| Index: src/pathops/SkPathOpsLine.cpp
|
| diff --git a/src/pathops/SkPathOpsLine.cpp b/src/pathops/SkPathOpsLine.cpp
|
| index b7c91c991da7a4657a1144ae52a428a5a810ad3d..47c0565b69faa9c9a58ff0035e2c595165b67184 100644
|
| --- a/src/pathops/SkPathOpsLine.cpp
|
| +++ b/src/pathops/SkPathOpsLine.cpp
|
| @@ -41,8 +41,99 @@ double SkDLine::isLeft(const SkDPoint& pt) const {
|
| return p0.cross(p2);
|
| }
|
|
|
| +// OPTIMIZE: assert if t is 0 or 1 (caller shouldn't pass only 0/1)
|
| SkDPoint SkDLine::xyAtT(double t) const {
|
| double one_t = 1 - t;
|
| SkDPoint result = { one_t * fPts[0].fX + t * fPts[1].fX, one_t * fPts[0].fY + t * fPts[1].fY };
|
| return result;
|
| }
|
| +
|
| +double SkDLine::exactPoint(const SkDPoint& xy) const {
|
| + if (xy == fPts[0]) { // do cheapest test first
|
| + return 0;
|
| + }
|
| + if (xy == fPts[1]) {
|
| + return 1;
|
| + }
|
| + return -1;
|
| +}
|
| +
|
| +double SkDLine::nearPoint(const SkDPoint& xy) const {
|
| + if (!AlmostBetweenUlps(fPts[0].fX, xy.fX, fPts[1].fX)
|
| + || !AlmostBetweenUlps(fPts[0].fY, xy.fY, fPts[1].fY)) {
|
| + return -1;
|
| + }
|
| + // project a perpendicular ray from the point to the line; find the T on the line
|
| + SkDVector len = fPts[1] - fPts[0]; // the x/y magnitudes of the line
|
| + double denom = len.fX * len.fX + len.fY * len.fY; // see DLine intersectRay
|
| + SkDVector ab0 = xy - fPts[0];
|
| + double numer = len.fX * ab0.fX + ab0.fY * len.fY;
|
| + if (!between(0, numer, denom)) {
|
| + return -1;
|
| + }
|
| + double t = numer / denom;
|
| + SkDPoint realPt = xyAtT(t);
|
| + SkDVector distU = xy - realPt;
|
| + double distSq = distU.fX * distU.fX + distU.fY * distU.fY;
|
| + double dist = sqrt(distSq); // OPTIMIZATION: can we compare against distSq instead ?
|
| + // find the ordinal in the original line with the largest unsigned exponent
|
| + double tiniest = SkTMin(SkTMin(SkTMin(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
|
| + double largest = SkTMax(SkTMax(SkTMax(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
|
| + largest = SkTMax(largest, -tiniest);
|
| + if (!AlmostEqualUlps(largest, largest + dist)) { // is the dist within ULPS tolerance?
|
| + return -1;
|
| + }
|
| + t = SkPinT(t);
|
| + SkASSERT(between(0, t, 1));
|
| + return t;
|
| +}
|
| +
|
| +double SkDLine::ExactPointH(const SkDPoint& xy, double left, double right, double y) {
|
| + if (xy.fY == y) {
|
| + if (xy.fX == left) {
|
| + return 0;
|
| + }
|
| + if (xy.fX == right) {
|
| + return 1;
|
| + }
|
| + }
|
| + return -1;
|
| +}
|
| +
|
| +double SkDLine::NearPointH(const SkDPoint& xy, double left, double right, double y) {
|
| + if (!AlmostEqualUlps(xy.fY, y)) {
|
| + return -1;
|
| + }
|
| + if (!AlmostBetweenUlps(left, xy.fX, right)) {
|
| + return -1;
|
| + }
|
| + double t = (xy.fX - left) / (right - left);
|
| + t = SkPinT(t);
|
| + SkASSERT(between(0, t, 1));
|
| + return t;
|
| +}
|
| +
|
| +double SkDLine::ExactPointV(const SkDPoint& xy, double top, double bottom, double x) {
|
| + if (xy.fX == x) {
|
| + if (xy.fY == top) {
|
| + return 0;
|
| + }
|
| + if (xy.fY == bottom) {
|
| + return 1;
|
| + }
|
| + }
|
| + return -1;
|
| +}
|
| +
|
| +double SkDLine::NearPointV(const SkDPoint& xy, double top, double bottom, double x) {
|
| + if (!AlmostEqualUlps(xy.fX, x)) {
|
| + return -1;
|
| + }
|
| + if (!AlmostBetweenUlps(top, xy.fY, bottom)) {
|
| + return -1;
|
| + }
|
| + double t = (xy.fY - top) / (bottom - top);
|
| + t = SkPinT(t);
|
| + SkASSERT(between(0, t, 1));
|
| + return t;
|
| +}
|
|
|