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Side by Side Diff: content/common/gpu/media/avda_codec_image.h

Issue 1892013002: ReleaseOutputBuffer to surface back and front buffers where possible. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase. Created 4 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ 5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ 6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <memory> 10 #include <memory>
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46 const gfx::RectF& crop_rect) override; 46 const gfx::RectF& crop_rect) override;
47 void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, 47 void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
48 uint64_t process_tracing_id, 48 uint64_t process_tracing_id,
49 const std::string& dump_name) override; 49 const std::string& dump_name) override;
50 // gpu::gles2::GLStreamTextureMatrix implementation 50 // gpu::gles2::GLStreamTextureMatrix implementation
51 void GetTextureMatrix(float xform[16]) override; 51 void GetTextureMatrix(float xform[16]) override;
52 52
53 // Decoded buffer index that has the image for us to display. 53 // Decoded buffer index that has the image for us to display.
54 void SetMediaCodecBufferIndex(int buffer_index); 54 void SetMediaCodecBufferIndex(int buffer_index);
55 55
56 // Return the codec buffer that we will return to the codec, or
57 // <0 if there is no such buffer.
58 int GetMediaCodecBufferIndex() const;
59
60 // Set the size of the current image. 56 // Set the size of the current image.
61 void SetSize(const gfx::Size& size); 57 void SetSize(const gfx::Size& size);
62 58
59 enum class UpdateMode {
60 // Discards the codec buffer, no UpdateTexImage().
61 DISCARD_CODEC_BUFFER,
62
63 // Renders to back buffer, no UpdateTexImage(); can only be used with a
64 // valid |surface_texture_|.
65 RENDER_TO_BACK_BUFFER,
66
67 // Renders to the back buffer. When used with a SurfaceView, promotion to
68 // the front buffer is automatic. When using a |surface_texture_|,
69 // UpdateTexImage() is called to promote the back buffer into the front.
70 RENDER_TO_FRONT_BUFFER
71 };
72
73 // Releases the attached codec buffer (if not already released) indicated by
74 // |codec_buffer_index_| and updates the surface if specified by the given
75 // |update_mode|. See UpdateMode documentation for details.
76 void UpdateSurface(UpdateMode update_mode);
77
63 // Updates the MediaCodec for this image; clears |codec_buffer_index_|. 78 // Updates the MediaCodec for this image; clears |codec_buffer_index_|.
64 void CodecChanged(media::MediaCodecBridge* codec); 79 void CodecChanged(media::MediaCodecBridge* codec);
65 80
66 void SetTexture(gpu::gles2::Texture* texture); 81 void SetTexture(gpu::gles2::Texture* texture);
67 82
83 // Indicates if the codec buffer has been released to the back buffer.
84 bool is_rendered_to_back_buffer() const {
85 return codec_buffer_index_ == kUpdateOnly;
86 }
87
88 // Indicates if the codec buffer has been released to the front or back
89 // buffer.
90 bool is_rendered() const {
91 return codec_buffer_index_ <= kInvalidCodecBufferIndex;
92 }
93
68 protected: 94 protected:
69 ~AVDACodecImage() override; 95 ~AVDACodecImage() override;
70 96
71 private: 97 private:
72 enum { kInvalidCodecBufferIndex = -1 }; 98 enum { kInvalidCodecBufferIndex = -1, kUpdateOnly = -2 };
73 99
74 // Make sure that the surface texture's front buffer is current. This will 100 // Make sure that the surface texture's front buffer is current. This will
75 // save / restore the current context. It will optionally restore the texture 101 // save / restore the current context. It will optionally restore the texture
76 // bindings in the surface texture's context, based on |mode|. This is 102 // bindings in the surface texture's context, based on |mode|. This is
77 // intended as a hint if we don't need to change contexts. If we do need to 103 // intended as a hint if we don't need to change contexts. If we do need to
78 // change contexts, then we'll always preserve the texture bindings in the 104 // change contexts, then we'll always preserve the texture bindings in the
79 // both contexts. In other words, the caller is telling us whether it's 105 // both contexts. In other words, the caller is telling us whether it's
80 // okay to change the binding in the current context. 106 // okay to change the binding in the current context.
81 enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings }; 107 enum RestoreBindingsMode { kDontRestoreBindings, kDoRestoreBindings };
82 void UpdateSurfaceTexture(RestoreBindingsMode mode); 108 void UpdateSurfaceTexture(RestoreBindingsMode mode);
83 109
110 // Internal helper for UpdateSurface() that allows callers to specify the
111 // RestoreBindingsMode when a SurfaceTexture is already attached prior to
112 // calling this method.
113 void UpdateSurfaceInternal(UpdateMode update_mode,
114 RestoreBindingsMode attached_bindings_mode);
115
116 // Releases the attached codec buffer (if not already released) indicated by
117 // |codec_buffer_index_|. Never updates the actual surface. See UpdateMode
118 // documentation for details. For the purposes of this function the values
119 // RENDER_TO_FRONT_BUFFER and RENDER_TO_BACK_BUFFER do the same thing.
120 void ReleaseOutputBuffer(UpdateMode update_mode);
121
84 // Attach the surface texture to our GL context to whatever texture is bound 122 // Attach the surface texture to our GL context to whatever texture is bound
85 // on the active unit. 123 // on the active unit.
86 void AttachSurfaceTextureToContext(); 124 void AttachSurfaceTextureToContext();
87 125
88 // Make shared_state_->context() current if it isn't already. 126 // Make shared_state_->context() current if it isn't already.
89 std::unique_ptr<ui::ScopedMakeCurrent> MakeCurrentIfNeeded(); 127 std::unique_ptr<ui::ScopedMakeCurrent> MakeCurrentIfNeeded();
90 128
91 // Return whether or not the current context is in the same share group as
92 // |surface_texture_|'s client texture.
93 // TODO(liberato): is this needed?
94 bool IsCorrectShareGroup() const;
95
96 // Return whether there is a codec buffer that we haven't rendered yet. Will 129 // Return whether there is a codec buffer that we haven't rendered yet. Will
97 // return false also if there's no codec or we otherwise can't update. 130 // return false also if there's no codec or we otherwise can't update.
98 bool IsCodecBufferOutstanding() const; 131 bool IsCodecBufferOutstanding() const;
99 132
100 // Shared state between the AVDA and all AVDACodecImages. 133 // Shared state between the AVDA and all AVDACodecImages.
101 scoped_refptr<AVDASharedState> shared_state_; 134 scoped_refptr<AVDASharedState> shared_state_;
102 135
103 // The MediaCodec buffer index that we should render. Only valid if not equal 136 // The MediaCodec buffer index that we should render. Only valid if not equal
104 // to |kInvalidCodecBufferIndex|. 137 // to |kInvalidCodecBufferIndex|.
105 int codec_buffer_index_; 138 int codec_buffer_index_;
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128 161
129 // The picture buffer id attached to this image. 162 // The picture buffer id attached to this image.
130 int picture_buffer_id_; 163 int picture_buffer_id_;
131 164
132 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); 165 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage);
133 }; 166 };
134 167
135 } // namespace content 168 } // namespace content
136 169
137 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ 170 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_
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