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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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133 // Old code always serialized the picture. New code writes a 'true' fir
st if it did. | 133 // Old code always serialized the picture. New code writes a 'true' fir
st if it did. |
134 if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Versio
n) || | 134 if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Versio
n) || |
135 buffer.readBool()) { | 135 buffer.readBool()) { |
136 picture = SkPicture::MakeFromBuffer(buffer); | 136 picture = SkPicture::MakeFromBuffer(buffer); |
137 } | 137 } |
138 } | 138 } |
139 return SkPictureShader::Make(picture, mx, my, &lm, &tile); | 139 return SkPictureShader::Make(picture, mx, my, &lm, &tile); |
140 } | 140 } |
141 | 141 |
142 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { | 142 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { |
143 buffer.writeMatrix(this->getLocalMatrix()); | 143 buffer.writeMatrix("localMatrix", this->getLocalMatrix()); |
144 buffer.write32(fTmx); | 144 buffer.write32("fTmx", fTmx); |
145 buffer.write32(fTmy); | 145 buffer.write32("fTmy", fTmy); |
146 buffer.writeRect(fTile); | 146 buffer.writeRect("fTile", fTile); |
147 | 147 |
148 // The deserialization code won't trust that our serialized picture is safe
to deserialize. | 148 // The deserialization code won't trust that our serialized picture is safe
to deserialize. |
149 // So write a 'false' telling it that we're not serializing a picture. | 149 // So write a 'false' telling it that we're not serializing a picture. |
150 if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnable
d()) { | 150 if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnable
d()) { |
151 buffer.writeBool(false); | 151 buffer.writeBool("picturePresent", false); |
152 } else { | 152 } else { |
153 buffer.writeBool(true); | 153 buffer.writeBool("picturePresent", true); |
154 fPicture->flatten(buffer); | 154 fPicture->flatten(buffer); |
155 } | 155 } |
156 } | 156 } |
157 | 157 |
158 sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, con
st SkMatrix* localM, | 158 sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, con
st SkMatrix* localM, |
159 const int maxTextureSize) const
{ | 159 const int maxTextureSize) const
{ |
160 SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); | 160 SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); |
161 | 161 |
162 SkMatrix m; | 162 SkMatrix m; |
163 m.setConcat(viewMatrix, this->getLocalMatrix()); | 163 m.setConcat(viewMatrix, this->getLocalMatrix()); |
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327 if (context) { | 327 if (context) { |
328 maxTextureSize = context->caps()->maxTextureSize(); | 328 maxTextureSize = context->caps()->maxTextureSize(); |
329 } | 329 } |
330 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe
xtureSize)); | 330 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe
xtureSize)); |
331 if (!bitmapShader) { | 331 if (!bitmapShader) { |
332 return nullptr; | 332 return nullptr; |
333 } | 333 } |
334 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); | 334 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); |
335 } | 335 } |
336 #endif | 336 #endif |
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