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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/drag_utils.h" | 5 #include "ui/views/drag_utils.h" |
| 6 | 6 |
| 7 #include "ui/gfx/canvas.h" | |
| 8 #include "ui/gfx/size.h" | |
| 9 | |
| 10 #if defined(USE_AURA) | |
| 11 #include "ui/aura/client/drag_drop_client.h" | 7 #include "ui/aura/client/drag_drop_client.h" |
| 12 #include "ui/aura/window.h" | 8 #include "ui/aura/window.h" |
| 13 #include "ui/aura/window_event_dispatcher.h" | 9 #include "ui/aura/window_event_dispatcher.h" |
| 10 #include "ui/gfx/canvas.h" | |
| 14 #include "ui/gfx/display.h" | 11 #include "ui/gfx/display.h" |
| 15 #include "ui/gfx/screen.h" | 12 #include "ui/gfx/screen.h" |
| 13 #include "ui/gfx/size.h" | |
| 16 #include "ui/views/widget/widget.h" | 14 #include "ui/views/widget/widget.h" |
| 17 #elif defined(OS_WIN) | |
| 18 #include "ui/base/dragdrop/drag_drop_types.h" | |
| 19 #include "ui/base/dragdrop/drag_source_win.h" | |
| 20 #include "ui/base/dragdrop/os_exchange_data_provider_win.h" | |
| 21 #else | |
| 22 #error | |
| 23 #endif | |
| 24 | 15 |
| 25 float GetDeviceScaleForNativeView(views::Widget* widget) { | 16 float GetDeviceScaleForNativeView(views::Widget* widget) { |
| 26 float device_scale = 1.0f; | 17 float device_scale = 1.0f; |
| 27 #if defined(USE_AURA) | |
| 28 // The following code should work on other platforms as well. But we do not | 18 // The following code should work on other platforms as well. But we do not |
| 29 // yet care about device scale factor on other platforms. So to keep drag and | 19 // yet care about device scale factor on other platforms. So to keep drag and |
| 30 // drop behavior on other platforms un-touched, we wrap this in the #if guard. | 20 // drop behavior on other platforms un-touched, we wrap this in the #if guard. |
| 31 if (widget && widget->GetNativeView()) { | 21 if (widget && widget->GetNativeView()) { |
| 32 gfx::NativeView view = widget->GetNativeView(); | 22 gfx::NativeView view = widget->GetNativeView(); |
| 33 gfx::Display display = gfx::Screen::GetScreenFor(view)-> | 23 gfx::Display display = gfx::Screen::GetScreenFor(view)-> |
| 34 GetDisplayNearestWindow(view); | 24 GetDisplayNearestWindow(view); |
| 35 device_scale = display.device_scale_factor(); | 25 device_scale = display.device_scale_factor(); |
| 36 } | 26 } |
| 37 #endif | |
| 38 return device_scale; | 27 return device_scale; |
| 39 } | 28 } |
| 40 | 29 |
| 41 namespace views { | 30 namespace views { |
| 42 | 31 |
| 43 void RunShellDrag(gfx::NativeView view, | 32 void RunShellDrag(gfx::NativeView view, |
| 44 const ui::OSExchangeData& data, | 33 const ui::OSExchangeData& data, |
| 45 const gfx::Point& location, | 34 const gfx::Point& location, |
| 46 int operation, | 35 int operation, |
| 47 ui::DragDropTypes::DragEventSource source) { | 36 ui::DragDropTypes::DragEventSource source) { |
| 48 #if defined(USE_AURA) | |
| 49 gfx::Point root_location(location); | 37 gfx::Point root_location(location); |
| 50 aura::Window* root_window = view->GetRootWindow(); | 38 aura::Window* root_window = view->GetRootWindow(); |
| 51 aura::Window::ConvertPointToTarget(view, root_window, &root_location); | 39 aura::Window::ConvertPointToTarget(view, root_window, &root_location); |
| 52 if (aura::client::GetDragDropClient(root_window)) { | 40 if (aura::client::GetDragDropClient(root_window)) { |
| 53 aura::client::GetDragDropClient(root_window)->StartDragAndDrop( | 41 aura::client::GetDragDropClient(root_window)->StartDragAndDrop( |
| 54 data, root_window, view, root_location, operation, source); | 42 data, root_window, view, root_location, operation, source); |
| 55 } | 43 } |
| 56 #elif defined(OS_WIN) | |
| 57 scoped_refptr<ui::DragSourceWin> drag_source(new ui::DragSourceWin); | |
|
msw
2014/03/08 01:04:50
nit: I think we can remove DragSourceWin, DesktopD
sky
2014/03/08 01:30:28
I'm keeping this to just the ui/views changes now.
| |
| 58 DWORD effects; | |
| 59 DoDragDrop(ui::OSExchangeDataProviderWin::GetIDataObject(data), | |
| 60 drag_source, | |
| 61 ui::DragDropTypes::DragOperationToDropEffect(operation), | |
| 62 &effects); | |
| 63 #endif | |
| 64 } | 44 } |
| 65 | 45 |
| 66 gfx::Canvas* GetCanvasForDragImage(views::Widget* widget, | 46 gfx::Canvas* GetCanvasForDragImage(views::Widget* widget, |
| 67 const gfx::Size& canvas_size) { | 47 const gfx::Size& canvas_size) { |
| 68 float device_scale = GetDeviceScaleForNativeView(widget); | 48 float device_scale = GetDeviceScaleForNativeView(widget); |
| 69 return new gfx::Canvas(canvas_size, device_scale, false); | 49 return new gfx::Canvas(canvas_size, device_scale, false); |
| 70 } | 50 } |
| 71 | 51 |
| 72 } // namespace views | 52 } // namespace views |
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