| Index: src/gpu/GrBlurUtils.cpp
|
| diff --git a/src/gpu/GrBlurUtils.cpp b/src/gpu/GrBlurUtils.cpp
|
| index 6827c83421b532941d9a68ddfefca4f183be827d..f95bdfff02ffa45325e85db2a8ca4479170a688e 100644
|
| --- a/src/gpu/GrBlurUtils.cpp
|
| +++ b/src/gpu/GrBlurUtils.cpp
|
| @@ -93,38 +93,34 @@ static bool sw_draw_with_mask_filter(GrDrawContext* drawContext,
|
| }
|
|
|
| // Create a mask of 'devPath' and place the result in 'mask'.
|
| -static GrTexture* create_mask_GPU(GrContext* context,
|
| - SkRect* maskRect,
|
| - const SkPath& devPath,
|
| - const GrStrokeInfo& strokeInfo,
|
| - bool doAA,
|
| - int sampleCnt) {
|
| +static sk_sp<GrTexture> create_mask_GPU(GrContext* context,
|
| + SkRect* maskRect,
|
| + const SkPath& devPath,
|
| + const GrStrokeInfo& strokeInfo,
|
| + bool doAA,
|
| + int sampleCnt) {
|
| // This mask will ultimately be drawn as a non-AA rect (see draw_mask).
|
| // Non-AA rects have a bad habit of snapping arbitrarily. Integerize here
|
| // so the mask draws in a reproducible manner.
|
| *maskRect = SkRect::Make(maskRect->roundOut());
|
|
|
| - GrSurfaceDesc desc;
|
| - desc.fFlags = kRenderTarget_GrSurfaceFlag;
|
| - desc.fWidth = SkScalarCeilToInt(maskRect->width());
|
| - desc.fHeight = SkScalarCeilToInt(maskRect->height());
|
| - desc.fSampleCnt = doAA ? sampleCnt : 0;
|
| - // We actually only need A8, but it often isn't supported as a
|
| - // render target so default to RGBA_8888
|
| - desc.fConfig = kRGBA_8888_GrPixelConfig;
|
| -
|
| - if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, desc.fSampleCnt > 0)) {
|
| - desc.fConfig = kAlpha_8_GrPixelConfig;
|
| + if (!doAA) {
|
| + // Don't need MSAA if mask isn't AA
|
| + sampleCnt = 0;
|
| }
|
|
|
| - GrTexture* mask = context->textureProvider()->createApproxTexture(desc);
|
| - if (nullptr == mask) {
|
| - return nullptr;
|
| + // We actually only need A8, but it often isn't supported as a
|
| + // render target so default to RGBA_8888
|
| + GrPixelConfig config = kRGBA_8888_GrPixelConfig;
|
| + if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, sampleCnt > 0)) {
|
| + config = kAlpha_8_GrPixelConfig;
|
| }
|
|
|
| - SkRect clipRect = SkRect::MakeWH(maskRect->width(), maskRect->height());
|
| -
|
| - sk_sp<GrDrawContext> drawContext(context->drawContext(sk_ref_sp(mask->asRenderTarget())));
|
| + sk_sp<GrDrawContext> drawContext(context->newDrawContext(GrContext::kLoose_BackingFit,
|
| + SkScalarCeilToInt(maskRect->width()),
|
| + SkScalarCeilToInt(maskRect->height()),
|
| + config,
|
| + sampleCnt));
|
| if (!drawContext) {
|
| return nullptr;
|
| }
|
| @@ -136,6 +132,7 @@ static GrTexture* create_mask_GPU(GrContext* context,
|
| tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
|
|
|
| // setup new clip
|
| + const SkRect clipRect = SkRect::MakeWH(maskRect->width(), maskRect->height());
|
| GrClip clip(clipRect);
|
|
|
| // Draw the mask into maskTexture with the path's integerized top-left at
|
| @@ -143,7 +140,7 @@ static GrTexture* create_mask_GPU(GrContext* context,
|
| SkMatrix translate;
|
| translate.setTranslate(-maskRect->fLeft, -maskRect->fTop);
|
| drawContext->drawPath(clip, tempPaint, translate, devPath, strokeInfo);
|
| - return mask;
|
| + return drawContext->asTexture();;
|
| }
|
|
|
| static void draw_path_with_mask_filter(GrContext* context,
|
| @@ -219,16 +216,16 @@ static void draw_path_with_mask_filter(GrContext* context,
|
| return;
|
| }
|
|
|
| - SkAutoTUnref<GrTexture> mask(create_mask_GPU(context,
|
| - &maskRect,
|
| - *devPathPtr,
|
| - strokeInfo,
|
| - paint->isAntiAlias(),
|
| - drawContext->numColorSamples()));
|
| + sk_sp<GrTexture> mask(create_mask_GPU(context,
|
| + &maskRect,
|
| + *devPathPtr,
|
| + strokeInfo,
|
| + paint->isAntiAlias(),
|
| + drawContext->numColorSamples()));
|
| if (mask) {
|
| GrTexture* filtered;
|
|
|
| - if (maskFilter->filterMaskGPU(mask, viewMatrix, maskRect, &filtered, true)) {
|
| + if (maskFilter->filterMaskGPU(mask.get(), viewMatrix, maskRect, &filtered, true)) {
|
| // filterMaskGPU gives us ownership of a ref to the result
|
| SkAutoTUnref<GrTexture> atu(filtered);
|
| if (draw_mask(drawContext, clip, viewMatrix, maskRect, paint, filtered)) {
|
|
|