Chromium Code Reviews| Index: ash/wm/window_positioner.cc |
| diff --git a/ash/wm/window_positioner.cc b/ash/wm/window_positioner.cc |
| index 1c705fdf7740c7f249b973b2e25d87e1bc9e7356..5452b44f1fd2b68a3de165807b3065226f91d49d 100644 |
| --- a/ash/wm/window_positioner.cc |
| +++ b/ash/wm/window_positioner.cc |
| @@ -4,23 +4,14 @@ |
| #include "ash/wm/window_positioner.h" |
| -#include "ash/screen_util.h" |
| -#include "ash/shell.h" |
| -#include "ash/shell_delegate.h" |
| -#include "ash/shell_window_ids.h" |
| -#include "ash/wm/mru_window_tracker.h" |
| -#include "ash/wm/window_resizer.h" |
| +#include "ash/wm/common/window_positioning_utils.h" |
| +#include "ash/wm/common/wm_globals.h" |
| +#include "ash/wm/common/wm_screen_util.h" |
| +#include "ash/wm/common/wm_window.h" |
| #include "ash/wm/window_state.h" |
| -#include "ash/wm/window_state_aura.h" |
| -#include "ash/wm/window_util.h" |
| -#include "ui/aura/window.h" |
| -#include "ui/aura/window_delegate.h" |
| -#include "ui/aura/window_event_dispatcher.h" |
| #include "ui/compositor/layer.h" |
| -#include "ui/compositor/scoped_layer_animation_settings.h" |
| +#include "ui/gfx/geometry/insets.h" |
| #include "ui/gfx/screen.h" |
| -#include "ui/wm/core/window_animations.h" |
| -#include "ui/wm/core/window_util.h" |
| namespace ash { |
| @@ -54,10 +45,10 @@ static bool disable_auto_positioning = false; |
| static bool maximize_first_window = false; |
| // Check if any management should be performed (with a given |window|). |
| -bool UseAutoWindowManager(const aura::Window* window) { |
| +bool UseAutoWindowManager(const wm::WmWindow* window) { |
| if (disable_auto_positioning) |
| return false; |
| - const wm::WindowState* window_state = wm::GetWindowState(window); |
| + const wm::WindowState* window_state = window->GetWindowState(); |
| return !window_state->is_dragged() && window_state->window_position_managed(); |
| } |
| @@ -65,10 +56,10 @@ bool UseAutoWindowManager(const aura::Window* window) { |
| // state is not minimized/maximized/fullscreen/the user has changed |
| // its size by hand already. It furthermore checks for the |
| // WindowIsManaged status. |
| -bool WindowPositionCanBeManaged(const aura::Window* window) { |
| +bool WindowPositionCanBeManaged(const wm::WmWindow* window) { |
| if (disable_auto_positioning) |
| return false; |
| - const wm::WindowState* window_state = wm::GetWindowState(window); |
| + const wm::WindowState* window_state = window->GetWindowState(); |
| return window_state->window_position_managed() && |
| !window_state->IsMinimized() && !window_state->IsMaximized() && |
| !window_state->IsFullscreen() && |
| @@ -76,19 +67,18 @@ bool WindowPositionCanBeManaged(const aura::Window* window) { |
| } |
| // Get the work area for a given |window| in parent coordinates. |
| -gfx::Rect GetWorkAreaForWindowInParent(aura::Window* window) { |
| +gfx::Rect GetWorkAreaForWindowInParent(wm::WmWindow* window) { |
| #if defined(OS_WIN) |
| - // On Win 8, the host window can't be resized, so |
| - // use window's bounds instead. |
| + // On Win 8, the host window can't be resized, so use window's bounds instead. |
|
oshima
2016/04/19 18:11:51
Are we still running win_ash in metro mode? Will r
sky
2016/04/19 18:15:14
I think we still want this code for windows. Other
|
| // TODO(oshima): Emulate host window resize on win8. |
| - gfx::Rect work_area = gfx::Rect(window->parent()->bounds().size()); |
| + gfx::Rect work_area = gfx::Rect(window->GetParent()->GetBounds().size()); |
| work_area.Inset( |
| gfx::Screen::GetScreen() |
| - ->GetDisplayMatching(window->parent()->GetBoundsInScreen()) |
| + ->GetDisplayMatching(window->GetParent()->GetBoundsInScreen()) |
| .GetWorkAreaInsets()); |
| return work_area; |
| #else |
| - return ScreenUtil::GetDisplayWorkAreaBoundsInParent(window); |
