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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #ifndef SkWriteBuffer_DEFINED | 9 #ifndef SkWriteBuffer_DEFINED |
10 #define SkWriteBuffer_DEFINED | 10 #define SkWriteBuffer_DEFINED |
11 | 11 |
12 #include "SkData.h" | 12 #include "SkData.h" |
13 #include "SkImage.h" | 13 #include "SkImage.h" |
14 #include "SkPath.h" | 14 #include "SkPath.h" |
15 #include "SkPicture.h" | 15 #include "SkPicture.h" |
16 #include "SkPixelSerializer.h" | 16 #include "SkPixelSerializer.h" |
17 #include "SkRefCnt.h" | 17 #include "SkRefCnt.h" |
18 #include "SkWriter32.h" | 18 #include "SkWriter32.h" |
19 #include "../private/SkTHash.h" | 19 #include "../private/SkTHash.h" |
20 | 20 |
21 class SkBitmap; | 21 class SkBitmap; |
22 class SkBitmapHeap; | 22 class SkBitmapHeap; |
23 class SkFactorySet; | 23 class SkFactorySet; |
24 class SkFlattenable; | 24 class SkFlattenable; |
25 class SkRefCntSet; | 25 class SkRefCntSet; |
26 | 26 |
mtklein
2016/05/02 13:55:15
We might try moving this whole file to include/pri
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27 class SkWriteBuffer { | 27 class SkWriteBuffer { |
28 public: | 28 public: |
29 SkWriteBuffer() {} | |
30 virtual ~SkWriteBuffer() {} | |
31 | |
32 virtual bool isCrossProcess() const = 0; | |
reed1
2016/05/02 12:44:39
Can/should we consider making this non-virtual, an
mtklein
2016/05/02 13:55:15
If it's at all possible I'd prefer an interface he
reed1
2016/05/02 14:04:42
What are the advantages? I was motivated to just s
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33 | |
34 virtual void writeByteArray(const void* data, size_t size) = 0; | |
35 virtual void writeDataAsByteArray(SkData* data) = 0; | |
reed1
2016/05/02 12:44:39
does the "SkData" version need to be virtual?
mtklein
2016/05/02 13:55:15
Making these virtual gives us finer type informati
reed1
2016/05/02 14:04:42
Yea, I thought about that too, but thinking furthe
Brian Osman
2016/05/02 14:49:12
As discussed - I had split it off to capture the e
mtklein
2016/05/02 15:04:43
My preference for an interface here is mostly beca
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36 virtual void writeBool(bool value) = 0;; | |
mtklein
2016/05/02 13:55:14
Stray ;.
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37 virtual void writeScalar(SkScalar value) = 0; | |
38 virtual void writeScalarArray(const SkScalar* value, uint32_t count) = 0; | |
39 virtual void writeInt(int32_t value) = 0; | |
40 virtual void writeIntArray(const int32_t* value, uint32_t count) = 0; | |
41 virtual void writeUInt(uint32_t value) = 0; | |
42 virtual void write32(int32_t value) = 0; | |
reed1
2016/05/02 12:44:39
How is this different from writeInt? Lets either s
Brian Osman
2016/05/02 14:49:12
They appear to be totally interchangeable in their
mtklein
2016/05/02 15:04:43
Seems like another fine candidate to alias on the
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43 virtual void writeString(const char* value) = 0; | |
44 virtual void writeEncodedString(const void* value, size_t byteLength, | |
reed1
2016/05/02 12:44:39
Do we use writeEncodedString?
mtklein
2016/05/02 13:55:15
No.
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45 SkPaint::TextEncoding encoding) = 0; | |
46 virtual void writeFunctionPtr(void* ptr) = 0; | |
reed1
2016/05/02 12:44:39
do we still need writeFunctionPtr?
mtklein
2016/05/02 13:55:14
No. Its one use, in tests/ImageFilterTest.cpp, is
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47 | |
48 virtual void writeFlattenable(const SkFlattenable* flattenable) = 0; | |
49 virtual void writeColor(const SkColor& color) = 0; | |
reed1
2016/05/02 12:44:39
take param by value?
