| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
| 9 | 9 |
| 10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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| 133 // Old code always serialized the picture. New code writes a 'true' fir
st if it did. | 133 // Old code always serialized the picture. New code writes a 'true' fir
st if it did. |
| 134 if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Versio
n) || | 134 if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Versio
n) || |
| 135 buffer.readBool()) { | 135 buffer.readBool()) { |
| 136 picture = SkPicture::MakeFromBuffer(buffer); | 136 picture = SkPicture::MakeFromBuffer(buffer); |
| 137 } | 137 } |
| 138 } | 138 } |
| 139 return SkPictureShader::Make(picture, mx, my, &lm, &tile); | 139 return SkPictureShader::Make(picture, mx, my, &lm, &tile); |
| 140 } | 140 } |
| 141 | 141 |
| 142 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { | 142 void SkPictureShader::flatten(SkWriteBuffer& buffer) const { |
| 143 buffer.writeMatrix(this->getLocalMatrix()); | 143 buffer.writeMatrix("localMatrix", this->getLocalMatrix()); |
| 144 buffer.write32(fTmx); | 144 buffer.write32("fTmx", fTmx); |
| 145 buffer.write32(fTmy); | 145 buffer.write32("fTmy", fTmy); |
| 146 buffer.writeRect(fTile); | 146 buffer.writeRect("fTile", fTile); |
| 147 | 147 |
| 148 // The deserialization code won't trust that our serialized picture is safe
to deserialize. | 148 // The deserialization code won't trust that our serialized picture is safe
to deserialize. |
| 149 // So write a 'false' telling it that we're not serializing a picture. | 149 // So write a 'false' telling it that we're not serializing a picture. |
| 150 if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnable
d()) { | 150 if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnable
d()) { |
| 151 buffer.writeBool(false); | 151 buffer.writeBool("picturePresent", false); |
| 152 } else { | 152 } else { |
| 153 buffer.writeBool(true); | 153 buffer.writeBool("picturePresent", true); |
| 154 fPicture->flatten(buffer); | 154 fPicture->flatten(buffer); |
| 155 } | 155 } |
| 156 } | 156 } |
| 157 | 157 |
| 158 sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, con
st SkMatrix* localM, | 158 sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, con
st SkMatrix* localM, |
| 159 const int maxTextureSize) const
{ | 159 const int maxTextureSize) const
{ |
| 160 SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); | 160 SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); |
| 161 | 161 |
| 162 SkMatrix m; | 162 SkMatrix m; |
| 163 m.setConcat(viewMatrix, this->getLocalMatrix()); | 163 m.setConcat(viewMatrix, this->getLocalMatrix()); |
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| 327 if (context) { | 327 if (context) { |
| 328 maxTextureSize = context->caps()->maxTextureSize(); | 328 maxTextureSize = context->caps()->maxTextureSize(); |
| 329 } | 329 } |
| 330 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe
xtureSize)); | 330 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe
xtureSize)); |
| 331 if (!bitmapShader) { | 331 if (!bitmapShader) { |
| 332 return nullptr; | 332 return nullptr; |
| 333 } | 333 } |
| 334 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); | 334 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq); |
| 335 } | 335 } |
| 336 #endif | 336 #endif |
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