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Side by Side Diff: src/gpu/GrBlurUtils.cpp

Issue 1914883002: Refactor drawContext/RenderTarget creation (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix variable name Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBlurUtils.h" 8 #include "GrBlurUtils.h"
9 #include "GrDrawContext.h" 9 #include "GrDrawContext.h"
10 #include "GrCaps.h" 10 #include "GrCaps.h"
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86 } 86 }
87 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, 87 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
88 dstM.fImage, dstM.fRowBytes); 88 dstM.fImage, dstM.fRowBytes);
89 89
90 SkRect maskRect = SkRect::Make(dstM.fBounds); 90 SkRect maskRect = SkRect::Make(dstM.fBounds);
91 91
92 return draw_mask(drawContext, clipData, viewMatrix, maskRect, grp, texture); 92 return draw_mask(drawContext, clipData, viewMatrix, maskRect, grp, texture);
93 } 93 }
94 94
95 // Create a mask of 'devPath' and place the result in 'mask'. 95 // Create a mask of 'devPath' and place the result in 'mask'.
96 static GrTexture* create_mask_GPU(GrContext* context, 96 static sk_sp<GrTexture> create_mask_GPU(GrContext* context,
97 SkRect* maskRect, 97 SkRect* maskRect,
98 const SkPath& devPath, 98 const SkPath& devPath,
99 const GrStrokeInfo& strokeInfo, 99 const GrStrokeInfo& strokeInfo,
100 bool doAA, 100 bool doAA,
101 int sampleCnt) { 101 int sampleCnt) {
102 // This mask will ultimately be drawn as a non-AA rect (see draw_mask). 102 // This mask will ultimately be drawn as a non-AA rect (see draw_mask).
103 // Non-AA rects have a bad habit of snapping arbitrarily. Integerize here 103 // Non-AA rects have a bad habit of snapping arbitrarily. Integerize here
104 // so the mask draws in a reproducible manner. 104 // so the mask draws in a reproducible manner.
105 *maskRect = SkRect::Make(maskRect->roundOut()); 105 *maskRect = SkRect::Make(maskRect->roundOut());
106 106
107 GrSurfaceDesc desc; 107 if (!doAA) {
108 desc.fFlags = kRenderTarget_GrSurfaceFlag; 108 // Don't need MSAA if mask isn't AA
109 desc.fWidth = SkScalarCeilToInt(maskRect->width()); 109 sampleCnt = 0;
110 desc.fHeight = SkScalarCeilToInt(maskRect->height()); 110 }
111 desc.fSampleCnt = doAA ? sampleCnt : 0; 111
112 // We actually only need A8, but it often isn't supported as a 112 // We actually only need A8, but it often isn't supported as a
113 // render target so default to RGBA_8888 113 // render target so default to RGBA_8888
114 desc.fConfig = kRGBA_8888_GrPixelConfig; 114 GrPixelConfig config = kRGBA_8888_GrPixelConfig;
115 115 if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, sampleCnt > 0)) {
116 if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, desc.fSample Cnt > 0)) { 116 config = kAlpha_8_GrPixelConfig;
117 desc.fConfig = kAlpha_8_GrPixelConfig;
118 } 117 }
119 118
120 GrTexture* mask = context->textureProvider()->createApproxTexture(desc); 119 sk_sp<GrDrawContext> drawContext(context->newDrawContext(GrContext::kLoose_B ackingFit,
121 if (nullptr == mask) { 120 SkScalarCeilToInt(m askRect->width()),
122 return nullptr; 121 SkScalarCeilToInt(m askRect->height()),
123 } 122 config,
124 123 sampleCnt));
125 SkRect clipRect = SkRect::MakeWH(maskRect->width(), maskRect->height());
126
127 sk_sp<GrDrawContext> drawContext(context->drawContext(sk_ref_sp(mask->asRend erTarget())));
128 if (!drawContext) { 124 if (!drawContext) {
129 return nullptr; 125 return nullptr;
130 } 126 }
131 127
132 drawContext->clear(nullptr, 0x0, true); 128 drawContext->clear(nullptr, 0x0, true);
133 129
134 GrPaint tempPaint; 130 GrPaint tempPaint;
135 tempPaint.setAntiAlias(doAA); 131 tempPaint.setAntiAlias(doAA);
136 tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op); 132 tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
137 133
138 // setup new clip 134 // setup new clip
135 const SkRect clipRect = SkRect::MakeWH(maskRect->width(), maskRect->height() );
139 GrClip clip(clipRect); 136 GrClip clip(clipRect);
140 137
141 // Draw the mask into maskTexture with the path's integerized top-left at 138 // Draw the mask into maskTexture with the path's integerized top-left at
142 // the origin using tempPaint. 139 // the origin using tempPaint.
