Index: src/gpu/vk/GrVkGLSLSampler.h |
diff --git a/src/gpu/vk/GrVkGLSLSampler.h b/src/gpu/vk/GrVkGLSLSampler.h |
deleted file mode 100644 |
index 9418a7adc5c70d1ab2a54ac46384965d7c488bc3..0000000000000000000000000000000000000000 |
--- a/src/gpu/vk/GrVkGLSLSampler.h |
+++ /dev/null |
@@ -1,49 +0,0 @@ |
-/* |
-* Copyright 2016 Google Inc. |
-* |
-* Use of this source code is governed by a BSD-style license that can be |
-* found in the LICENSE file. |
-*/ |
- |
-#ifndef GrVkGLSLSampler_DEFINED |
-#define GrVkGLSLSampler_DEFINED |
- |
-#include "glsl/GrGLSLSampler.h" |
- |
-#include "glsl/GrGLSLShaderVar.h" |
- |
-class GrVkGLSLSampler : public GrGLSLSampler { |
-public: |
- GrVkGLSLSampler(uint32_t visibility, |
- GrPixelConfig config, |
- GrSLType type, |
- GrSLPrecision precision, |
- const char* name, |
- uint32_t binding, |
- uint32_t set) : INHERITED(visibility, config), fBinding(binding) { |
- SkASSERT(GrSLTypeIsSamplerType(type)); |
- fShaderVar.setType(type); |
- fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); |
- fShaderVar.setPrecision(precision); |
- fShaderVar.accessName()->set(name); |
- SkString layoutQualifier; |
- layoutQualifier.appendf("set=%d, binding=%d", set, binding); |
- fShaderVar.setLayoutQualifier(layoutQualifier.c_str()); |
- } |
- |
- GrSLType type() const override { return fShaderVar.getType(); } |
- uint32_t binding() const { return fBinding; } |
- |
- const char* onGetSamplerNameForTexture2D() const override { return fShaderVar.c_str(); } |
- const char* getSamplerNameForTexelFetch() const override { return fShaderVar.c_str(); } |
- |
-private: |
- GrGLSLShaderVar fShaderVar; |
- uint32_t fBinding; |
- |
- friend class GrVkUniformHandler; |
- |
- typedef GrGLSLSampler INHERITED; |
-}; |
- |
-#endif |