Index: ui/views/drag_utils.cc |
diff --git a/ui/views/drag_utils.cc b/ui/views/drag_utils.cc |
index a3307be40af024bac781972660ce8d4aa4b9d79f..27f6d58bc7bd761ac053c125561f202cefb5d2d9 100644 |
--- a/ui/views/drag_utils.cc |
+++ b/ui/views/drag_utils.cc |
@@ -4,27 +4,17 @@ |
#include "ui/views/drag_utils.h" |
-#include "ui/gfx/canvas.h" |
-#include "ui/gfx/size.h" |
- |
-#if defined(USE_AURA) |
#include "ui/aura/client/drag_drop_client.h" |
#include "ui/aura/window.h" |
#include "ui/aura/window_event_dispatcher.h" |
+#include "ui/gfx/canvas.h" |
#include "ui/gfx/display.h" |
#include "ui/gfx/screen.h" |
+#include "ui/gfx/size.h" |
#include "ui/views/widget/widget.h" |
-#elif defined(OS_WIN) |
-#include "ui/base/dragdrop/drag_drop_types.h" |
-#include "ui/base/dragdrop/drag_source_win.h" |
-#include "ui/base/dragdrop/os_exchange_data_provider_win.h" |
-#else |
-#error |
-#endif |
float GetDeviceScaleForNativeView(views::Widget* widget) { |
float device_scale = 1.0f; |
-#if defined(USE_AURA) |
// The following code should work on other platforms as well. But we do not |
// yet care about device scale factor on other platforms. So to keep drag and |
// drop behavior on other platforms un-touched, we wrap this in the #if guard. |
@@ -34,7 +24,6 @@ float GetDeviceScaleForNativeView(views::Widget* widget) { |
GetDisplayNearestWindow(view); |
device_scale = display.device_scale_factor(); |
} |
-#endif |
return device_scale; |
} |
@@ -45,7 +34,6 @@ void RunShellDrag(gfx::NativeView view, |
const gfx::Point& location, |
int operation, |
ui::DragDropTypes::DragEventSource source) { |
-#if defined(USE_AURA) |
gfx::Point root_location(location); |
aura::Window* root_window = view->GetRootWindow(); |
aura::Window::ConvertPointToTarget(view, root_window, &root_location); |
@@ -53,14 +41,6 @@ void RunShellDrag(gfx::NativeView view, |
aura::client::GetDragDropClient(root_window)->StartDragAndDrop( |
data, root_window, view, root_location, operation, source); |
} |
-#elif defined(OS_WIN) |
- scoped_refptr<ui::DragSourceWin> drag_source(new ui::DragSourceWin); |
msw
2014/03/08 01:04:50
nit: I think we can remove DragSourceWin, DesktopD
sky
2014/03/08 01:30:28
I'm keeping this to just the ui/views changes now.
|
- DWORD effects; |
- DoDragDrop(ui::OSExchangeDataProviderWin::GetIDataObject(data), |
- drag_source, |
- ui::DragDropTypes::DragOperationToDropEffect(operation), |
- &effects); |
-#endif |
} |
gfx::Canvas* GetCanvasForDragImage(views::Widget* widget, |