| Index: src/gpu/glsl/GrGLSLProgramBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
|
| index 31d1de29b3ba89da5a7b22a0fc2b716e9337b51a..88ef5b92450db92c6b981256e976d06f378f0427 100644
|
| --- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
|
| @@ -27,6 +27,7 @@
|
| , fDesc(desc)
|
| , fGeometryProcessor(nullptr)
|
| , fXferProcessor(nullptr)
|
| + , fSamplerUniforms(4)
|
| , fNumVertexSamplers(0)
|
| , fNumGeometrySamplers(0)
|
| , fNumFragmentSamplers(0) {
|
| @@ -96,8 +97,8 @@
|
| SkASSERT(!fGeometryProcessor);
|
| fGeometryProcessor = proc.createGLSLInstance(*this->glslCaps());
|
|
|
| - SkSTArray<4, SamplerHandle> texSamplers(proc.numTextures());
|
| - SkSTArray<2, SamplerHandle> bufferSamplers(proc.numBuffers());
|
| + SkSTArray<4, GrGLSLSampler> texSamplers(proc.numTextures());
|
| + SkSTArray<2, GrGLSLSampler> bufferSamplers(proc.numBuffers());
|
| this->emitSamplers(proc, &texSamplers, &bufferSamplers);
|
|
|
| GrGLSLGeometryProcessor::EmitArgs args(&fVS,
|
| @@ -108,8 +109,8 @@
|
| proc,
|
| outputColor->c_str(),
|
| outputCoverage->c_str(),
|
| - texSamplers.begin(),
|
| - bufferSamplers.begin(),
|
| + texSamplers,
|
| + bufferSamplers,
|
| fCoordTransforms,
|
| &fOutCoords);
|
| fGeometryProcessor->emitCode(args);
|
| @@ -149,8 +150,8 @@
|
|
|
| GrGLSLFragmentProcessor* fragProc = fp.createGLSLInstance();
|
|
|
| - SkSTArray<4, SamplerHandle> texSamplers(fp.numTextures());
|
| - SkSTArray<2, SamplerHandle> bufferSamplers(fp.numBuffers());
|
| + SkSTArray<4, GrGLSLSampler> texSamplers(fp.numTextures());
|
| + SkSTArray<2, GrGLSLSampler> bufferSamplers(fp.numBuffers());
|
| this->emitSamplers(fp, &texSamplers, &bufferSamplers);
|
|
|
| GrGLSLFragmentProcessor::EmitArgs args(&fFS,
|
| @@ -160,8 +161,8 @@
|
| output->c_str(),
|
| input.isOnes() ? nullptr : input.c_str(),
|
| fOutCoords[index],
|
| - texSamplers.begin(),
|
| - bufferSamplers.begin());
|
| + texSamplers,
|
| + bufferSamplers);
|
| fragProc->emitCode(args);
|
|
|
| // We have to check that effects and the code they emit are consistent, ie if an effect
|
| @@ -196,8 +197,8 @@
|
| openBrace.printf("{ // Xfer Processor: %s\n", xp.name());
|
| fFS.codeAppend(openBrace.c_str());
|
|
|
| - SkSTArray<4, SamplerHandle> texSamplers(xp.numTextures());
|
| - SkSTArray<2, SamplerHandle> bufferSamplers(xp.numBuffers());
|
| + SkSTArray<4, GrGLSLSampler> texSamplers(xp.numTextures());
|
| + SkSTArray<2, GrGLSLSampler> bufferSamplers(xp.numBuffers());
|
| this->emitSamplers(xp, &texSamplers, &bufferSamplers);
|
|
|
| bool usePLSDstRead = (plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState);
|
| @@ -208,8 +209,8 @@
|
| ignoresCoverage ? nullptr : coverageIn.c_str(),
|
| fFS.getPrimaryColorOutputName(),
|
| fFS.getSecondaryColorOutputName(),
|
| - texSamplers.begin(),
|
| - bufferSamplers.begin(),
|
| + texSamplers,
|
| + bufferSamplers,
|
| usePLSDstRead);
|
| fXferProcessor->emitCode(args);
|
|
|
| @@ -220,8 +221,8 @@
|
| }
|
|
|
| void GrGLSLProgramBuilder::emitSamplers(const GrProcessor& processor,
|
| - SkTArray<SamplerHandle>* outTexSamplers,
|
| - SkTArray<SamplerHandle>* outBufferSamplers) {
|
| + GrGLSLSampler::SamplerArray* outTexSamplers,
|
| + GrGLSLSampler::SamplerArray* outBufferSamplers) {
|
| SkString name;
|
| int numTextures = processor.numTextures();
|
| for (int t = 0; t < numTextures; ++t) {
|
| @@ -264,7 +265,7 @@
|
| GrPixelConfig config,
|
| const char* name,
|
| GrShaderFlags visibility,
|
| - SkTArray<SamplerHandle>* outSamplers) {
|
| + GrGLSLSampler::SamplerArray* outSamplers) {
|
| if (visibility & kVertex_GrShaderFlag) {
|
| ++fNumVertexSamplers;
|
| }
|
| @@ -276,12 +277,9 @@
|
| ++fNumFragmentSamplers;
|
| }
|
| GrSLPrecision precision = this->glslCaps()->samplerPrecision(config, visibility);
|
| - SamplerHandle handle = this->uniformHandler()->addSampler(visibility,
|
| - config,
|
| - samplerType,
|
| - precision,
|
| - name);
|
| - outSamplers->emplace_back(handle);
|
| + UniformHandle u = this->uniformHandler()->addUniform(visibility, samplerType, precision, name);
|
| + fSamplerUniforms.push_back(u);
|
| + outSamplers->emplace_back(u, config);
|
| }
|
|
|
| void GrGLSLProgramBuilder::emitFSOutputSwizzle(bool hasSecondaryOutput) {
|
| @@ -371,10 +369,6 @@
|
| this->uniformHandler()->appendUniformDecls(visibility, out);
|
| }
|
|
|
| -const GrGLSLSampler& GrGLSLProgramBuilder::getSampler(SamplerHandle handle) const {
|
| - return this->uniformHandler()->getSampler(handle);
|
| -}
|
| -
|
| void GrGLSLProgramBuilder::addRTAdjustmentUniform(GrSLPrecision precision,
|
| const char* name,
|
| const char** outName) {
|
|
|