| + return GetDisplayWorkAreaBoundsInParent(window); |
| #endif |
| } |
| @@ -115,16 +105,14 @@ bool MoveRectToOneSide(const gfx::Rect& work_area, |
| // Move a |window| to new |bounds|. Animate if desired by user. |
| // Moves the transient children of the |window| as well by the same |offset| as |
| // the parent |window|. |
| -void SetBoundsAndOffsetTransientChildren(aura::Window* window, |
| +void SetBoundsAndOffsetTransientChildren(wm::WmWindow* window, |
| const gfx::Rect& bounds, |
| const gfx::Rect& work_area, |
| const gfx::Vector2d& offset) { |
| - aura::Window::Windows transient_children = |
| - ::wm::GetTransientChildren(window); |
| - for (aura::Window::Windows::iterator iter = transient_children.begin(); |
| - iter != transient_children.end(); ++iter) { |
| - aura::Window* transient_child = *iter; |
| - gfx::Rect child_bounds = transient_child->bounds(); |
| + std::vector<wm::WmWindow*> transient_children = |
| + window->GetTransientChildren(); |
| + for (wm::WmWindow* transient_child : transient_children) { |
| + gfx::Rect child_bounds = transient_child->GetBounds(); |
| gfx::Rect new_child_bounds = child_bounds + offset; |
| if ((child_bounds.x() <= work_area.x() && |
| new_child_bounds.x() <= work_area.x()) || |
| @@ -140,20 +128,13 @@ void SetBoundsAndOffsetTransientChildren(aura::Window* window, |
| new_child_bounds, work_area, offset); |
| } |
| - if (::wm::WindowAnimationsDisabled(window)) { |
| - window->SetBounds(bounds); |
| - return; |
| - } |
| - |
| - ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
| - settings.SetTransitionDuration( |
| - base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS)); |
| - window->SetBounds(bounds); |
| + window->SetBoundsWithTransitionDelay( |
| + bounds, base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS)); |
| } |
| // Move a |window| to new |bounds|. Animate if desired by user. |
| // Note: The function will do nothing if the bounds did not change. |
| -void SetBoundsAnimated(aura::Window* window, |
| +void SetBoundsAnimated(wm::WmWindow* window, |
| const gfx::Rect& bounds, |
| const gfx::Rect& work_area) { |
| gfx::Rect old_bounds = window->GetTargetBounds(); |
| @@ -165,14 +146,14 @@ void SetBoundsAnimated(aura::Window* window, |
| // Move |window| into the center of the screen - or restore it to the previous |
| // position. |
| -void AutoPlaceSingleWindow(aura::Window* window, bool animated) { |
| - gfx::Rect work_area = GetWorkAreaForWindowInParent(window); |
| - gfx::Rect bounds = window->bounds(); |
| +void AutoPlaceSingleWindow(wm::WmWindow* window, bool animated) { |
| + gfx::Rect work_area = GetDisplayWorkAreaBoundsInParent(window); |
| + gfx::Rect bounds = window->GetBounds(); |
| const gfx::Rect* user_defined_area = |
| - wm::GetWindowState(window)->pre_auto_manage_window_bounds(); |
| + window->GetWindowState()->pre_auto_manage_window_bounds(); |
| if (user_defined_area) { |
| bounds = *user_defined_area; |
| - ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds); |
| + wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds); |
| } else { |
| // Center the window (only in x). |
| bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2); |
| @@ -185,42 +166,41 @@ void AutoPlaceSingleWindow(aura::Window* window, bool animated) { |
| } |
| // Get the first open (non minimized) window which is on the screen defined. |
| -aura::Window* GetReferenceWindow(const aura::Window* root_window, |
| - const aura::Window* exclude, |
| - bool *single_window) { |
| +wm::WmWindow* GetReferenceWindow(const wm::WmWindow* root_window, |
| + const wm::WmWindow* exclude, |
| + bool* single_window) { |
| if (single_window) |
| *single_window = true; |
| // Get the active window. |
| - aura::Window* active = ash::wm::GetActiveWindow(); |
| + wm::WmWindow* active = root_window->GetGlobals()->GetActiveWindow(); |
