| Index: src/gpu/vk/GrVkGLSLSampler.h
|
| diff --git a/src/gpu/vk/GrVkGLSLSampler.h b/src/gpu/vk/GrVkGLSLSampler.h
|
| deleted file mode 100644
|
| index 9418a7adc5c70d1ab2a54ac46384965d7c488bc3..0000000000000000000000000000000000000000
|
| --- a/src/gpu/vk/GrVkGLSLSampler.h
|
| +++ /dev/null
|
| @@ -1,49 +0,0 @@
|
| -/*
|
| -* Copyright 2016 Google Inc.
|
| -*
|
| -* Use of this source code is governed by a BSD-style license that can be
|
| -* found in the LICENSE file.
|
| -*/
|
| -
|
| -#ifndef GrVkGLSLSampler_DEFINED
|
| -#define GrVkGLSLSampler_DEFINED
|
| -
|
| -#include "glsl/GrGLSLSampler.h"
|
| -
|
| -#include "glsl/GrGLSLShaderVar.h"
|
| -
|
| -class GrVkGLSLSampler : public GrGLSLSampler {
|
| -public:
|
| - GrVkGLSLSampler(uint32_t visibility,
|
| - GrPixelConfig config,
|
| - GrSLType type,
|
| - GrSLPrecision precision,
|
| - const char* name,
|
| - uint32_t binding,
|
| - uint32_t set) : INHERITED(visibility, config), fBinding(binding) {
|
| - SkASSERT(GrSLTypeIsSamplerType(type));
|
| - fShaderVar.setType(type);
|
| - fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
|
| - fShaderVar.setPrecision(precision);
|
| - fShaderVar.accessName()->set(name);
|
| - SkString layoutQualifier;
|
| - layoutQualifier.appendf("set=%d, binding=%d", set, binding);
|
| - fShaderVar.setLayoutQualifier(layoutQualifier.c_str());
|
| - }
|
| -
|
| - GrSLType type() const override { return fShaderVar.getType(); }
|
| - uint32_t binding() const { return fBinding; }
|
| -
|
| - const char* onGetSamplerNameForTexture2D() const override { return fShaderVar.c_str(); }
|
| - const char* getSamplerNameForTexelFetch() const override { return fShaderVar.c_str(); }
|
| -
|
| -private:
|
| - GrGLSLShaderVar fShaderVar;
|
| - uint32_t fBinding;
|
| -
|
| - friend class GrVkUniformHandler;
|
| -
|
| - typedef GrGLSLSampler INHERITED;
|
| -};
|
| -
|
| -#endif
|
|
|