Index: cc/animation/animation_player.cc |
diff --git a/cc/animation/animation_player.cc b/cc/animation/animation_player.cc |
index 698c6ed2e1e6f9bc071a7001cb26bf3980057ee0..54fc75623d0fd4dd23b8aeaa8228f7ed6c20f605 100644 |
--- a/cc/animation/animation_player.cc |
+++ b/cc/animation/animation_player.cc |
@@ -21,7 +21,7 @@ AnimationPlayer::AnimationPlayer(int id) |
element_animations_(), |
layer_animation_delegate_(), |
id_(id), |
- layer_id_(0) { |
+ element_id_(0) { |
DCHECK(id_); |
} |
@@ -45,21 +45,21 @@ void AnimationPlayer::SetAnimationTimeline(AnimationTimeline* timeline) { |
// We need to unregister player to manage ElementAnimations and observers |
// properly. |
- if (layer_id_ && element_animations_) |
+ if (element_id_ && element_animations_) |
UnregisterPlayer(); |
animation_timeline_ = timeline; |
// Register player only if layer AND host attached. |
- if (layer_id_ && animation_host_) |
+ if (element_id_ && animation_host_) |
RegisterPlayer(); |
} |
-void AnimationPlayer::AttachLayer(int layer_id) { |
- DCHECK_EQ(layer_id_, 0); |
- DCHECK(layer_id); |
+void AnimationPlayer::AttachLayer(ElementId element_id) { |
+ DCHECK_EQ(element_id_, 0); |
+ DCHECK(element_id); |
- layer_id_ = layer_id; |
+ element_id_ = element_id; |
// Register player only if layer AND host attached. |
if (animation_host_) |
@@ -67,39 +67,39 @@ void AnimationPlayer::AttachLayer(int layer_id) { |
} |
void AnimationPlayer::DetachLayer() { |
- DCHECK(layer_id_); |
+ DCHECK(element_id_); |
if (animation_host_) |
UnregisterPlayer(); |
- layer_id_ = 0; |
+ element_id_ = 0; |
} |
void AnimationPlayer::RegisterPlayer() { |
- DCHECK(layer_id_); |
+ DCHECK(element_id_); |
DCHECK(animation_host_); |
DCHECK(!element_animations_); |
// Create ElementAnimations or re-use existing. |
- animation_host_->RegisterPlayerForLayer(layer_id_, this); |
+ animation_host_->RegisterPlayerForLayer(element_id_, this); |
// Get local reference to shared ElementAnimations. |
BindElementAnimations(); |
} |
void AnimationPlayer::UnregisterPlayer() { |
- DCHECK(layer_id_); |
+ DCHECK(element_id_); |
DCHECK(animation_host_); |
DCHECK(element_animations_); |
UnbindElementAnimations(); |
// Destroy ElementAnimations or release it if it's still needed. |
- animation_host_->UnregisterPlayerForLayer(layer_id_, this); |
+ animation_host_->UnregisterPlayerForLayer(element_id_, this); |
} |
void AnimationPlayer::BindElementAnimations() { |
DCHECK(!element_animations_); |
element_animations_ = |
- animation_host_->GetElementAnimationsForLayerId(layer_id_); |
+ animation_host_->GetElementAnimationsForLayerId(element_id_); |
DCHECK(element_animations_); |
// Pass all accumulated animations to ElementAnimations. |
@@ -171,11 +171,11 @@ void AnimationPlayer::AbortAnimations(TargetProperty::Type target_property, |
} |
void AnimationPlayer::PushPropertiesTo(AnimationPlayer* player_impl) { |
- if (layer_id_ != player_impl->layer_id()) { |
- if (player_impl->layer_id()) |
+ if (element_id_ != player_impl->element_id()) { |
+ if (player_impl->element_id()) |
player_impl->DetachLayer(); |
- if (layer_id_) |
- player_impl->AttachLayer(layer_id_); |
+ if (element_id_) |
+ player_impl->AttachLayer(element_id_); |
} |
} |