| if (active && active->GetRootWindow() != root_window) |
| active = NULL; |
| // Get a list of all windows. |
| - const std::vector<aura::Window*> windows = ash::Shell::GetInstance()-> |
| - mru_window_tracker()->BuildWindowListIgnoreModal(); |
| + const std::vector<wm::WmWindow*> windows = |
| + root_window->GetGlobals()->GetMruWindowListIgnoreModals(); |
| if (windows.empty()) |
| - return NULL; |
| + return nullptr; |
| - aura::Window::Windows::const_iterator iter = windows.begin(); |
| + int index = 0; |
| // Find the index of the current active window. |
| if (active) |
| - iter = std::find(windows.begin(), windows.end(), active); |
| - |
| - int index = (iter == windows.end()) ? 0 : (iter - windows.begin()); |
| + index = std::find(windows.begin(), windows.end(), active) - windows.begin(); |
| // Scan the cycle list backwards to see which is the second topmost window |
| // (and so on). Note that we might cycle a few indices twice if there is no |
| // suitable window. However - since the list is fairly small this should be |
| // very fast anyways. |
| - aura::Window* found = NULL; |
| + wm::WmWindow* found = nullptr; |
| for (int i = index + windows.size(); i >= 0; i--) { |
| - aura::Window* window = windows[i % windows.size()]; |
| - while (::wm::GetTransientParent(window)) |
| - window = ::wm::GetTransientParent(window); |
| - if (window != exclude && window->type() == ui::wm::WINDOW_TYPE_NORMAL && |
| - window->GetRootWindow() == root_window && window->TargetVisibility() && |
| - wm::GetWindowState(window)->window_position_managed()) { |
| + wm::WmWindow* window = windows[i % windows.size()]; |
| + while (window->GetTransientParent()) |
| + window = window->GetTransientParent(); |
| + if (window != exclude && window->GetType() == ui::wm::WINDOW_TYPE_NORMAL && |
| + window->GetRootWindow() == root_window && |
| + window->GetTargetVisibility() && |
| + window->GetWindowState()->window_position_managed()) { |
| if (found && found != window) { |
| // no need to check !single_window because the function must have |
| // been already returned in the "if (!single_window)" below. |
| @@ -246,23 +226,23 @@ int WindowPositioner::GetForceMaximizedWidthLimit() { |
| // static |
| void WindowPositioner::GetBoundsAndShowStateForNewWindow( |
| const gfx::Screen* screen, |
| - const aura::Window* new_window, |
| + const wm::WmWindow* new_window, |
| bool is_saved_bounds, |
| ui::WindowShowState show_state_in, |
| gfx::Rect* bounds_in_out, |
| ui::WindowShowState* show_state_out) { |
| // Always open new window in the target display. |
| - aura::Window* target = Shell::GetTargetRootWindow(); |
| + wm::WmWindow* target = wm::WmGlobals::Get()->GetRootWindowForNewWindows(); |
| - aura::Window* top_window = GetReferenceWindow(target, NULL, NULL); |
| + wm::WmWindow* top_window = GetReferenceWindow(target, nullptr, nullptr); |
| // Our window should not have any impact if we are already on top. |
| if (top_window == new_window) |
| - top_window = NULL; |
| + top_window = nullptr; |
| // If there is no valid other window we take and adjust the passed coordinates |
| // and show state. |
| if (!top_window) { |
| - gfx::Rect work_area = screen->GetDisplayNearestWindow(target).work_area(); |
| + gfx::Rect work_area = target->GetDisplayNearestWindow().work_area(); |
| bounds_in_out->AdjustToFit(work_area); |
| // Use adjusted saved bounds, if there is one. |
| @@ -271,14 +251,14 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow( |
| if (show_state_in == ui::SHOW_STATE_DEFAULT) { |
| const bool maximize_first_window_on_first_run = |
| - Shell::GetInstance()->delegate()->IsForceMaximizeOnFirstRun(); |
| + target->GetGlobals()->IsForceMaximizeOnFirstRun(); |
| // We want to always open maximized on "small screens" or when policy |
| // tells us to. |