Brian Osman
2016/05/02 14:49:12
Sure.
mtklein
2016/05/02 15:04:43
I suspect points and rects are also faster to pass
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50 virtual void writeColorArray(const SkColor* color, uint32_t count) = 0; | |
51 virtual void writePoint(const SkPoint& point) = 0; | |
52 virtual void writePointArray(const SkPoint* point, uint32_t count) = 0; | |
53 virtual void writeMatrix(const SkMatrix& matrix) = 0; | |
54 virtual void writeIRect(const SkIRect& rect) = 0; | |
55 virtual void writeRect(const SkRect& rect) = 0; | |
56 virtual void writeRegion(const SkRegion& region) = 0; | |
57 virtual void writePath(const SkPath& path) = 0; | |
58 virtual size_t writeStream(SkStream* stream, size_t length) = 0; | |
reed1
2016/05/02 12:44:39
doe writeStream need to be virtual? Doesn't it jus
mtklein
2016/05/02 13:55:15
Yes; no. If we devolve into writeByteArray(), tha
reed1
2016/05/02 14:04:42
Good point about efficiency. I wonder if that coul
mtklein
2016/05/02 15:04:42
We've got more streams than write buffers, so I th
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59 virtual void writeBitmap(const SkBitmap& bitmap) = 0; | |
reed1
2016/05/02 12:44:39
Does writeBitmap need to be virtual? i.e. does it
mtklein
2016/05/02 13:55:15
Yes, today writeBitmap() serializes some formats a
reed1
2016/05/02 14:04:42
Yea, but that distinction seems more historical th
mtklein
2016/05/02 15:04:42
Agreed. Generally I want to always do SkImage::Ma
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60 virtual void writeImage(const SkImage*) = 0; | |
61 virtual void writeTypeface(SkTypeface* typeface) = 0; | |
62 virtual void writePaint(const SkPaint& paint) = 0; | |
63 }; | |
64 | |
65 /** | |
66 * Concrete implementation that serializes to a flat binary blob. | |
67 */ | |
68 class SkBinaryWriteBuffer final : public SkWriteBuffer { | |
69 public: | |
29 enum Flags { | 70 enum Flags { |
30 kCrossProcess_Flag = 1 << 0, | 71 kCrossProcess_Flag = 1 << 0, |
31 }; | 72 }; |
32 | 73 |
33 SkWriteBuffer(uint32_t flags = 0); | 74 SkBinaryWriteBuffer(uint32_t flags = 0); |
34 SkWriteBuffer(void* initialStorage, size_t storageSize, uint32_t flags = 0); | 75 SkBinaryWriteBuffer(void* initialStorage, size_t storageSize, uint32_t flags = 0); |
35 ~SkWriteBuffer(); | 76 ~SkBinaryWriteBuffer(); |
36 | 77 |
37 bool isCrossProcess() const { | 78 bool isCrossProcess() const override { |
38 return SkToBool(fFlags & kCrossProcess_Flag); | 79 return SkToBool(fFlags & kCrossProcess_Flag); |
39 } | 80 } |
40 | 81 |
41 SkWriter32* getWriter32() { return &fWriter; } | 82 SkWriter32* getWriter32() { return &fWriter; } |
42 void reset(void* storage = NULL, size_t storageSize = 0) { | 83 void reset(void* storage = NULL, size_t storageSize = 0) { |
43 fWriter.reset(storage, storageSize); | 84 fWriter.reset(storage, storageSize); |
44 } | 85 } |
45 | 86 |
46 size_t bytesWritten() const { return fWriter.bytesWritten(); } | 87 size_t bytesWritten() const { return fWriter.bytesWritten(); } |
47 | 88 |
48 void writeByteArray(const void* data, size_t size); | 89 void writeByteArray(const void* data, size_t size) override; |
49 void writeDataAsByteArray(SkData* data) { this->writeByteArray(data->data(), data->size()); } | 90 void writeDataAsByteArray(SkData* data) override; |
50 void writeBool(bool value); | 91 void writeBool(bool value) override; |
51 void writeScalar(SkScalar value); | 92 void writeScalar(SkScalar value) override; |
52 void writeScalarArray(const SkScalar* value, uint32_t count); | 93 void writeScalarArray(const SkScalar* value, uint32_t count) override; |
53 void writeInt(int32_t value); | 94 void writeInt(int32_t value) override; |
54 void writeIntArray(const int32_t* value, uint32_t count); | 95 void writeIntArray(const int32_t* value, uint32_t count) override; |
55 void writeUInt(uint32_t value); | 96 void writeUInt(uint32_t value) override; |
56 void write32(int32_t value); | 97 void write32(int32_t value) override; |
