| Index: content/common/gpu/media/avda_codec_image.h
|
| diff --git a/content/common/gpu/media/avda_codec_image.h b/content/common/gpu/media/avda_codec_image.h
|
| index 4fb47f02eba1d6cf2446e6942b7f5056b94b771a..43506bed1ec2eae70d10566b373640e74abd5a3d 100644
|
| --- a/content/common/gpu/media/avda_codec_image.h
|
| +++ b/content/common/gpu/media/avda_codec_image.h
|
| @@ -53,23 +53,49 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| // Decoded buffer index that has the image for us to display.
|
| void SetMediaCodecBufferIndex(int buffer_index);
|
|
|
| - // Return the codec buffer that we will return to the codec, or
|
| - // <0 if there is no such buffer.
|
| - int GetMediaCodecBufferIndex() const;
|
| -
|
| // Set the size of the current image.
|
| void SetSize(const gfx::Size& size);
|
|
|
| + enum class UpdateMode {
|
| + // Discards the codec buffer, no UpdateTexImage().
|
| + DISCARD_CODEC_BUFFER,
|
| +
|
| + // Renders to back buffer, no UpdateTexImage(); can only be used with a
|
| + // valid |surface_texture_|.
|
| + RENDER_TO_BACK_BUFFER,
|
| +
|
| + // Renders to the back buffer. When used with a SurfaceView, promotion to
|
| + // the front buffer is automatic. When using a |surface_texture_|,
|
| + // UpdateTexImage() is called to promote the back buffer into the front.
|
| + RENDER_TO_FRONT_BUFFER
|
| + };
|
| +
|
| + // Releases the attached codec buffer (if not already released) indicated by
|
| + // |codec_buffer_index_| and updates the surface if specified by the given
|
| + // |update_mode|. See UpdateMode documentation for details.
|
| + void UpdateSurface(UpdateMode update_mode);
|
| +
|
| // Updates the MediaCodec for this image; clears |codec_buffer_index_|.
|
| void CodecChanged(media::MediaCodecBridge* codec);
|
|
|
| void SetTexture(gpu::gles2::Texture* texture);
|
|
|
| + // Indicates if the codec buffer has been released to the back buffer.
|
| + bool is_rendered_to_back_buffer() const {
|
| + return codec_buffer_index_ == kUpdateOnly;
|
| + }
|
| +
|
| + // Indicates if the codec buffer has been released to the front or back
|
| + // buffer.
|
| + bool is_rendered() const {
|
| + return codec_buffer_index_ <= kInvalidCodecBufferIndex;
|
| + }
|
| +
|
| protected:
|
| ~AVDACodecImage() override;
|
|
|
| private:
|
| - enum { kInvalidCodecBufferIndex = -1 };
|
| + enum { kInvalidCodecBufferIndex = -1, kUpdateOnly = -2 };
|
|
|
| // Make sure that the surface texture's front buffer is current. This will
|
| // save / restore the current context. It will optionally restore the texture
|
| @@ -81,6 +107,18 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings };
|
| void UpdateSurfaceTexture(RestoreBindingsMode mode);
|
|
|
| + // Internal helper for UpdateSurface() that allows callers to specify the
|
| + // RestoreBindingsMode when a SurfaceTexture is already attached prior to
|
| + // calling this method.
|
| + void UpdateSurfaceInternal(UpdateMode update_mode,
|
| + RestoreBindingsMode attached_bindings_mode);
|
| +
|
| + // Releases the attached codec buffer (if not already released) indicated by
|
| + // |codec_buffer_index_|. Never updates the actual surface. See UpdateMode
|
| + // documentation for details. For the purposes of this function the values
|
| + // RENDER_TO_FRONT_BUFFER and RENDER_TO_BACK_BUFFER do the same thing.
|
| + void ReleaseOutputBuffer(UpdateMode update_mode);
|
| +
|
| // Attach the surface texture to our GL context to whatever texture is bound
|
| // on the active unit.
|
| void AttachSurfaceTextureToContext();
|
| @@ -88,11 +126,6 @@ class AVDACodecImage : public gpu::gles2::GLStreamTextureImage {
|
| // Make shared_state_->context() current if it isn't already.
|
| std::unique_ptr<ui::ScopedMakeCurrent> MakeCurrentIfNeeded();
|
|
|
| - // Return whether or not the current context is in the same share group as
|
| - // |surface_texture_|'s client texture.
|
| - // TODO(liberato): is this needed?
|
| - bool IsCorrectShareGroup() const;
|
| -
|
| // Return whether there is a codec buffer that we haven't rendered yet. Will
|
| // return false also if there's no codec or we otherwise can't update.
|
| bool IsCodecBufferOutstanding() const;
|
|
|