception on calling pause() ' +
|
| + 'from idle with a negative playbackRate and ' +
|
| + 'infinite-duration animation');
|
| +}, 'pause() from idle with a negative playbackRate and endless effect');
|
| +
|
| +promise_test(function(t) {
|
| + var div = createDiv(t);
|
| + var animation = div.animate({}, 1000 * MS_PER_SEC);
|
| + return animation.ready
|
| + .then(function(animation) {
|
| + animation.finish();
|
| + animation.pause();
|
| + return animation.ready;
|
| + }).then(function(animation) {
|
| + assert_equals(animation.currentTime, 1000 * MS_PER_SEC,
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| + 'currentTime after pausing finished animation');
|
| + });
|
| +}, 'pause() on a finished animation');
|
| +
|
| +</script>
|
| +</body>
|
|
|