Index: src/core/SkPictureShader.cpp |
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp |
index b6f4d02a55b1cc4a2b4c814d248eee5c8ebb008d..e83d11870337486b362a3ccea0af607549a04e30 100644 |
--- a/src/core/SkPictureShader.cpp |
+++ b/src/core/SkPictureShader.cpp |
@@ -140,17 +140,17 @@ sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) { |
} |
void SkPictureShader::flatten(SkWriteBuffer& buffer) const { |
- buffer.writeMatrix(this->getLocalMatrix()); |
- buffer.write32(fTmx); |
- buffer.write32(fTmy); |
- buffer.writeRect(fTile); |
+ buffer.writeMatrix("localMatrix", this->getLocalMatrix()); |
+ buffer.write32("fTmx", fTmx); |
+ buffer.write32("fTmy", fTmy); |
+ buffer.writeRect("fTile", fTile); |
// The deserialization code won't trust that our serialized picture is safe to deserialize. |
// So write a 'false' telling it that we're not serializing a picture. |
if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnabled()) { |
- buffer.writeBool(false); |
+ buffer.writeBool("picturePresent", false); |
} else { |
- buffer.writeBool(true); |
+ buffer.writeBool("picturePresent", true); |
fPicture->flatten(buffer); |
} |
} |