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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/animation/animation_player.h" | 5 #include "cc/animation/animation_player.h" |
| 6 | 6 |
| 7 #include "cc/animation/animation_delegate.h" | 7 #include "cc/animation/animation_delegate.h" |
| 8 #include "cc/animation/animation_host.h" | 8 #include "cc/animation/animation_host.h" |
| 9 #include "cc/animation/animation_timeline.h" | 9 #include "cc/animation/animation_timeline.h" |
| 10 #include "cc/animation/element_animations.h" | 10 #include "cc/animation/element_animations.h" |
| 11 | 11 |
| 12 namespace cc { | 12 namespace cc { |
| 13 | 13 |
| 14 scoped_refptr<AnimationPlayer> AnimationPlayer::Create(int id) { | 14 scoped_refptr<AnimationPlayer> AnimationPlayer::Create(int id) { |
| 15 return make_scoped_refptr(new AnimationPlayer(id)); | 15 return make_scoped_refptr(new AnimationPlayer(id)); |
| 16 } | 16 } |
| 17 | 17 |
| 18 AnimationPlayer::AnimationPlayer(int id) | 18 AnimationPlayer::AnimationPlayer(int id) |
| 19 : animation_host_(), | 19 : animation_host_(), |
| 20 animation_timeline_(), | 20 animation_timeline_(), |
| 21 element_animations_(), | 21 element_animations_(), |
| 22 layer_animation_delegate_(), | 22 layer_animation_delegate_(), |
| 23 id_(id), | 23 id_(id), |
| 24 layer_id_(0) { | 24 element_id_(0) { |
| 25 DCHECK(id_); | 25 DCHECK(id_); |
| 26 } | 26 } |
| 27 | 27 |
| 28 AnimationPlayer::~AnimationPlayer() { | 28 AnimationPlayer::~AnimationPlayer() { |
| 29 DCHECK(!animation_timeline_); | 29 DCHECK(!animation_timeline_); |
| 30 DCHECK(!element_animations_); | 30 DCHECK(!element_animations_); |
| 31 } | 31 } |
| 32 | 32 |
| 33 scoped_refptr<AnimationPlayer> AnimationPlayer::CreateImplInstance() const { | 33 scoped_refptr<AnimationPlayer> AnimationPlayer::CreateImplInstance() const { |
| 34 scoped_refptr<AnimationPlayer> player = AnimationPlayer::Create(id()); | 34 scoped_refptr<AnimationPlayer> player = AnimationPlayer::Create(id()); |
| 35 return player; | 35 return player; |
| 36 } | 36 } |
| 37 | 37 |
| 38 void AnimationPlayer::SetAnimationHost(AnimationHost* animation_host) { | 38 void AnimationPlayer::SetAnimationHost(AnimationHost* animation_host) { |
| 39 animation_host_ = animation_host; | 39 animation_host_ = animation_host; |
| 40 } | 40 } |
| 41 | 41 |
| 42 void AnimationPlayer::SetAnimationTimeline(AnimationTimeline* timeline) { | 42 void AnimationPlayer::SetAnimationTimeline(AnimationTimeline* timeline) { |
| 43 if (animation_timeline_ == timeline) | 43 if (animation_timeline_ == timeline) |
| 44 return; | 44 return; |
| 45 | 45 |
| 46 // We need to unregister player to manage ElementAnimations and observers | 46 // We need to unregister player to manage ElementAnimations and observers |
| 47 // properly. | 47 // properly. |
| 48 if (layer_id_ && element_animations_) | 48 if (element_id_ && element_animations_) |
| 49 UnregisterPlayer(); | 49 UnregisterPlayer(); |
| 50 | 50 |
| 51 animation_timeline_ = timeline; | 51 animation_timeline_ = timeline; |
| 52 | 52 |
| 53 // Register player only if layer AND host attached. | 53 // Register player only if layer AND host attached. |
| 54 if (layer_id_ && animation_host_) | 54 if (element_id_ && animation_host_) |
| 55 RegisterPlayer(); | 55 RegisterPlayer(); |
| 56 } | 56 } |
| 57 | 57 |
| 58 void AnimationPlayer::AttachLayer(int layer_id) { | 58 void AnimationPlayer::AttachLayer(ElementId element_id) { |
| 59 DCHECK_EQ(layer_id_, 0); | 59 DCHECK_EQ(element_id_, 0); |
| 60 DCHECK(layer_id); | 60 DCHECK(element_id); |
| 61 | 61 |
| 62 layer_id_ = layer_id; | 62 element_id_ = element_id; |
| 63 | 63 |
| 64 // Register player only if layer AND host attached. | 64 // Register player only if layer AND host attached. |
| 65 if (animation_host_) | 65 if (animation_host_) |
| 66 RegisterPlayer(); | 66 RegisterPlayer(); |
| 67 } | 67 } |
| 68 | 68 |
| 69 void AnimationPlayer::DetachLayer() { | 69 void AnimationPlayer::DetachLayer() { |
| 70 DCHECK(layer_id_); | 70 DCHECK(element_id_); |
| 71 | 71 |
| 72 if (animation_host_) | 72 if (animation_host_) |
| 73 UnregisterPlayer(); | 73 UnregisterPlayer(); |
| 74 | 74 |
| 75 layer_id_ = 0; | 75 element_id_ = 0; |
| 76 } | 76 } |
| 77 | 77 |
| 78 void AnimationPlayer::RegisterPlayer() { | 78 void AnimationPlayer::RegisterPlayer() { |
| 79 DCHECK(layer_id_); | 79 DCHECK(element_id_); |
| 80 DCHECK(animation_host_); | 80 DCHECK(animation_host_); |
| 81 DCHECK(!element_animations_); | 81 DCHECK(!element_animations_); |
| 82 | 82 |
| 83 // Create ElementAnimations or re-use existing. | 83 // Create ElementAnimations or re-use existing. |
