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Unified Diff: include/core/SkVertState.h

Issue 189963004: Fix the rendering error of SkDraw::drawVertices in gpu path for solid color (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: update document for SkVertState.h, and fix a small bug" Created 6 years, 7 months ago
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Index: include/core/SkVertState.h
diff --git a/include/core/SkVertState.h b/include/core/SkVertState.h
new file mode 100644
index 0000000000000000000000000000000000000000..dc72aa344f3a898489ddaa095a127d78de5b9041
--- /dev/null
+++ b/include/core/SkVertState.h
@@ -0,0 +1,61 @@
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkVertState_DEFINED
+#define SkVertState_DEFINED
+
+#include "SkCanvas.h"
+
+/** \struct VertState
+ It chooses an appropriate function to traverse the vertices according to
bsalomon 2014/05/29 18:27:04 This is a helper for drawVertices(). It is used to
+ SkCanvas::VertexMode. For example, given vertice indices{0, 1, 2, 3, 4, 5},
+ it returns vertice indices{0, 1, 2; 3, 4, 5} for kTriangles_VertexMode, but
+ returns {0, 1, 2; 0, 2, 3; 0, 3, 4; 0, 4, 5} for kTriangleFan_VertexMode.
+
+ This struct can help to draw the skeleton for a mesh.
+*/
+
+struct VertState {
+ int f0, f1, f2;
+
+ /**
+ * Pass the indices ptr and index count to construct VertState. Otherwise,
bsalomon 2014/05/29 18:27:04 Construct a VertState from a vertex count, index a
+ * Pass the vertex count to the constructor, then the indices will be
+ * thought as {0, 1, ..., vertex count - 1}.
+ */
+ VertState(int vCount, const uint16_t indices[], int indexCount)
+ : fIndices(indices) {
+ fCurrIndex = 0;
+ if (indices) {
+ fCount = indexCount;
+ } else {
+ fCount = vCount;
+ }
+ }
+
+ typedef bool (*Proc)(VertState*);
+
+ /**
+ * Choose an appropriate function to traverse the vertices.
+ * @param mode Specifies the SkCanvas::VertexMode.
+ */
+ Proc chooseProc(SkCanvas::VertexMode mode);
+
+private:
+ int fCount;
+ int fCurrIndex;
+ const uint16_t* fIndices;
+
+ static bool Triangles(VertState*);
+ static bool TrianglesX(VertState*);
+ static bool TriangleStrip(VertState*);
+ static bool TriangleStripX(VertState*);
+ static bool TriangleFan(VertState*);
+ static bool TriangleFanX(VertState*);
+};
+
+#endif
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