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Side by Side Diff: src/pathops/SkPathOpsLine.cpp

Issue 19183003: path ops near exact (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: remove unused static function Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "SkPathOpsLine.h" 7 #include "SkPathOpsLine.h"
8 8
9 SkDLine SkDLine::subDivide(double t1, double t2) const { 9 SkDLine SkDLine::subDivide(double t1, double t2) const {
10 SkDVector delta = tangent(); 10 SkDVector delta = tangent();
(...skipping 23 matching lines...) Expand all
34 // =0 for P2 on the line 34 // =0 for P2 on the line
35 // <0 for P2 right of the line 35 // <0 for P2 right of the line
36 // See: the January 2001 Algorithm on Area of Triangles 36 // See: the January 2001 Algorithm on Area of Triangles
37 // return (float) ((P1.x - P0.x)*(P2.y - P0.y) - (P2.x - P0.x)*(P1.y - P0.y)) ; 37 // return (float) ((P1.x - P0.x)*(P2.y - P0.y) - (P2.x - P0.x)*(P1.y - P0.y)) ;
38 double SkDLine::isLeft(const SkDPoint& pt) const { 38 double SkDLine::isLeft(const SkDPoint& pt) const {
39 SkDVector p0 = fPts[1] - fPts[0]; 39 SkDVector p0 = fPts[1] - fPts[0];
40 SkDVector p2 = pt - fPts[0]; 40 SkDVector p2 = pt - fPts[0];
41 return p0.cross(p2); 41 return p0.cross(p2);
42 } 42 }
43 43
44 // OPTIMIZE: assert if t is 0 or 1 (caller shouldn't pass only 0/1)
44 SkDPoint SkDLine::xyAtT(double t) const { 45 SkDPoint SkDLine::xyAtT(double t) const {
45 double one_t = 1 - t; 46 double one_t = 1 - t;
46 SkDPoint result = { one_t * fPts[0].fX + t * fPts[1].fX, one_t * fPts[0].fY + t * fPts[1].fY }; 47 SkDPoint result = { one_t * fPts[0].fX + t * fPts[1].fX, one_t * fPts[0].fY + t * fPts[1].fY };
47 return result; 48 return result;
48 } 49 }
50
51 double SkDLine::exactPoint(const SkDPoint& xy) const {
52 if (xy == fPts[0]) { // do cheapest test first
53 return 0;
54 }
55 if (xy == fPts[1]) {
56 return 1;
57 }
58 return -1;
59 }
60
61 double SkDLine::nearPoint(const SkDPoint& xy) const {
62 if (!AlmostBetweenUlps(fPts[0].fX, xy.fX, fPts[1].fX)
63 || !AlmostBetweenUlps(fPts[0].fY, xy.fY, fPts[1].fY)) {
64 return -1;
65 }
66 // project a perpendicular ray from the point to the line; find the T on the line
67 SkDVector len = fPts[1] - fPts[0]; // the x/y magnitudes of the line
68 double denom = len.fX * len.fX + len.fY * len.fY; // see DLine intersectRay
69 SkDVector ab0 = xy - fPts[0];
70 double numer = len.fX * ab0.fX + ab0.fY * len.fY;
71 if (!between(0, numer, denom)) {
72 return -1;
73 }
74 double t = numer / denom;
75 SkDPoint realPt = xyAtT(t);
76 SkDVector distU = xy - realPt;
77 double distSq = distU.fX * distU.fX + distU.fY * distU.fY;
78 double dist = sqrt(distSq); // OPTIMIZATION: can we compare against distSq i nstead ?
79 // find the ordinal in the original line with the largest unsigned exponent
80 double tiniest = SkTMin(SkTMin(SkTMin(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
81 double largest = SkTMax(SkTMax(SkTMax(fPts[0].fX, fPts[0].fY), fPts[1].fX), fPts[1].fY);
82 largest = SkTMax(largest, -tiniest);
83 if (!AlmostEqualUlps(largest, largest + dist)) { // is the dist within ULPS tolerance?
84 return -1;
85 }
86 t = SkPinT(t);
87 SkASSERT(between(0, t, 1));
88 return t;
89 }
90
91 double SkDLine::ExactPointH(const SkDPoint& xy, double left, double right, doubl e y) {
92 if (xy.fY == y) {
93 if (xy.fX == left) {
94 return 0;
95 }
96 if (xy.fX == right) {
97 return 1;
98 }
99 }
100 return -1;
101 }
102
103 double SkDLine::NearPointH(const SkDPoint& xy, double left, double right, double y) {
104 if (!AlmostEqualUlps(xy.fY, y)) {
105 return -1;
106 }
107 if (!AlmostBetweenUlps(left, xy.fX, right)) {
108 return -1;
109 }
110 double t = (xy.fX - left) / (right - left);
111 t = SkPinT(t);
112 SkASSERT(between(0, t, 1));
113 return t;
114 }
115
116 double SkDLine::ExactPointV(const SkDPoint& xy, double top, double bottom, doubl e x) {
117 if (xy.fX == x) {
118 if (xy.fY == top) {
119 return 0;
120 }
121 if (xy.fY == bottom) {
122 return 1;
123 }
124 }
125 return -1;
126 }
127
128 double SkDLine::NearPointV(const SkDPoint& xy, double top, double bottom, double x) {
129 if (!AlmostEqualUlps(xy.fX, x)) {
130 return -1;
131 }
132 if (!AlmostBetweenUlps(top, xy.fY, bottom)) {
133 return -1;
134 }
135 double t = (xy.fY - top) / (bottom - top);
136 t = SkPinT(t);
137 SkASSERT(between(0, t, 1));
138 return t;
139 }
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