| 84 animation_host_->RegisterPlayerForLayer(layer_id_, this); | 84 animation_host_->RegisterPlayerForLayer(element_id_, this); |
| 85 // Get local reference to shared ElementAnimations. | 85 // Get local reference to shared ElementAnimations. |
| 86 BindElementAnimations(); | 86 BindElementAnimations(); |
| 87 } | 87 } |
| 88 | 88 |
| 89 void AnimationPlayer::UnregisterPlayer() { | 89 void AnimationPlayer::UnregisterPlayer() { |
| 90 DCHECK(layer_id_); | 90 DCHECK(element_id_); |
| 91 DCHECK(animation_host_); | 91 DCHECK(animation_host_); |
| 92 DCHECK(element_animations_); | 92 DCHECK(element_animations_); |
| 93 | 93 |
| 94 UnbindElementAnimations(); | 94 UnbindElementAnimations(); |
| 95 // Destroy ElementAnimations or release it if it's still needed. | 95 // Destroy ElementAnimations or release it if it's still needed. |
| 96 animation_host_->UnregisterPlayerForLayer(layer_id_, this); | 96 animation_host_->UnregisterPlayerForLayer(element_id_, this); |
| 97 } | 97 } |
| 98 | 98 |
| 99 void AnimationPlayer::BindElementAnimations() { | 99 void AnimationPlayer::BindElementAnimations() { |
| 100 DCHECK(!element_animations_); | 100 DCHECK(!element_animations_); |
| 101 element_animations_ = | 101 element_animations_ = |
| 102 animation_host_->GetElementAnimationsForLayerId(layer_id_); | 102 animation_host_->GetElementAnimationsForLayerId(element_id_); |
| 103 DCHECK(element_animations_); | 103 DCHECK(element_animations_); |
| 104 | 104 |
| 105 // Pass all accumulated animations to ElementAnimations. | 105 // Pass all accumulated animations to ElementAnimations. |
| 106 for (auto& animation : animations_) { | 106 for (auto& animation : animations_) { |
| 107 element_animations_->AddAnimation(std::move(animation)); | 107 element_animations_->AddAnimation(std::move(animation)); |
| 108 } | 108 } |
| 109 if (!animations_.empty()) | 109 if (!animations_.empty()) |
| 110 SetNeedsCommit(); | 110 SetNeedsCommit(); |
| 111 animations_.clear(); | 111 animations_.clear(); |
| 112 } | 112 } |
| (...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 164 auto animations_to_remove = std::remove_if( | 164 auto animations_to_remove = std::remove_if( |
| 165 animations_.begin(), animations_.end(), | 165 animations_.begin(), animations_.end(), |
| 166 [target_property](const std::unique_ptr<Animation>& animation) { | 166 [target_property](const std::unique_ptr<Animation>& animation) { |
| 167 return animation->target_property() == target_property; | 167 return animation->target_property() == target_property; |
| 168 }); | 168 }); |
| 169 animations_.erase(animations_to_remove, animations_.end()); | 169 animations_.erase(animations_to_remove, animations_.end()); |
| 170 } | 170 } |
| 171 } | 171 } |
| 172 | 172 |
| 173 void AnimationPlayer::PushPropertiesTo(AnimationPlayer* player_impl) { | 173 void AnimationPlayer::PushPropertiesTo(AnimationPlayer* player_impl) { |
| 174 if (layer_id_ != player_impl->layer_id()) { | 174 if (element_id_ != player_impl->element_id()) { |
| 175 if (player_impl->layer_id()) | 175 if (player_impl->element_id()) |
| 176 player_impl->DetachLayer(); | 176 player_impl->DetachLayer(); |
| 177 if (layer_id_) | 177 if (element_id_) |
| 178 player_impl->AttachLayer(layer_id_); | 178 player_impl->AttachLayer(element_id_); |
| 179 } | 179 } |
| 180 } | 180 } |
| 181 | 181 |
| 182 void AnimationPlayer::NotifyAnimationStarted( | 182 void AnimationPlayer::NotifyAnimationStarted( |
| 183 base::TimeTicks monotonic_time, | 183 base::TimeTicks monotonic_time, |
| 184 TargetProperty::Type target_property, | 184 TargetProperty::Type target_property, |
| 185 int group) { | 185 int group) { |
| 186 if (layer_animation_delegate_) | 186 if (layer_animation_delegate_) |
| 187 layer_animation_delegate_->NotifyAnimationStarted(monotonic_time, | 187 layer_animation_delegate_->NotifyAnimationStarted(monotonic_time, |
| 188 target_property, group); | 188 target_property, group); |
| (...skipping 30 matching lines...) Expand all Loading... |
| 219 } | 219 } |
| 220 } | 220 } |
| 221 | 221 |
| 222 void AnimationPlayer::SetNeedsCommit() { | 222 void AnimationPlayer::SetNeedsCommit() { |
| 223 DCHECK(animation_host_); | 223 DCHECK(animation_host_); |
| 224 animation_host_->SetNeedsCommit(); | 224 animation_host_->SetNeedsCommit(); |
| 225 animation_host_->SetNeedsRebuildPropertyTrees(); | 225 animation_host_->SetNeedsRebuildPropertyTrees(); |
| 226 } | 226 } |
| 227 | 227 |
| 228 } // namespace cc | 228 } // namespace cc |
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