| const bool set_maximized = |
| maximize_first_window || |
| ((work_area.width() <= GetForceMaximizedWidthLimit() || |
| maximize_first_window_on_first_run) && |
| - (!new_window || !wm::GetWindowState(new_window)->IsFullscreen())); |
| + (!new_window || !new_window->GetWindowState()->IsFullscreen())); |
| if (set_maximized) |
| *show_state_out = ui::SHOW_STATE_MAXIMIZED; |
| @@ -286,7 +266,7 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow( |
| return; |
| } |
| - wm::WindowState* top_window_state = wm::GetWindowState(top_window); |
| + wm::WindowState* top_window_state = top_window->GetWindowState(); |
| bool maximized = top_window_state->IsMaximized(); |
| // We ignore the saved show state, but look instead for the top level |
| // window's show state. |
| @@ -306,7 +286,7 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow( |
| gfx::Vector2d(kMinimumWindowOffset, kMinimumWindowOffset); |
| } |
| if (is_saved_bounds || has_restore_bounds) { |
| - gfx::Rect work_area = screen->GetDisplayNearestWindow(target).work_area(); |
| + gfx::Rect work_area = target->GetDisplayNearestWindow().work_area(); |
| bounds_in_out->AdjustToFit(work_area); |
| // Use adjusted saved bounds or restore bounds, if there is one. |
| return; |
| @@ -320,12 +300,12 @@ void WindowPositioner::GetBoundsAndShowStateForNewWindow( |
| // static |
| void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove( |
| - const aura::Window* removed_window) { |
| + const wm::WmWindow* removed_window) { |
| if (!UseAutoWindowManager(removed_window)) |
| return; |
| // Find a single open browser window. |
| bool single_window; |
| - aura::Window* other_shown_window = GetReferenceWindow( |
| + wm::WmWindow* other_shown_window = GetReferenceWindow( |
| removed_window->GetRootWindow(), removed_window, &single_window); |
| if (!other_shown_window || !single_window || |
| !WindowPositionCanBeManaged(other_shown_window)) |
| @@ -342,20 +322,19 @@ bool WindowPositioner::DisableAutoPositioning(bool ignore) { |
| // static |
| void WindowPositioner::RearrangeVisibleWindowOnShow( |
| - aura::Window* added_window) { |
| - wm::WindowState* added_window_state = wm::GetWindowState(added_window); |
| - if (!added_window->TargetVisibility()) |
| + wm::WmWindow* added_window) { |
| + wm::WindowState* added_window_state = added_window->GetWindowState(); |
| + if (!added_window->GetTargetVisibility()) |
| return; |
| if (!UseAutoWindowManager(added_window) || |
| added_window_state->bounds_changed_by_user()) { |
| if (added_window_state->minimum_visibility()) { |
| // Guarantee minimum visibility within the work area. |
| - gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window); |
| - gfx::Rect bounds = added_window->bounds(); |
| + gfx::Rect work_area = GetDisplayWorkAreaBoundsInParent(added_window); |
| + gfx::Rect bounds = added_window->GetBounds(); |
| gfx::Rect new_bounds = bounds; |
| - ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, |
| - &new_bounds); |
| + wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &new_bounds); |
| if (new_bounds != bounds) |
| added_window->SetBounds(new_bounds); |
| } |
| @@ -363,7 +342,7 @@ void WindowPositioner::RearrangeVisibleWindowOnShow( |
| } |
| // Find a single open managed window. |
| bool single_window; |
| - aura::Window* other_shown_window = GetReferenceWindow( |
| + wm::WmWindow* other_shown_window = GetReferenceWindow( |
| added_window->GetRootWindow(), added_window, &single_window); |
| if (!other_shown_window) { |
| @@ -376,7 +355,7 @@ void WindowPositioner::RearrangeVisibleWindowOnShow( |
| return; |
| } |
| - gfx::Rect other_bounds = other_shown_window->bounds(); |
| + gfx::Rect other_bounds = other_shown_window->GetBounds(); |
| gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window); |
| bool move_other_right = |