143 SkMatrix translate; 140 SkMatrix translate;
144 translate.setTranslate(-maskRect->fLeft, -maskRect->fTop); 141 translate.setTranslate(-maskRect->fLeft, -maskRect->fTop);
145 drawContext->drawPath(clip, tempPaint, translate, devPath, strokeInfo); 142 drawContext->drawPath(clip, tempPaint, translate, devPath, strokeInfo);
146 return mask; 143 return drawContext->asTexture();;
147 } 144 }
148 145
149 static void draw_path_with_mask_filter(GrContext* context, 146 static void draw_path_with_mask_filter(GrContext* context,
150 GrDrawContext* drawContext, 147 GrDrawContext* drawContext,
151 const GrClip& clip, 148 const GrClip& clip,
152 GrPaint* paint, 149 GrPaint* paint,
153 const SkMatrix& viewMatrix, 150 const SkMatrix& viewMatrix,
154 const SkMaskFilter* maskFilter, 151 const SkMaskFilter* maskFilter,
155 const SkPathEffect* pathEffect, 152 const SkPathEffect* pathEffect,
156 const GrStrokeInfo& origStrokeInfo, 153 const GrStrokeInfo& origStrokeInfo,
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212 paint, 209 paint,
213 clip, 210 clip,
214 viewMatrix, 211 viewMatrix,
215 strokeInfo, 212 strokeInfo,
216 *devPathPtr)) { 213 *devPathPtr)) {
217 // the mask filter was able to draw itself directly, so there's noth ing 214 // the mask filter was able to draw itself directly, so there's noth ing
218 // left to do. 215 // left to do.
219 return; 216 return;
220 } 217 }
221 218
222 SkAutoTUnref<GrTexture> mask(create_mask_GPU(context, 219 sk_sp<GrTexture> mask(create_mask_GPU(context,
223 &maskRect, 220 &maskRect,
224 *devPathPtr, 221 *devPathPtr,
225 strokeInfo, 222 strokeInfo,
226 paint->isAntiAlias(), 223 paint->isAntiAlias(),
227 drawContext->numColorSample s())); 224 drawContext->numColorSamples()));
228 if (mask) { 225 if (mask) {
229 GrTexture* filtered; 226 GrTexture* filtered;
230 227
231 if (maskFilter->filterMaskGPU(mask, viewMatrix, maskRect, &filtered, true)) { 228 if (maskFilter->filterMaskGPU(mask.get(), viewMatrix, maskRect, &fil tered, true)) {
232 // filterMaskGPU gives us ownership of a ref to the result 229 // filterMaskGPU gives us ownership of a ref to the result
233 SkAutoTUnref<GrTexture> atu(filtered); 230 SkAutoTUnref<GrTexture> atu(filtered);
234 if (draw_mask(drawContext, clip, viewMatrix, maskRect, paint, fi ltered)) { 231 if (draw_mask(drawContext, clip, viewMatrix, maskRect, paint, fi ltered)) {
235 // This path is completely drawn 232 // This path is completely drawn
236 return; 233 return;
237 } 234 }
238 } 235 }
239 } 236 }
240 } 237 }
241 238
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341 } 338 }
342 339
343 if (paint.getMaskFilter()) { 340 if (paint.getMaskFilter()) {
344 draw_path_with_mask_filter(context, drawContext, clip, &grPaint, viewMat rix, 341 draw_path_with_mask_filter(context, drawContext, clip, &grPaint, viewMat rix,
345 paint.getMaskFilter(), pathEffect, strokeInfo , 342 paint.getMaskFilter(), pathEffect, strokeInfo ,
346 pathPtr, pathIsMutable); 343 pathPtr, pathIsMutable);
347 } else { 344 } else {
348 drawContext->drawPath(clip, grPaint, viewMatrix, *pathPtr, strokeInfo); 345 drawContext->drawPath(clip, grPaint, viewMatrix, *pathPtr, strokeInfo);
349 } 346 }
350 } 347 }
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