| Index: cc/animation/layer_tree_mutator.h
|
| diff --git a/cc/animation/layer_tree_mutator.h b/cc/animation/layer_tree_mutator.h
|
| index d367e268e006b330868eebe2c12f5b29bcc0bd35..c7b9292c7a239ead0e60b5e5971a097597e5b9f2 100644
|
| --- a/cc/animation/layer_tree_mutator.h
|
| +++ b/cc/animation/layer_tree_mutator.h
|
| @@ -6,14 +6,30 @@
|
| #define CC_ANIMATION_LAYER_TREE_MUTATOR_H_
|
|
|
| #include "base/callback_forward.h"
|
| +#include "base/time/time.h"
|
| #include "cc/base/cc_export.h"
|
|
|
| namespace cc {
|
|
|
| +class LayerTreeImpl;
|
| +
|
| +class LayerTreeMutatorClient {
|
| + public:
|
| + // This is necessary because it forces an impl frame. We couldn't, for
|
| + // example, just assume that we will "always mutate" and early-out in the
|
| + // mutator if there was nothing to do because we won't always be producing
|
| + // impl frames.
|
| + virtual void SetNeedsMutate() = 0;
|
| +};
|
| +
|
| class CC_EXPORT LayerTreeMutator {
|
| public:
|
| virtual ~LayerTreeMutator() {}
|
|
|
| + // Returns true if the mutator should be rescheduled.
|
| + virtual bool Mutate(base::TimeTicks now) = 0;
|
| + virtual void SetClient(LayerTreeMutatorClient* client) = 0;
|
| +
|
| // Returns a callback which is responsible for applying layer tree mutations
|
| // to DOM elements.
|
| virtual base::Closure TakeMutations() = 0;
|
|
|