| Index: src/gpu/glsl/GrGLSLSampler.h
|
| diff --git a/src/gpu/glsl/GrGLSLSampler.h b/src/gpu/glsl/GrGLSLSampler.h
|
| index b8bfa8031054fff834af7911ae37a038cfb2efd8..0fc67a9c937cd605ae45659f22b031e118ca76b0 100644
|
| --- a/src/gpu/glsl/GrGLSLSampler.h
|
| +++ b/src/gpu/glsl/GrGLSLSampler.h
|
| @@ -9,37 +9,27 @@
|
| #define GrGLSLSampler_DEFINED
|
|
|
| #include "GrTypes.h"
|
| -#include "GrTypesPriv.h"
|
| -#include "SkString.h"
|
| +#include "SkTArray.h"
|
| +#include "glsl/GrGLSLProgramDataManager.h"
|
|
|
| class GrGLSLSampler {
|
| public:
|
| - virtual ~GrGLSLSampler() {}
|
| + typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
|
| + typedef SkTArray<GrGLSLSampler> SamplerArray;
|
|
|
| - explicit GrGLSLSampler(uint32_t visibility, GrPixelConfig config)
|
| - : fVisibility(visibility)
|
| + GrGLSLSampler(UniformHandle uniform, GrPixelConfig config)
|
| + : fSamplerUniform(uniform)
|
| , fConfig(config) {
|
| SkASSERT(kUnknown_GrPixelConfig != fConfig);
|
| }
|
|
|
| - uint32_t visibility() const { return fVisibility; }
|
| GrPixelConfig config() const { return fConfig; }
|
| - virtual GrSLType type() const = 0;
|
| -
|
| - // Returns the string to be used for the sampler in glsl 2D texture functions (texture,
|
| - // texture2D, etc.)
|
| - const char* getSamplerNameForTexture2D() const {
|
| - SkASSERT(GrSLTypeIs2DTextureType(this->type()));
|
| - return this->onGetSamplerNameForTexture2D();
|
| - }
|
| -
|
| - // Returns the string to be used for the sampler in glsl texelFetch.
|
| - virtual const char* getSamplerNameForTexelFetch() const = 0;
|
|
|
| private:
|
| - virtual const char* onGetSamplerNameForTexture2D() const = 0;
|
| - uint32_t fVisibility;
|
| + UniformHandle fSamplerUniform;
|
| GrPixelConfig fConfig;
|
| +
|
| + friend class GrGLSLShaderBuilder;
|
| };
|
|
|
| #endif
|
|
|