Index: include/core/SkWriteBuffer.h |
diff --git a/include/core/SkWriteBuffer.h b/include/core/SkWriteBuffer.h |
index 07d6fd1175d7fc193fefcee6f485594781e82b68..bf9c455f6c894f4117f503def1c9b2b1933dd5d2 100644 |
--- a/include/core/SkWriteBuffer.h |
+++ b/include/core/SkWriteBuffer.h |
@@ -26,15 +26,56 @@ class SkRefCntSet; |
mtklein
2016/05/02 13:55:15
We might try moving this whole file to include/pri
|
class SkWriteBuffer { |
public: |
+ SkWriteBuffer() {} |
+ virtual ~SkWriteBuffer() {} |
+ |
+ virtual bool isCrossProcess() const = 0; |
reed1
2016/05/02 12:44:39
Can/should we consider making this non-virtual, an
mtklein
2016/05/02 13:55:15
If it's at all possible I'd prefer an interface he
reed1
2016/05/02 14:04:42
What are the advantages? I was motivated to just s
|
+ |
+ virtual void writeByteArray(const void* data, size_t size) = 0; |
+ virtual void writeDataAsByteArray(SkData* data) = 0; |
reed1
2016/05/02 12:44:39
does the "SkData" version need to be virtual?
mtklein
2016/05/02 13:55:15
Making these virtual gives us finer type informati
reed1
2016/05/02 14:04:42
Yea, I thought about that too, but thinking furthe
Brian Osman
2016/05/02 14:49:12
As discussed - I had split it off to capture the e
mtklein
2016/05/02 15:04:43
My preference for an interface here is mostly beca
|
+ virtual void writeBool(bool value) = 0;; |
mtklein
2016/05/02 13:55:14
Stray ;.
|
+ virtual void writeScalar(SkScalar value) = 0; |
+ virtual void writeScalarArray(const SkScalar* value, uint32_t count) = 0; |
+ virtual void writeInt(int32_t value) = 0; |
+ virtual void writeIntArray(const int32_t* value, uint32_t count) = 0; |
+ virtual void writeUInt(uint32_t value) = 0; |
+ virtual void write32(int32_t value) = 0; |
reed1
2016/05/02 12:44:39
How is this different from writeInt? Lets either s
Brian Osman
2016/05/02 14:49:12
They appear to be totally interchangeable in their
mtklein
2016/05/02 15:04:43
Seems like another fine candidate to alias on the
|
+ virtual void writeString(const char* value) = 0; |
+ virtual void writeEncodedString(const void* value, size_t byteLength, |
reed1
2016/05/02 12:44:39
Do we use writeEncodedString?
mtklein
2016/05/02 13:55:15
No.
|
+ SkPaint::TextEncoding encoding) = 0; |
+ virtual void writeFunctionPtr(void* ptr) = 0; |
reed1
2016/05/02 12:44:39
do we still need writeFunctionPtr?
mtklein
2016/05/02 13:55:14
No. Its one use, in tests/ImageFilterTest.cpp, is
|
+ |
+ virtual void writeFlattenable(const SkFlattenable* flattenable) = 0; |
+ virtual void writeColor(const SkColor& color) = 0; |
reed1
2016/05/02 12:44:39
take param by value?
Brian Osman
2016/05/02 14:49:12
Sure.
mtklein
2016/05/02 15:04:43
I suspect points and rects are also faster to pass
|
+ virtual void writeColorArray(const SkColor* color, uint32_t count) = 0; |
+ virtual void writePoint(const SkPoint& point) = 0; |
+ virtual void writePointArray(const SkPoint* point, uint32_t count) = 0; |
+ virtual void writeMatrix(const SkMatrix& matrix) = 0; |
+ virtual void writeIRect(const SkIRect& rect) = 0; |
+ virtual void writeRect(const SkRect& rect) = 0; |
+ virtual void writeRegion(const SkRegion& region) = 0; |
+ virtual void writePath(const SkPath& path) = 0; |
+ virtual size_t writeStream(SkStream* stream, size_t length) = 0; |
reed1
2016/05/02 12:44:39
doe writeStream need to be virtual? Doesn't it jus
mtklein
2016/05/02 13:55:15
Yes; no. If we devolve into writeByteArray(), tha
reed1
2016/05/02 14:04:42
Good point about efficiency. I wonder if that coul
mtklein
2016/05/02 15:04:42
We've got more streams than write buffers, so I th
|
+ virtual void writeBitmap(const SkBitmap& bitmap) = 0; |
reed1
2016/05/02 12:44:39
Does writeBitmap need to be virtual? i.e. does it
mtklein
2016/05/02 13:55:15
Yes, today writeBitmap() serializes some formats a
reed1
2016/05/02 14:04:42
Yea, but that distinction seems more historical th
mtklein
2016/05/02 15:04:42
Agreed. Generally I want to always do SkImage::Ma
|
+ virtual void writeImage(const SkImage*) = 0; |
+ virtual void writeTypeface(SkTypeface* typeface) = 0; |
