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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef GrVkGLSLSampler_DEFINED | |
9 #define GrVkGLSLSampler_DEFINED | |
10 | |
11 #include "glsl/GrGLSLSampler.h" | |
12 | |
13 #include "glsl/GrGLSLShaderVar.h" | |
14 | |
15 class GrVkGLSLSampler : public GrGLSLSampler { | |
16 public: | |
17 GrVkGLSLSampler(uint32_t visibility, | |
18 GrPixelConfig config, | |
19 GrSLType type, | |
20 GrSLPrecision precision, | |
21 const char* name, | |
22 uint32_t binding, | |
23 uint32_t set) : INHERITED(visibility, config), fBinding(bind
ing) { | |
24 SkASSERT(GrSLTypeIsSamplerType(type)); | |
25 fShaderVar.setType(type); | |
26 fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); | |
27 fShaderVar.setPrecision(precision); | |
28 fShaderVar.accessName()->set(name); | |
29 SkString layoutQualifier; | |
30 layoutQualifier.appendf("set=%d, binding=%d", set, binding); | |
31 fShaderVar.setLayoutQualifier(layoutQualifier.c_str()); | |
32 } | |
33 | |
34 GrSLType type() const override { return fShaderVar.getType(); } | |
35 uint32_t binding() const { return fBinding; } | |
36 | |
37 const char* onGetSamplerNameForTexture2D() const override { return fShaderVa
r.c_str(); } | |
38 const char* getSamplerNameForTexelFetch() const override { return fShaderVar
.c_str(); } | |
39 | |
40 private: | |
41 GrGLSLShaderVar fShaderVar; | |
42 uint32_t fBinding; | |
43 | |
44 friend class GrVkUniformHandler; | |
45 | |
46 typedef GrGLSLSampler INHERITED; | |
47 }; | |
48 | |
49 #endif | |
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