| Index: cc/animation/animation_player.h
|
| diff --git a/cc/animation/animation_player.h b/cc/animation/animation_player.h
|
| index 92fca11b3e5a62d991fce9fad087a0018eebb35b..70b668581c1bca47abbbabb37f3d3afa86377394 100644
|
| --- a/cc/animation/animation_player.h
|
| +++ b/cc/animation/animation_player.h
|
| @@ -22,14 +22,12 @@ class AnimationDelegate;
|
| class AnimationHost;
|
| class AnimationTimeline;
|
| class ElementAnimations;
|
| -class LayerAnimationController;
|
| enum class LayerTreeType;
|
|
|
| // An AnimationPlayer owns all animations to be run on particular CC Layer.
|
| // Multiple AnimationPlayers can be attached to one layer. In this case,
|
| -// they share common LayerAnimationController (temp solution) so the
|
| -// LayerAnimationController-to-Layer relationship stays the same (1:1, LACs
|
| -// have same IDs as their respective Layers).
|
| +// they share common ElementAnimations so the
|
| +// ElementAnimations-to-Layer relationship is 1:1.
|
| // For now, the blink logic is responsible for handling of conflicting
|
| // same-property animations.
|
| // Each AnimationPlayer has its copy on the impl thread.
|
| @@ -92,7 +90,7 @@ class CC_EXPORT AnimationPlayer : public base::RefCounted<AnimationPlayer>,
|
| double animation_start_time,
|
| std::unique_ptr<AnimationCurve> curve);
|
|
|
| - // Whether this player has animations waiting to get sent to LAC.
|
| + // Whether this player has animations waiting to get sent to ElementAnimations
|
| bool has_pending_animations_for_testing() const {
|
| return !animations_.empty();
|
| }
|
|
|