Index: cc/scheduler/scheduler_state_machine.cc |
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
index cb14cadf52acd3beeb3a7f91f6b7c89c8f4308f1..13a1d35ee78bac4155ddf5dafd294aa7743fa562 100644 |
--- a/cc/scheduler/scheduler_state_machine.cc |
+++ b/cc/scheduler/scheduler_state_machine.cc |
@@ -15,6 +15,7 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
commit_state_(COMMIT_STATE_IDLE), |
commit_count_(0), |
current_frame_number_(0), |
+ last_frame_number_where_begin_frame_sent_to_main_thread_(-1), |
last_frame_number_where_draw_was_called_(-1), |
last_frame_number_where_tree_activation_attempted_(-1), |
last_frame_number_where_check_for_completed_tile_uploads_called_(-1), |
@@ -184,7 +185,7 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
return ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD; |
switch (commit_state_) { |
- case COMMIT_STATE_IDLE: |
+ case COMMIT_STATE_IDLE: { |
if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE && |
needs_forced_redraw_) |
return ACTION_DRAW_FORCED; |
@@ -205,14 +206,18 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
return needs_forced_redraw_ ? ACTION_DRAW_FORCED |
: ACTION_DRAW_IF_POSSIBLE; |
} |
- if (needs_commit_ && |
- ((visible_ && output_surface_state_ == OUTPUT_SURFACE_ACTIVE) |
- || needs_forced_commit_)) |
+ bool can_commit_this_frame = |
+ visible_ && |
+ current_frame_number_ > |
+ last_frame_number_where_begin_frame_sent_to_main_thread_; |
+ if (needs_commit_ && ((can_commit_this_frame && |
+ output_surface_state_ == OUTPUT_SURFACE_ACTIVE) || |
+ needs_forced_commit_)) |
// TODO(enne): Should probably drop the active tree on force commit. |
return has_pending_tree_ ? ACTION_NONE |
: ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
return ACTION_NONE; |
- |
+ } |
case COMMIT_STATE_FRAME_IN_PROGRESS: |
if (ShouldCheckForCompletedTileUploads()) |
return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; |
@@ -239,7 +244,11 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
// COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If |
// can_draw_ is false or textures are not available, proceed to the next |
// step (similar as in COMMIT_STATE_IDLE). |
- bool can_commit = visible_ || needs_forced_commit_; |
+ bool can_commit = |
+ needs_forced_commit_ || |
+ (visible_ && |
+ current_frame_number_ > |
+ last_frame_number_where_begin_frame_sent_to_main_thread_); |
if (needs_commit_ && can_commit && DrawSuspendedUntilCommit()) |
return has_pending_tree_ ? ACTION_NONE |
: ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
@@ -276,10 +285,16 @@ void SchedulerStateMachine::UpdateState(Action action) { |
case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
DCHECK(!has_pending_tree_); |
- DCHECK(visible_ || needs_forced_commit_); |
+ if (!needs_forced_commit_) { |
+ DCHECK(visible_); |
+ DCHECK_GT(current_frame_number_, |
+ last_frame_number_where_begin_frame_sent_to_main_thread_); |
+ } |
commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
needs_commit_ = false; |
needs_forced_commit_ = false; |
+ last_frame_number_where_begin_frame_sent_to_main_thread_ = |
+ current_frame_number_; |
return; |
case ACTION_COMMIT: |
@@ -367,12 +382,12 @@ bool SchedulerStateMachine::ProactiveBeginFrameWantedByImplThread() const { |
} |
void SchedulerStateMachine::DidEnterBeginFrame(const BeginFrameArgs& args) { |
+ current_frame_number_++; |
inside_begin_frame_ = true; |
last_begin_frame_args_ = args; |
} |
void SchedulerStateMachine::DidLeaveBeginFrame() { |
- current_frame_number_++; |
inside_begin_frame_ = false; |
} |
@@ -422,10 +437,16 @@ void SchedulerStateMachine::FinishCommit() { |
commit_state_ = COMMIT_STATE_READY_TO_COMMIT; |
} |
-void SchedulerStateMachine::BeginFrameAbortedByMainThread() { |
+void SchedulerStateMachine::BeginFrameAbortedByMainThread(bool did_handle) { |
DCHECK_EQ(commit_state_, COMMIT_STATE_FRAME_IN_PROGRESS); |
if (expect_immediate_begin_frame_for_main_thread_) { |
expect_immediate_begin_frame_for_main_thread_ = false; |
+ } else if (did_handle) { |
+ commit_state_ = COMMIT_STATE_IDLE; |
+ if (needs_forced_redraw_after_next_commit_) { |
+ needs_forced_redraw_after_next_commit_ = false; |
danakj
2013/07/18 21:57:23
What about the other states changed in ACTION_COMM
enne (OOO)
2013/07/19 01:23:51
Unfortunately, there's not that much sharing.
Abo
danakj
2013/07/22 17:16:20
I'd say they are different, because drawing is blo
enne (OOO)
2013/07/22 19:02:43
Done.
|
+ needs_forced_redraw_ = true; |
+ } |
} else { |
commit_state_ = COMMIT_STATE_IDLE; |
SetNeedsCommit(); |