Index: include/core/SkWriteBuffer.h |
diff --git a/include/core/SkWriteBuffer.h b/include/core/SkWriteBuffer.h |
index c931ad3fd294bf784f7c5939e3a8d755b9ba6b50..68d5f6e09673c120bc9ee2c70f48606261db343d 100644 |
--- a/include/core/SkWriteBuffer.h |
+++ b/include/core/SkWriteBuffer.h |
@@ -24,6 +24,8 @@ class SkFactorySet; |
class SkFlattenable; |
class SkRefCntSet; |
+#define SK_STRING_AND_VALUE(x) #x , x |
mtklein
2016/04/27 13:55:05
Looks like this is used sparsely.
What are your t
|
+ |
class SkWriteBuffer { |
public: |
enum Flags { |
@@ -47,34 +49,37 @@ public: |
size_t bytesWritten() const { return fWriter.bytesWritten(); } |
- void writeByteArray(const void* data, size_t size); |
- void writeDataAsByteArray(SkData* data) { this->writeByteArray(data->data(), data->size()); } |
- void writeBool(bool value); |
- void writeScalar(SkScalar value); |
- void writeScalarArray(const SkScalar* value, uint32_t count); |
- void writeInt(int32_t value); |
- void writeIntArray(const int32_t* value, uint32_t count); |
- void writeUInt(uint32_t value); |
- void write32(int32_t value); |
- void writeString(const char* value); |
- void writeEncodedString(const void* value, size_t byteLength, SkPaint::TextEncoding encoding); |
- void writeFunctionPtr(void* ptr) { fWriter.writePtr(ptr); } |
- |
- void writeFlattenable(const SkFlattenable* flattenable); |
- void writeColor(const SkColor& color); |
- void writeColorArray(const SkColor* color, uint32_t count); |
- void writePoint(const SkPoint& point); |
- void writePointArray(const SkPoint* point, uint32_t count); |
- void writeMatrix(const SkMatrix& matrix); |
- void writeIRect(const SkIRect& rect); |
- void writeRect(const SkRect& rect); |
- void writeRegion(const SkRegion& region); |
- void writePath(const SkPath& path); |
- size_t writeStream(SkStream* stream, size_t length); |
- void writeBitmap(const SkBitmap& bitmap); |
- void writeImage(const SkImage*); |
- void writeTypeface(SkTypeface* typeface); |
- void writePaint(const SkPaint& paint) { paint.flatten(*this); } |
+ virtual void writeByteArray(const char* name, const void* data, size_t size); |
+ void writeDataAsByteArray(const char* name, SkData* data) { |
+ this->writeByteArray(name, data->data(), data->size()); |
+ } |
+ virtual void writeBool(const char* name, bool value); |
+ virtual void writeScalar(const char* name, SkScalar value); |
+ virtual void writeScalarArray(const char* name, const SkScalar* value, uint32_t count); |
+ virtual void writeInt(const char* name, int32_t value); |
+ virtual void writeIntArray(const char* name, const int32_t* value, uint32_t count); |
+ virtual void writeUInt(const char* name, uint32_t value); |
+ virtual void write32(const char* name, int32_t value); |
+ virtual void writeString(const char* name, const char* value); |
+ virtual void writeEncodedString(const char* name, const void* value, size_t byteLength, |
+ SkPaint::TextEncoding encoding); |
+ virtual void writeFunctionPtr(const char* name, void* ptr) { fWriter.writePtr(ptr); } |
+ |
+ virtual void writeFlattenable(const char* name, const SkFlattenable* flattenable); |
+ virtual void writeColor(const char* name, const SkColor& color); |
+ virtual void writeColorArray(const char* name, const SkColor* color, uint32_t count); |
+ virtual void writePoint(const char* name, const SkPoint& point); |
+ virtual void writePointArray(const char* name, const SkPoint* point, uint32_t count); |
+ virtual void writeMatrix(const char* name, const SkMatrix& matrix); |
+ virtual void writeIRect(const char* name, const SkIRect& rect); |
+ virtual void writeRect(const char* name, const SkRect& rect); |
+ virtual void writeRegion(const char* name, const SkRegion& region); |
+ virtual void writePath(const char* name, const SkPath& path); |
+ virtual size_t writeStream(const char* name, SkStream* stream, size_t length); |
+ virtual void writeBitmap(const char* name, const SkBitmap& bitmap); |
+ virtual void writeImage(const char* name, const SkImage*); |
+ virtual void writeTypeface(const char* name, SkTypeface* typeface); |
+ virtual void writePaint(const char* name, const SkPaint& paint) { paint.flatten(*this); } |
bool writeToStream(SkWStream*); |
void writeToMemory(void* dst) { fWriter.flatten(dst); } |