| other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2; |
| @@ -386,8 +365,7 @@ void WindowPositioner::RearrangeVisibleWindowOnShow( |
| // When going from one to two windows both windows loose their |
| // "positioned by user" flags. |
| added_window_state->set_bounds_changed_by_user(false); |
| - wm::WindowState* other_window_state = |
| - wm::GetWindowState(other_shown_window); |
| + wm::WindowState* other_window_state = other_shown_window->GetWindowState(); |
| other_window_state->set_bounds_changed_by_user(false); |
| if (WindowPositionCanBeManaged(other_shown_window)) { |
| @@ -405,21 +383,21 @@ void WindowPositioner::RearrangeVisibleWindowOnShow( |
| // Remember the current location of the window if it's new and push |
| // it also to the opposite location if needed. Since it is just |
| // being shown, we do not need to animate it. |
| - gfx::Rect added_bounds = added_window->bounds(); |
| + gfx::Rect added_bounds = added_window->GetBounds(); |
| if (!added_window_state->pre_auto_manage_window_bounds()) |
| added_window_state->SetPreAutoManageWindowBounds(added_bounds); |
| if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds)) |
| added_window->SetBounds(added_bounds); |
| } |
| -WindowPositioner::WindowPositioner() |
| - : pop_position_offset_increment_x(0), |
| +WindowPositioner::WindowPositioner(wm::WmGlobals* globals) |
| + : globals_(globals), |
| + pop_position_offset_increment_x(0), |
| pop_position_offset_increment_y(0), |
| popup_position_offset_from_screen_corner_x(0), |
| popup_position_offset_from_screen_corner_y(0), |
| last_popup_position_x_(0), |
| - last_popup_position_y_(0) { |
| -} |
| + last_popup_position_y_(0) {} |
| WindowPositioner::~WindowPositioner() { |
| } |
| @@ -459,12 +437,10 @@ gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) { |
| pop_position_offset_increment_y = grid; |
| // We handle the Multi monitor support by retrieving the active window's |
| // work area. |
| - aura::Window* window = wm::GetActiveWindow(); |
| + wm::WmWindow* window = globals_->GetActiveWindow(); |
| const gfx::Rect work_area = |
| window && window->IsVisible() |
| - ? gfx::Screen::GetScreen() |
| - ->GetDisplayNearestWindow(window) |
| - .work_area() |
| + ? window->GetDisplayNearestWindow().work_area() |
| : gfx::Screen::GetScreen()->GetPrimaryDisplay().work_area(); |
| // Only try to reposition the popup when it is not spanning the entire |
| // screen. |
| @@ -521,22 +497,22 @@ gfx::Rect WindowPositioner::SmartPopupPosition( |
| const gfx::Rect& old_pos, |
| const gfx::Rect& work_area, |
| int grid) { |
| - const std::vector<aura::Window*> windows = ash::Shell::GetInstance()-> |
| - mru_window_tracker()->BuildWindowListIgnoreModal(); |
| + const std::vector<wm::WmWindow*> windows = |
| + globals_->GetMruWindowListIgnoreModals(); |
| std::vector<const gfx::Rect*> regions; |
| // Process the window list and check if we can bail immediately. |
| for (size_t i = 0; i < windows.size(); i++) { |
| // We only include opaque and visible windows. |
| - if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() && |
| - (!windows[i]->transparent() || |
| - windows[i]->layer()->GetTargetOpacity() == 1.0)) { |
| - wm::WindowState* window_state = wm::GetWindowState(windows[i]); |
| + if (windows[i] && windows[i]->IsVisible() && windows[i]->GetLayer() && |
| + (windows[i]->GetLayer()->fills_bounds_opaquely() || |
| + windows[i]->GetLayer()->GetTargetOpacity() == 1.0)) { |
| + wm::WindowState* window_state = windows[i]->GetWindowState(); |
| // When any window is maximized we cannot find any free space. |
| if (window_state->IsMaximizedOrFullscreen()) |
| return gfx::Rect(0, 0, 0, 0); |
| if (window_state->IsNormalOrSnapped()) |
| - regions.push_back(&windows[i]->bounds()); |
| + regions.push_back(&windows[i]->GetBounds()); |
| } |
| } |