57 void writeString(const char* value); | 98 void writeString(const char* value) override; |
58 void writeEncodedString(const void* value, size_t byteLength, SkPaint::TextE ncoding encoding); | 99 void writeEncodedString(const void* value, size_t byteLength, |
59 void writeFunctionPtr(void* ptr) { fWriter.writePtr(ptr); } | 100 SkPaint::TextEncoding encoding) override; |
101 void writeFunctionPtr(void* ptr) override; | |
60 | 102 |
61 void writeFlattenable(const SkFlattenable* flattenable); | 103 void writeFlattenable(const SkFlattenable* flattenable) override; |
62 void writeColor(const SkColor& color); | 104 void writeColor(const SkColor& color) override; |
63 void writeColorArray(const SkColor* color, uint32_t count); | 105 void writeColorArray(const SkColor* color, uint32_t count) override; |
64 void writePoint(const SkPoint& point); | 106 void writePoint(const SkPoint& point) override; |
65 void writePointArray(const SkPoint* point, uint32_t count); | 107 void writePointArray(const SkPoint* point, uint32_t count) override; |
66 void writeMatrix(const SkMatrix& matrix); | 108 void writeMatrix(const SkMatrix& matrix) override; |
67 void writeIRect(const SkIRect& rect); | 109 void writeIRect(const SkIRect& rect) override; |
68 void writeRect(const SkRect& rect); | 110 void writeRect(const SkRect& rect) override; |
69 void writeRegion(const SkRegion& region); | 111 void writeRegion(const SkRegion& region) override; |
70 void writePath(const SkPath& path); | 112 void writePath(const SkPath& path) override; |
71 size_t writeStream(SkStream* stream, size_t length); | 113 size_t writeStream(SkStream* stream, size_t length) override; |
72 void writeBitmap(const SkBitmap& bitmap); | 114 void writeBitmap(const SkBitmap& bitmap) override; |
73 void writeImage(const SkImage*); | 115 void writeImage(const SkImage*) override; |
74 void writeTypeface(SkTypeface* typeface); | 116 void writeTypeface(SkTypeface* typeface) override; |
75 void writePaint(const SkPaint& paint) { paint.flatten(*this); } | 117 void writePaint(const SkPaint& paint) override; |
76 | 118 |
77 bool writeToStream(SkWStream*); | 119 bool writeToStream(SkWStream*); |
78 void writeToMemory(void* dst) { fWriter.flatten(dst); } | 120 void writeToMemory(void* dst) { fWriter.flatten(dst); } |
79 | 121 |
80 SkFactorySet* setFactoryRecorder(SkFactorySet*); | 122 SkFactorySet* setFactoryRecorder(SkFactorySet*); |
81 | |
82 SkRefCntSet* getTypefaceRecorder() const { return fTFSet; } | |
83 SkRefCntSet* setTypefaceRecorder(SkRefCntSet*); | 123 SkRefCntSet* setTypefaceRecorder(SkRefCntSet*); |
84 | 124 |
85 /** | 125 /** |
86 * Set an SkBitmapHeap to store bitmaps rather than flattening. | 126 * Set an SkBitmapHeap to store bitmaps rather than flattening. |
87 * | 127 * |
88 * Incompatible with an SkPixelSerializer. If an SkPixelSerializer is set, | 128 * Incompatible with an SkPixelSerializer. If an SkPixelSerializer is set, |
89 * setting an SkBitmapHeap will set the SkPixelSerializer to NULL in release | 129 * setting an SkBitmapHeap will set the SkPixelSerializer to NULL in release |
90 * and crash in debug. | 130 * and crash in debug. |
91 */ | 131 */ |
92 void setBitmapHeap(SkBitmapHeap*); | 132 void setBitmapHeap(SkBitmapHeap*); |
(...skipping 20 matching lines...) Expand all Loading... | |
113 SkBitmapHeap* fBitmapHeap; | 153 SkBitmapHeap* fBitmapHeap; |
114 SkRefCntSet* fTFSet; | 154 SkRefCntSet* fTFSet; |
115 | 155 |
116 SkAutoTUnref<SkPixelSerializer> fPixelSerializer; | 156 SkAutoTUnref<SkPixelSerializer> fPixelSerializer; |
117 | 157 |
118 // Only used if we do not have an fFactorySet | 158 // Only used if we do not have an fFactorySet |
119 SkTHashMap<SkString, uint32_t> fFlattenableDict; | 159 SkTHashMap<SkString, uint32_t> fFlattenableDict; |
120 }; | 160 }; |
121 | 161 |
122 #endif // SkWriteBuffer_DEFINED | 162 #endif // SkWriteBuffer_DEFINED |
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