+ virtual void writePaint(const SkPaint& paint) = 0; |
+}; |
+ |
+/** |
+ * Concrete implementation that serializes to a flat binary blob. |
+ */ |
+class SkBinaryWriteBuffer final : public SkWriteBuffer { |
+public: |
enum Flags { |
- kCrossProcess_Flag = 1 << 0, |
+ kCrossProcess_Flag = 1 << 0, |
}; |
- SkWriteBuffer(uint32_t flags = 0); |
- SkWriteBuffer(void* initialStorage, size_t storageSize, uint32_t flags = 0); |
- ~SkWriteBuffer(); |
+ SkBinaryWriteBuffer(uint32_t flags = 0); |
+ SkBinaryWriteBuffer(void* initialStorage, size_t storageSize, uint32_t flags = 0); |
+ ~SkBinaryWriteBuffer(); |
- bool isCrossProcess() const { |
+ bool isCrossProcess() const override { |
return SkToBool(fFlags & kCrossProcess_Flag); |
} |
@@ -45,41 +86,40 @@ public: |
size_t bytesWritten() const { return fWriter.bytesWritten(); } |
- void writeByteArray(const void* data, size_t size); |
- void writeDataAsByteArray(SkData* data) { this->writeByteArray(data->data(), data->size()); } |
- void writeBool(bool value); |
- void writeScalar(SkScalar value); |
- void writeScalarArray(const SkScalar* value, uint32_t count); |
- void writeInt(int32_t value); |
- void writeIntArray(const int32_t* value, uint32_t count); |
- void writeUInt(uint32_t value); |
- void write32(int32_t value); |
- void writeString(const char* value); |
- void writeEncodedString(const void* value, size_t byteLength, SkPaint::TextEncoding encoding); |
- void writeFunctionPtr(void* ptr) { fWriter.writePtr(ptr); } |
- |
- void writeFlattenable(const SkFlattenable* flattenable); |
- void writeColor(const SkColor& color); |
- void writeColorArray(const SkColor* color, uint32_t count); |
- void writePoint(const SkPoint& point); |
- void writePointArray(const SkPoint* point, uint32_t count); |
- void writeMatrix(const SkMatrix& matrix); |
- void writeIRect(const SkIRect& rect); |
- void writeRect(const SkRect& rect); |
- void writeRegion(const SkRegion& region); |
- void writePath(const SkPath& path); |
- size_t writeStream(SkStream* stream, size_t length); |
- void writeBitmap(const SkBitmap& bitmap); |
- void writeImage(const SkImage*); |
- void writeTypeface(SkTypeface* typeface); |
- void writePaint(const SkPaint& paint) { paint.flatten(*this); } |
+ void writeByteArray(const void* data, size_t size) override; |
+ void writeDataAsByteArray(SkData* data) override; |
+ void writeBool(bool value) override; |
+ void writeScalar(SkScalar value) override; |
+ void writeScalarArray(const SkScalar* value, uint32_t count) override; |
+ void writeInt(int32_t value) override; |
+ void writeIntArray(const int32_t* value, uint32_t count) override; |
+ void writeUInt(uint32_t value) override; |
+ void write32(int32_t value) override; |
+ void writeString(const char* value) override; |
+ void writeEncodedString(const void* value, size_t byteLength, |
+ SkPaint::TextEncoding encoding) override; |
+ void writeFunctionPtr(void* ptr) override; |
+ |
+ void writeFlattenable(const SkFlattenable* flattenable) override; |
+ void writeColor(const SkColor& color) override; |
+ void writeColorArray(const SkColor* color, uint32_t count) override; |
+ void writePoint(const SkPoint& point) override; |
+ void writePointArray(const SkPoint* point, uint32_t count) override; |
+ void writeMatrix(const SkMatrix& matrix) override; |
+ void writeIRect(const SkIRect& rect) override; |
+ void writeRect(const SkRect& rect) override; |
+ void writeRegion(const SkRegion& region) override; |
+ void writePath(const SkPath& path) override; |
+ size_t writeStream(SkStream* stream, size_t length) override; |
+ void writeBitmap(const SkBitmap& bitmap) override; |
+ void writeImage(const SkImage*) override; |
+ void writeTypeface(SkTypeface* typeface) override; |
+ void writePaint(const SkPaint& paint) override; |
bool writeToStream(SkWStream*); |
void writeToMemory(void* dst) { fWriter.flatten(dst); } |
SkFactorySet* setFactoryRecorder(SkFactorySet*); |
- |
- SkRefCntSet* getTypefaceRecorder() const { return fTFSet; } |
SkRefCntSet* setTypefaceRecorder(SkRefCntSet*); |
/** |