| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 84e6a79803f13c6617f3354b1d3e9cef904cedda..08eab55d26e0008cf5fbf53fd135489f1713e6c8 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -1159,6 +1159,25 @@
|
| }
|
| }
|
|
|
| +bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
|
| + int width, int height,
|
| + const SkImageFilter* filter,
|
| + const SkImageFilter::Context& ctx,
|
| + SkBitmap* result, SkIPoint* offset) {
|
| + ASSERT_SINGLE_OWNER
|
| + SkASSERT(filter);
|
| +
|
| + SkImageFilter::DeviceProxy proxy(this);
|
| +
|
| + if (filter->canFilterImageGPU()) {
|
| + SkBitmap bm;
|
| + GrWrapTextureInBitmap(texture, width, height, false, &bm);
|
| + return filter->filterImageGPUDeprecated(&proxy, bm, ctx, result, offset);
|
| + } else {
|
| + return false;
|
| + }
|
| +}
|
| +
|
| void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
|
| int left, int top, const SkPaint& paint) {
|
| ASSERT_SINGLE_OWNER
|
| @@ -1184,7 +1203,34 @@
|
|
|
| bool alphaOnly = kAlpha_8_SkColorType == bitmap.colorType();
|
|
|
| - SkASSERT(!paint.getImageFilter());
|
| + SkImageFilter* filter = paint.getImageFilter();
|
| + // This bitmap will own the filtered result as a texture.
|
| + SkBitmap filteredBitmap;
|
| +
|
| + if (filter) {
|
| + SkIPoint offset = SkIPoint::Make(0, 0);
|
| + SkMatrix matrix(*draw.fMatrix);
|
| + matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
|
| + SkIRect clipBounds = draw.fClip->getBounds().makeOffset(-left, -top);
|
| + SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
|
| + // This cache is transient, and is freed (along with all its contained
|
| + // textures) when it goes out of scope.
|
| + SkImageFilter::Context ctx(matrix, clipBounds, cache);
|
| + if (this->filterTexture(fContext, texture, w, h, filter, ctx, &filteredBitmap,
|
| + &offset)) {
|
| + texture = (GrTexture*) filteredBitmap.getTexture();
|
| + offX = filteredBitmap.pixelRefOrigin().fX;
|
| + offY = filteredBitmap.pixelRefOrigin().fY;
|
| + w = filteredBitmap.width();
|
| + h = filteredBitmap.height();
|
| + left += offset.x();
|
| + top += offset.y();
|
| + } else {
|
| + return;
|
| + }
|
| + SkASSERT(!GrPixelConfigIsAlphaOnly(texture->config()));
|
| + alphaOnly = false;
|
| + }
|
|
|
| GrPaint grPaint;
|
| SkAutoTUnref<const GrFragmentProcessor> fp(
|
| @@ -1320,7 +1366,30 @@
|
| int w = ii.width();
|
| int h = ii.height();
|
|
|
| - SkASSERT(!paint.getImageFilter());
|
| + SkImageFilter* filter = paint.getImageFilter();
|
| + // This bitmap will own the filtered result as a texture.
|
| + SkBitmap filteredBitmap;
|
| +
|
| + if (filter) {
|
| + SkIPoint offset = SkIPoint::Make(0, 0);
|
| + SkMatrix matrix(*draw.fMatrix);
|
| + matrix.postTranslate(SkIntToScalar(-x), SkIntToScalar(-y));
|
| + SkIRect clipBounds = draw.fClip->getBounds().makeOffset(-x, -y);
|
| + // This cache is transient, and is freed (along with all its contained
|
| + // textures) when it goes out of scope.
|
| + SkAutoTUnref<SkImageFilter::Cache> cache(getImageFilterCache());
|
| + SkImageFilter::Context ctx(matrix, clipBounds, cache);
|
| + if (this->filterTexture(fContext, devTex, device->width(), device->height(),
|
| + filter, ctx, &filteredBitmap, &offset)) {
|
| + devTex = filteredBitmap.getTexture();
|
| + w = filteredBitmap.width();
|
| + h = filteredBitmap.height();
|
| + x += offset.fX;
|
| + y += offset.fY;
|
| + } else {
|
| + return;
|
| + }
|
| + }
|
|
|
| GrPaint grPaint;
|
| SkAutoTUnref<const GrFragmentProcessor> fp(
|
| @@ -1348,6 +1417,37 @@
|
| SK_Scalar1 * h / devTex->height());
|
|
|
| fDrawContext->fillRectToRect(fClip, grPaint, SkMatrix::I(), dstRect, srcRect);
|
| +}
|
| +
|
| +bool SkGpuDevice::canHandleImageFilter(const SkImageFilter* filter) {
|
| + ASSERT_SINGLE_OWNER
|
| + return filter->canFilterImageGPU();
|
| +}
|
| +
|
| +bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
|
| + const SkImageFilter::Context& ctx,
|
| + SkBitmap* result, SkIPoint* offset) {
|
| + ASSERT_SINGLE_OWNER
|
| + // want explicitly our impl, so guard against a subclass of us overriding it
|
| + if (!this->SkGpuDevice::canHandleImageFilter(filter)) {
|
| + return false;
|
| + }
|
| +
|
| + SkAutoLockPixels alp(src, !src.getTexture());
|
| + if (!src.getTexture() && !src.readyToDraw()) {
|
| + return false;
|
| + }
|
| +
|
| + GrTexture* texture;
|
| + // We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
|
| + // must be pushed upstack.
|
| + AutoBitmapTexture abt(fContext, src, GrTextureParams::ClampNoFilter(), &texture);
|
| + if (!texture) {
|
| + return false;
|
| + }
|
| +
|
| + return this->filterTexture(fContext, texture, src.width(), src.height(),
|
| + filter, ctx, result, offset);
|
| }
|
|
|
| void SkGpuDevice::drawImage(const SkDraw& draw, const SkImage* image, SkScalar x, SkScalar y,
|
| @@ -1836,11 +1936,15 @@
|
| #endif
|
| }
|
|
|
| +SkImageFilter::Cache* SkGpuDevice::NewImageFilterCache() {
|
| + return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
|
| +}
|
| +
|
| SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
|
| ASSERT_SINGLE_OWNER
|
| // We always return a transient cache, so it is freed after each
|
| // filter traversal.
|
| - return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
|
| + return SkGpuDevice::NewImageFilterCache();
|
| }
|
|
|
| #endif
|
|
|