Index: include/core/SkVertState.h |
diff --git a/include/core/SkVertState.h b/include/core/SkVertState.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..dc72aa344f3a898489ddaa095a127d78de5b9041 |
--- /dev/null |
+++ b/include/core/SkVertState.h |
@@ -0,0 +1,61 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef SkVertState_DEFINED |
+#define SkVertState_DEFINED |
+ |
+#include "SkCanvas.h" |
+ |
+/** \struct VertState |
+ It chooses an appropriate function to traverse the vertices according to |
bsalomon
2014/05/29 18:27:04
This is a helper for drawVertices(). It is used to
|
+ SkCanvas::VertexMode. For example, given vertice indices{0, 1, 2, 3, 4, 5}, |
+ it returns vertice indices{0, 1, 2; 3, 4, 5} for kTriangles_VertexMode, but |
+ returns {0, 1, 2; 0, 2, 3; 0, 3, 4; 0, 4, 5} for kTriangleFan_VertexMode. |
+ |
+ This struct can help to draw the skeleton for a mesh. |
+*/ |
+ |
+struct VertState { |
+ int f0, f1, f2; |
+ |
+ /** |
+ * Pass the indices ptr and index count to construct VertState. Otherwise, |
bsalomon
2014/05/29 18:27:04
Construct a VertState from a vertex count, index a
|
+ * Pass the vertex count to the constructor, then the indices will be |
+ * thought as {0, 1, ..., vertex count - 1}. |
+ */ |
+ VertState(int vCount, const uint16_t indices[], int indexCount) |
+ : fIndices(indices) { |
+ fCurrIndex = 0; |
+ if (indices) { |
+ fCount = indexCount; |
+ } else { |
+ fCount = vCount; |
+ } |
+ } |
+ |
+ typedef bool (*Proc)(VertState*); |
+ |
+ /** |
+ * Choose an appropriate function to traverse the vertices. |
+ * @param mode Specifies the SkCanvas::VertexMode. |
+ */ |
+ Proc chooseProc(SkCanvas::VertexMode mode); |
+ |
+private: |
+ int fCount; |
+ int fCurrIndex; |
+ const uint16_t* fIndices; |
+ |
+ static bool Triangles(VertState*); |
+ static bool TrianglesX(VertState*); |
+ static bool TriangleStrip(VertState*); |
+ static bool TriangleStripX(VertState*); |
+ static bool TriangleFan(VertState*); |
+ static bool TriangleFanX(VertState*); |
+}; |
+ |
+#endif |