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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrVkGLSLSampler_DEFINED | |
| 9 #define GrVkGLSLSampler_DEFINED | |
| 10 | |
| 11 #include "glsl/GrGLSLSampler.h" | |
| 12 | |
| 13 #include "glsl/GrGLSLShaderVar.h" | |
| 14 | |
| 15 class GrVkGLSLSampler : public GrGLSLSampler { | |
| 16 public: | |
| 17 GrVkGLSLSampler(uint32_t visibility, | |
| 18 GrPixelConfig config, | |
| 19 GrSLType type, | |
| 20 GrSLPrecision precision, | |
| 21 const char* name, | |
| 22 uint32_t binding, | |
| 23 uint32_t set) : INHERITED(visibility, config), fBinding(bind
ing) { | |
| 24 SkASSERT(GrSLTypeIsSamplerType(type)); | |
| 25 fShaderVar.setType(type); | |
| 26 fShaderVar.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier); | |
| 27 fShaderVar.setPrecision(precision); | |
| 28 fShaderVar.accessName()->set(name); | |
| 29 SkString layoutQualifier; | |
| 30 layoutQualifier.appendf("set=%d, binding=%d", set, binding); | |
| 31 fShaderVar.setLayoutQualifier(layoutQualifier.c_str()); | |
| 32 } | |
| 33 | |
| 34 GrSLType type() const override { return fShaderVar.getType(); } | |
| 35 uint32_t binding() const { return fBinding; } | |
| 36 | |
| 37 const char* onGetSamplerNameForTexture2D() const override { return fShaderVa
r.c_str(); } | |
| 38 const char* getSamplerNameForTexelFetch() const override { return fShaderVar
.c_str(); } | |
| 39 | |
| 40 private: | |
| 41 GrGLSLShaderVar fShaderVar; | |
| 42 uint32_t fBinding; | |
| 43 | |
| 44 friend class GrVkUniformHandler; | |
| 45 | |
| 46 typedef GrGLSLSampler INHERITED; | |
| 47 }; | |
| 48 | |
| 49 #endif | |
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